Sharp Fall/ModA: Difference between revisions
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== Requirements == | == Requirements == | ||
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! Class !! Level Required !! Skill Requirement | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Anemos]] || 99 || | | [[Anemos]] || 99 || {{mr|Sharp Fall}} | ||
|} | |} | ||
<br> | <br> | ||
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|hits=1, 1, 9 | |hits=1, 1, 9 | ||
|empowered=true | |empowered=true | ||
|bug=true | |||
}} | }} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The shockwave of this version | *The shockwave of this version isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill. | ||
*It lacks any sort of Stun so it's unable to interrupt certain enemy attacks. | *It lacks any sort of Stun so it's unable to interrupt certain enemy attacks. | ||
*'''Shock Wave''' will deal an extra hit in [[Free Training]]. | *'''Shock Wave''' will deal an extra hit in [[Free Training]]. |