Frenzy: Difference between revisions
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| [[File:CrRTrans5.png]] | | [[File:CrRTrans5.png]] | ||
| {{SkillType|P}} When [[Bloody Action| | | {{SkillType|P}} When [[Bloody Action|Blood Carnival]] is at max stack, receive a {{se|332|Frenzy}} buff.<br>Entering {{se|332|Frenzy}} will activate [Over Strike] mode and Active skills can be used without any ECP consumption.<br>Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills.<br>{{se|332|Frenzy}} buff is removed when [Over Strike] mode is deactivated. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|332|Frenzy}}<br>(At Full Stacks of [[Bloody Action| | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|332|Frenzy}}<br>(At Full Stacks of [[Bloody Action|Bloody Carnival]]) | ||
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! Special Active Skill Damage Increase !! | ! Special Active Skill Damage Increase {{stat|m}} !! Damage Reduction Increase {{stat|m}} !! Special Active Total Cooldown Decrease<br>(Upon Successful Active Skill Hit) !! Enemy Critical Damage Received Increase {{stat|a}} !! Reactivation Cooldown | ||
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| colspan="7" | {{PvE}} | | colspan="7" | {{PvE}} | ||
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*The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]]. | *The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]]. | ||
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]]. | *The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]]. | ||
*Skill Damage Increase and | *Skill Damage Increase and Damage Reduction Increase are multiplicative, while Enemy Critical Damage Received Increase is additive. | ||
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