Thousand Star/pl: Difference between revisions
m
Text replacement - "[[6-6|" to "[[Southern Gate|"
Gameboy224 (talk | contribs) m (Text replacement - "[[6-5|" to "[[Commercial Area 1|") |
Gameboy224 (talk | contribs) m (Text replacement - "[[6-6|" to "[[Southern Gate|") |
||
Line 66: | Line 66: | ||
***Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[Commercial Area 1|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox. | ***Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[Commercial Area 1|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox. | ||
**Mass release shock balls will home in on what is considered the 'center' of the target's hitbox. | **Mass release shock balls will home in on what is considered the 'center' of the target's hitbox. | ||
***In some cases such as [[ | ***In some cases such as [[Southern Gate|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air. | ||
***The shockballs can also hit enemies that are off the map (Crow Rider when he summons prototypes) as long as their hitbox is still there. | ***The shockballs can also hit enemies that are off the map (Crow Rider when he summons prototypes) as long as their hitbox is still there. | ||
***When use against Dark Nephilim in [[Altar of Dedication|5-6]](boss), the shockballs will also homing towards it body instead of it's head, causing almost half of it fly away and expire afterward | ***When use against Dark Nephilim in [[Altar of Dedication|5-6]](boss), the shockballs will also homing towards it body instead of it's head, causing almost half of it fly away and expire afterward |