Blood Storm: Difference between revisions
Corrected formula for BS
Gameboy224 (talk | contribs) (Undo revision 698224 by Gameboy224 (talk)) Tag: Undo |
(Corrected formula for BS) |
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{{#vardefine:avg_illusion_hits |50 }} | {{#vardefine:avg_illusion_hits |50 }} | ||
{{#vardefine:damage_max_normal |{{#expr: ({{#var:damage_bloodstorm }} * {{#var:max_bloodstorm_hits}} * 2 + {{#var:damage_explosion }} * {{#var:max_explosion_hits}}) * 1.4 }} }} | {{#vardefine:damage_max_normal |{{#expr: ({{#var:damage_bloodstorm }} * {{#var:max_bloodstorm_hits}} * 2 + {{#var:damage_explosion }} * {{#var:max_explosion_hits}}) * 1.4 }} }} | ||
{{#vardefine:damage_max_heavy |{{#expr: {{ #var:damage_max_normal }} * 1.44 round2 }} }} | {{#vardefine:damage_max_heavy |{{#expr: {{ #var:damage_max_normal }} * 1.44 round2 }} }} | ||
{{#vardefine:damage_illusion_max_normal |{{#expr: ({{#var:damage_bloodstorm | {{#vardefine:damage_illusion_max_normal |{{#expr: (({{#var:damage_bloodstorm }} * {{#var:max_bloodstorm_hits}} * 4) * 0.7 + {{#var:damage_explosion }} * {{#var:max_explosion_hits}} * 2) * 1.4 }} }} | ||
{{#vardefine:damage_illusion_max_heavy |{{#expr: {{ #var:damage_illusion_max_normal }} * 1.44 round2 }} }} | {{#vardefine:damage_illusion_max_heavy |{{#expr: {{ #var:damage_illusion_max_normal }} * 1.44 round2 }} }} | ||
{{#vardefine:damage_max_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp }} * {{#var:max_bloodstorm_hits}} * 2 + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}}) * 1.4 }} }} | {{#vardefine:damage_max_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp }} * {{#var:max_bloodstorm_hits}} * 2 + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}}) * 1.4 }} }} | ||
{{#vardefine:damage_max_heavy_pvp |{{#expr: {{ #var:damage_max_normal_pvp }} * 1.44 round2 }} }} | {{#vardefine:damage_max_heavy_pvp |{{#expr: {{ #var:damage_max_normal_pvp }} * 1.44 round2 }} }} | ||
{{#vardefine:damage_illusion_max_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp | {{#vardefine:damage_illusion_max_normal_pvp |{{#expr: (({{#var:damage_bloodstorm_pvp }} * {{#var:max_bloodstorm_hits}} * 4) * 0.7 + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}} * 2) * 1.4 }} }} | ||
{{#vardefine:damage_illusion_max_heavy_pvp |{{#expr: {{ #var:damage_illusion_max_normal_pvp}} * 1.44 round2 }} }} | {{#vardefine:damage_illusion_max_heavy_pvp |{{#expr: {{ #var:damage_illusion_max_normal_pvp}} * 1.44 round2 }} }} | ||
{{#vardefine:damage_avg_normal |{{#expr: ({{#var:damage_bloodstorm }} * {{#var:avg_bloodstorm_hits}} + {{#var:damage_explosion }} * {{#var:max_explosion_hits}}) * 1.4 }} }} | |||
{{#vardefine:damage_avg_normal |{{#expr: ({{#var:damage_bloodstorm }} * {{#var:avg_bloodstorm_hits}} + {{#var:damage_explosion }} * {{#var:max_explosion_hits}}) * 1.4 }} }} | |||
{{#vardefine:damage_avg_heavy |{{#expr: {{ #var:damage_avg_normal }} * 1.44 round2 }} }} | {{#vardefine:damage_avg_heavy |{{#expr: {{ #var:damage_avg_normal }} * 1.44 round2 }} }} | ||
{{#vardefine:damage_illusion_avg_normal |{{#expr: ({{#var:damage_bloodstorm | {{#vardefine:damage_illusion_avg_normal |{{#expr: (({{#var:damage_bloodstorm }} * {{#var:avg_illusion_hits }}) * 0.7 + {{#var:damage_explosion }} * {{#var:max_explosion_hits}} * 2) * 1.4 }} }} | ||
{{#vardefine:damage_illusion_avg_heavy |{{#expr: {{ #var:damage_illusion_avg_normal }} * 1.44 round2 }} }} | {{#vardefine:damage_illusion_avg_heavy |{{#expr: {{ #var:damage_illusion_avg_normal }} * 1.44 round2 }} }} | ||
{{#vardefine:damage_avg_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp }} * {{#var:avg_bloodstorm_hits}} + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}}) * 1.4 }} }} | {{#vardefine:damage_avg_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp }} * {{#var:avg_bloodstorm_hits}} + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}}) * 1.4 }} }} | ||
{{#vardefine:damage_avg_heavy_pvp |{{#expr: {{ #var:damage_avg_normal_pvp }} * 1.44 round2 }} }} | {{#vardefine:damage_avg_heavy_pvp |{{#expr: {{ #var:damage_avg_normal_pvp }} * 1.44 round2 }} }} | ||
{{#vardefine:damage_illusion_avg_normal_pvp |{{#expr: ({{#var:damage_bloodstorm_pvp | {{#vardefine:damage_illusion_avg_normal_pvp |{{#expr: (({{#var:damage_bloodstorm_pvp }} * {{#var:avg_illusion_hits }}) * 0.7 + {{#var:damage_explosion_pvp}} * {{#var:max_explosion_hits}} * 2) * 1.4 }} }} | ||
{{#vardefine:damage_illusion_avg_heavy_pvp |{{#expr: {{ #var:damage_illusion_avg_normal_pvp}} * 1.44 round2 }} }} | {{#vardefine:damage_illusion_avg_heavy_pvp |{{#expr: {{ #var:damage_illusion_avg_normal_pvp}} * 1.44 round2 }} }} | ||