Template:SkillText: Difference between revisions
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| Conqueror=For each mutation point used, fires a homing missile. | | Conqueror=For each mutation point used, fires a homing missile. | ||
| Energy Shock=When using Dynamo Point, the last hit will link into a Nasod Armor Command. | | Energy Shock=When using Dynamo Point, the last hit will link into a Nasod Armor Command. | ||
| Psychic Storm= | | Psychic Storm=Gust size increases by 20% per dynamo mutation point | ||
| Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit. | | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit. | ||
| Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point. | | Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point. | ||
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| Moonlight Breaker=When using 1 Dynamo Mutation Point, ignores Guard. | | Moonlight Breaker=When using 1 Dynamo Mutation Point, ignores Guard. | ||
*When using 2 Dynamo Mutation Point, 10% damage increase. | *When using 2 Dynamo Mutation Point, 10% damage increase. | ||
| Supersonic=Increases 5% damage per Dynamo Mutation Point. | | Supersonic=Increases 5% damage per Dynamo Mutation Point. | ||
| Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point. | | Extreme Chaser=Dissolving Beam duration increased by 1 second per Dynamo Mutation Point. | ||
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| PulseCannon = Damage increased by 1.1 times. | | PulseCannon = Damage increased by 1.1 times. | ||
* Casting Speed increased by 1.3 times. | * Casting Speed increased by 1.3 times. | ||
| QuicksilverAccel = Addtional Dynamo Mutation Point not applied to back flash while awakening. | | QuicksilverAccel = Addtional Dynamo Mutation Point not applied to back flash while awakening. | ||
| DynamoConfigurationRailgun = Pierce increased 1 time during Dissolution Mode (Non-Awakening). | | DynamoConfigurationRailgun = Pierce increased 1 time during Dissolution Mode (Non-Awakening). | ||
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| StardustShower =Ignores guard. | | StardustShower =Ignores guard. | ||
*50% chance to have 100% critical rate. | *50% chance to have 100% critical rate. | ||
| Ambulance = Movement Range increased by 20%. | | Ambulance = Movement Range increased by 20%. | ||
| Cure = Recover all Special resources upon instant recovery ({{Special Resources|tooltip}}) | | Cure = Recover all Special resources upon instant recovery ({{Special Resources|tooltip}}) |