Checkmate/Stage 2: Difference between revisions
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{{MasterSkillTabs | {{MasterSkillTabs | ||
|Character=Rose | |Character=Rose | ||
}} | }} | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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== Tips and Details == | == Tips and Details == | ||
*Due to each grenade explosion being separate, player-sized targets will typically be hit by a maximum of 2 grenades. | *Due to each grenade explosion being separate, player-sized targets will typically be hit by a maximum of 2 grenades. | ||
*Due to grenades being thrown both in front and behind | *Due to grenades being thrown both in front and behind you, getting full hits is only possible against targets which completely overlap you. | ||
*Only | *Only your initial casting animation will be affected by Action Speed. The skill itself will always be cast at the same speed. | ||
<br> | <br> | ||