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m (https://cdn.discordapp.com/attachments/432188243794984964/611664805182570512/unknown.png) |
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| [[Image:FreySkill13.png]] | | [[Image:FreySkill13.png]] | ||
| {{SkillType|A}} | | {{SkillType|A}} Suddenly accelerate Nitro Motor and rush forward.<br>Attack enemies with the Muskets. (Can also be used mid-air) | ||
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! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | ECP Usage !! rowspan=3 | Cooldown | ! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | ECP Usage !! rowspan=3 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon | ! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack !! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! | ! Charge Attack !! Dive !! Impact !! Charge Attack !! Dive !! Impact | ||
|- | |- | ||
| align="left" | 50 || rowspan=2 | 67% || rowspan=2 | 67% || rowspan=2 | 347% || rowspan=2 | 100% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 30 ECP || 8 Seconds | | align="left" | 50 || rowspan=2 | 67% || rowspan=2 | 67% || rowspan=2 | 347% || rowspan=2 | 100% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 30 ECP || 8 Seconds | ||
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! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) | ! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon | ! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! | ! Charge Attack !! Dive !! Impact | ||
|- | |- | ||
| align="left" | 50 || rowspan=2 | 24% || rowspan=2 | 24% || rowspan=2 | 131% || rowspan=2 | 40% | | align="left" | 50 || rowspan=2 | 24% || rowspan=2 | 24% || rowspan=2 | 131% || rowspan=2 | 40% | ||
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! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | ECP Usage !! rowspan=3 | Cooldown | ! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | ECP Usage !! rowspan=3 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon | ! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack !! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! | ! Charge Attack !! Dive !! Impact !! Charge Attack !! Dive !! Impact | ||
|- | |- | ||
| align="left" | 50 || rowspan=2 | 96% || rowspan=2 | 96% || rowspan=2 | 382% || rowspan=2 | 100% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 35 ECP || 8 Seconds | | align="left" | 50 || rowspan=2 | 96% || rowspan=2 | 96% || rowspan=2 | 382% || rowspan=2 | 100% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 35 ECP || 8 Seconds | ||
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! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) | ! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon | ! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! | ! Charge Attack !! Dive !! Impact | ||
|- | |- | ||
| align="left" | 50 || rowspan=2 | 36% || rowspan=2 | 36% || rowspan=2 | 145% || rowspan=2 | 40% | | align="left" | 50 || rowspan=2 | 36% || rowspan=2 | 36% || rowspan=2 | 145% || rowspan=2 | 40% | ||
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! rowspan=3 | Mode !! colspan=4 | Regular | ! rowspan=3 | Mode !! colspan=4 | Regular | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! colspan=2 | | ! colspan=2 | Performed on the ground !! colspan=2 | Performed in mid-air ([[Key of Proof]]) | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
! Normal !! Empowered !! Normal !! Empowered | ! Normal !! Empowered !! Normal !! Empowered | ||
|- | |- | ||
! {{PvE}} | ! {{PvE}} | ||
| {{formatnum:{{#expr: 96*3+2*100}}}}% | | {{formatnum:{{#expr: 96*3+2*100}}}}% <!-- normal --> | ||
| {{formatnum:{{#expr: (96*3+2*100)*1.2}}}}% <!-- normal + empowered --> | |||
| {{formatnum:{{#expr: (96*2+382+2*100)*1.3}}}}% <!-- normal + key of proof --> | |||
| {{formatnum:{{#expr: (96*2+382+2*100)*1.2*1.3}}}}% <!-- normal + empowered + key of proof --> | |||
|- | |- | ||
! {{PvP}} | ! {{PvP}} | ||
| {{formatnum:{{#expr: 36*3+2*40}}}}% | | {{formatnum:{{#expr: 36*3+2*40}}}}% <!-- normal --> | ||
| {{formatnum:{{#expr: (36*3+2*40)*1.2}}}}% <!-- normal + empowered --> | |||
| {{formatnum:{{#expr: (36*2+131+2*40)*1.1}}}}% <!-- normal + key of proof --> | |||
| {{formatnum:{{#expr: (36*2+131+2*40)*1.2*1.1}}}}% <!-- normal + empowered + key of proof --> | |||
|} | |} | ||
<br> | <br> | ||
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{| style="border-collapse: collapse;" border="1" cellpadding="1" | {| style="border-collapse: collapse;" border="1" cellpadding="1" | ||
|- | |- | ||
| width="40" | [[File:FYPassive2.png]] | |||
| align="center" width="150" | [[Key of Proof]] | |||
| width="40" | [[File:MusketMaster.png]] | | width="40" | [[File:MusketMaster.png]] | ||
| align="center" width="150" | [[Musket Master]] | | align="center" width="150" | [[Musket Master]] | ||
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== Tips and Details == | == Tips and Details == | ||
*The skill functions differently in the air, diving down before landing. | *The skill functions differently in the air, diving down before landing. | ||
**The dive deals the same damage as the rush on the ground, but only hits twice. The third hit is replaced with an impact hit on landing. | **The dive deals the same damage as the rush on the ground, but only hits twice. The third hit is replaced with an impact hit on landing. | ||
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| 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | | 04/21/2016 || 05/18/2016 || colspan=2 align="left" | | ||
*"'''Enhanced'''" attribute changed to "'''Powerful'''". | *"'''Enhanced'''" attribute changed to "'''Powerful'''". | ||
* | *Swapped locations of "'''Powerful'''" and "'''Empowered'''". | ||
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| 07/28/2016 || - || colspan=2 align="left" | | | 07/28/2016 || - || colspan=2 align="left" | | ||
*Fixed issue where Rose will use | *Fixed issue where Rose will use current weapon to use Musket Fire when pressing {{CX}}. | ||
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| 01/25/2017 || - || colspan=2 align="left" | | | 01/25/2017 || - || colspan=2 align="left" | | ||
{{nerf|Weapon | {{nerf|Weapon Attack damage decreased.}} | ||
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| 02/09/2017 || - || colspan=2 align="left" | | | 02/09/2017 || - || colspan=2 align="left" | | ||
*Fixed issue where tooltip is different from the damage output | *Fixed issue where tooltip is different from the damage output at [Enhanced] level. | ||
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| 02/23/2017 || - || colspan=2 align="left" | | | 02/23/2017 || - || colspan=2 align="left" | | ||
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| 04/27/2017 || - || align="left" | | | 04/27/2017 || - || align="left" | | ||
{{buff|Impact damage increased.}} | {{buff|Impact damage increased.}} | ||
{{nerf| | {{nerf|Charge Attack damage decreased.}} | ||
{{nerf|Dive damage decreased.}} | {{nerf|Dive damage decreased.}} | ||
| align="left" | | | align="left" | | ||
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| 04/05/2018 || 04/18/2018 || align="left" | | | 04/05/2018 || 04/18/2018 || align="left" | | ||
{{buff|Impact damage increased.}} | {{buff|Impact damage increased.}} | ||
{{nerf| | {{nerf|Charge Attack damage decreased.}} | ||
{{nerf|Dive damage decreased.}} | {{nerf|Dive damage decreased.}} | ||
| align="left" | | | align="left" | | ||
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| 08/14/2019 || - || colspan=2 align="left" | | | 08/14/2019 || - || colspan=2 align="left" | | ||
{{buff|ECP Usage increased.}} | {{buff|ECP Usage increased.}} | ||
{{buff| | {{buff|Charge Attack and Dive Damage increased.}} | ||
{{buff|Impact Damage increased.}} | {{buff|Impact Damage increased.}} | ||
|} | |} |