Module:SkillNav/zh-hant

From Elwiki

Documentation for this module may be created at Module:SkillNav/zh-hant/doc

require('Module:CommonFunctions')
local getArgs = require('Module:Arguments').getArgs
local p = {}

-- Main process
function p.main(frame)
    local args = getArgs(frame);

    -- Making life easier.
    function inArgs(name)
        if (inArray(name, args)) then
            return true
        end
    end

    local isForceNav = args.forcenav ~= nil;

    -- Prepare a table of skill types to display in the navigation.
    local skill_types;
    if (not isForceNav) then
        skill_types = {{
            name = args.l_hyper, -- 'Hyper Active',
            abbr = 'HA'
        }, {
            name = args.l_secret, -- 'Secret Art',
            abbr = 'SeA'
        }, {
            name = args.l_special, -- 'Special Active',
            abbr = 'SA'
        }, {
            name = args.l_active, -- 'Active',
            abbr = 'A'
        }, {
            name = args.l_mod, -- 'Force Mod',
            abbr = 'FC',
            mod = true,
            link_suffix = '/Mod'
        }, {
            name = args.l_mod2, -- 'Base Mod',
            abbr = 'FC2',
            mod = true,
            force_class = 'base'
        }, {
            name = args.l_buff, -- 'Buff',
            abbr = 'B'
        }, {
            name = args.l_passive, -- 'Passive',
            abbr = 'P'
        }, {
            name = args.l_demon, -- 'Manic Demon',
            abbr = 'MD'
        }, {
            name = '[[File:ForceIcon.png|16px]] ' .. (args.l_demon or 'Manic Demon'), -- 'Manic Demon (Force)',
            abbr = 'MDF',
            mod = true,
            link_suffix = '/Mod'
        }, {
            name = args.l_master, -- 'Master Skill',
            abbr = 'MS'
        }, {
            name = args.l_couple, -- 'Couple Skill',
            abbr = 'Wed'
        }, {
            name = args.l_row1, -- 'Row 1',
            abbr = 'row1'
        }, {
            name = args.l_row2, -- 'Row 2',
            abbr = 'row2'
        }, {
            name = args.l_row3, -- 'Row 3',
            abbr = 'row3'
        }, {
            name = args.l_row4, -- 'Row 4',
            abbr = 'row4'
        }}
    else
        -- Force Nav called, change skill types
        skill_types = {{
            name = args.l_force_active, -- 'Force Active',
            abbr = 'FA3',
            type = 'third'
        }, {
            name = args.l_force_passive, -- 'Force Passive',
            abbr = 'FP3',
            type = 'third'
        }, {
            name = args.l_force_active, -- 'Force Active',
            abbr = 'FAM',
            type = 'master'
        }, {
            name = args.l_force_passive, -- 'Force Passive',
            abbr = 'FPM',
            type = 'master'
        }}
    end

    -- For backward compatibility. Do not remove until all pages are changed.
    if (args.name == nil) then
        args.name = args.Name or 'Unknown';
    end

    -- Needed this to make a custom toggle.
    local char_name = args.name; -- 預設使用 args.name
    local char_name_sanitized = '';
    if (isForceNav and args.parent_name ~= nil) then
        char_name = args.parent_name; -- 如果是 ForceNav,使用 parent_name
    end
    -- 確保 char_name 不為 nil
    char_name = char_name or 'Unknown';
    for w in char_name:gmatch("%w+") do
        char_name_sanitized = char_name_sanitized .. w;
    end
    if (isForceNav and args.parent_name ~= nil) then
        char_name_sanitized = 'ForceSkills-' .. char_name_sanitized;
    end

    -- Main block
    local skill_nav = mw.html.create('div'):addClass('skill-nav');
    if (isForceNav) then
        skill_nav:addClass('force-nav');
    end

    -- Header
    local header = skill_nav:tag('div'):addClass('skill-nav-header');
    local colors;
    if (args.color ~= nil) then
        colors = args.color;
    else
        colors = frame:expandTemplate{
            title = 'ColorSel',
            args = {'Character', args.char or char_name} -- 使用 args.char 或 char_name
        };
    end

    -- Redirect to language subpages if provided.
    local is_localized = args.lang ~= nil;
    local lang_suffix = '';
    if (is_localized) then
        lang_suffix = '/' .. args.lang;
    end

    colors = colors:gsub('#', '#')
    
    header:css('background-color', colors);

    if (args.is_guild ~= nil) then
        header:css({
            ['justify-content'] = 'center',
            ['background-color'] = colors
        });
    end
    
    if (not isForceNav and not args.is_guild) then
        header:wikitext(frame:expandTemplate{
            title = 'Face',
            args = {
                args.char or char_name, -- 確保角色名稱有效
                args.pic,
                link = args.name,
                lang = lang_suffix,
                scale = '0.85'
            }
        })
    end
    -- Header text with a link
    if (args.l_name == nil) then
        args.l_name = args.name; -- 如果 l_name 未提供,使用 name
    end
    local headerText = header:tag('span'):addClass('skill-nav-title');
    if (not isForceNav) then
        headerText:wikitext('[[' .. args.name .. lang_suffix .. '|' .. args.l_name .. ']] - ' .. (args.l_skills or 'Skills'));
    else
        headerText:wikitext(args.name);
    end

    -- Generate the navigation's body
    local skill_nav_wrap = skill_nav:tag('div'):addClass('skill-nav-inner-wrap border-color')
    if (args.type ~= nil) then
        skill_nav_wrap:addClass(args.type);
    end
    -- Make it collapsible if needed.
    if ((args.type ~= nil and string.find(args.type, 'mw%-collapsible') ~= nil) or args.collapsible ~= nil) then
        skill_nav_wrap:attr('id', 'mw-customcollapsible-' .. char_name_sanitized);
        header:tag('div'):addClass('mw-customtoggle-' .. char_name_sanitized);
    end
    if (args.collapsible ~= nil) then
        skill_nav_wrap:addClass('mw-collapsible');
    end
    if (args.collapsed ~= nil) then
        skill_nav_wrap:addClass('mw-collapsed');
    end

    -- Generate the navigation's body content.
    for k2, v2 in spairs(skill_types) do
        local name = v2['name'];
        local abbr = v2['abbr'];
        local type = v2['type'];
        local mod = v2['mod'];
        local link_suffix = v2['link_suffix'] or '';
        local force_class = v2['force_class'];
        if (inArgs(abbr)) then
            -- Syntax: [image.extension], [name], [alt_name]; [image.extension], [name], [alt_name]; (...)
            local skill_entries = split(args[abbr], ';'); -- 先按分號分割每個技能條目
            if (abbr == 'Wed') then
                skill_entries = {
                    'RelationSkill1.png, Extreme Heavenly Love' .. lang_suffix .. '|' .. (args.l_couple_skill_name or 'Extreme Heavenly Love'),
                    'RelationSkill2.png, Extreme Heavenly Bond' .. lang_suffix .. '|' .. (args.l_soulmate_skill_name or 'Extreme Heavenly Bond')
                }
            end
            -- Separate syntax for Master Skills: [Stage 1 image], [Stage 2 image], [Stage 3 image], [Stage 4 image], [skill name];
            local mc_skill_name = ''
            local mc_skill_name_head = ''
            if (abbr == 'MS') then
                local ms_fields = split(skill_entries[1], ','); -- 只取第一個條目
                mc_skill_name = ms_fields[5];
                mc_skill_name = mc_skill_name:gsub('ä', 'a');
                local l_mc_skill_name = ms_fields[5];
                if (args.l_mc_skill_name ~= nil and is_localized) then
                    l_mc_skill_name = args.l_mc_skill_name;
                end
                mc_skill_name_head = '<br/>- ' .. l_mc_skill_name;
                skill_entries = {
                    ms_fields[1] .. ', ' .. mc_skill_name .. '/Stage 1' .. lang_suffix .. '|' .. (args.l_stage or 'Stage') .. ' 1',
                    ms_fields[2] .. ', ' .. mc_skill_name .. '/Stage 2' .. lang_suffix .. '|' .. (args.l_stage or 'Stage') .. ' 2',
                    ms_fields[3] .. ', ' .. mc_skill_name .. '/Stage 3' .. lang_suffix .. '|' .. (args.l_stage or 'Stage') .. ' 3',
                    ms_fields[4] .. ', ' .. mc_skill_name .. '/Stage 4' .. lang_suffix .. '|' .. (args.l_stage or 'Stage') .. ' 4'
                }
            end

            -- If Force Nav, append an extra header before "Force Active" if needed.
            if (abbr == 'FA3' or abbr == 'FAM') then
                local extra_head = skill_nav_wrap:tag('div'):addClass(
                    'skill-nav-sub-head skill-nav-extra-head border-color tone-7 color-normal-force-link');
                if (type == 'third') then
                    extra_head:wikitext('[[3rd Jobs' .. lang_suffix .. '|' .. (args.l_third_job or '3rd Jobs') .. ']]');
                elseif (type == 'master') then
                    extra_head:wikitext('[[Master Class' .. lang_suffix .. '|' .. (args.l_master_class or 'Master Class') .. ']]');
                end
            end

            -- Append header fields on the left.
            skill_nav_wrap:tag('div'):addClass('skill-nav-sub-head border-color tone-4'):wikitext(name ..
                                                                                                      mc_skill_name_head);

            -- Get localized names
            local l_display_names = nil;
            if (abbr ~= 'MS' and args['l_' .. abbr] ~= nil) then
                l_display_names = split(args['l_' .. abbr], ";");
            end

            -- Append skill fields on the right.
            local content = skill_nav_wrap:tag('div'):addClass('skill-nav-skill-content border-color tone-6');
            for index, entry in pairs(skill_entries) do
                if entry ~= '' then -- 忽略空條目
                    local fields = split(entry, ','); -- 按逗號分割字段
                    local image = trim(fields[1] or '');
                    local skill_name = trim(fields[2] or '');
                    local alt_name = trim(fields[3] or '');

                    -- The display name of skills: 使用替代名稱,如果沒有則用原始名稱
                    local v_display_name = (alt_name ~= '' and abbr ~= 'MS' and abbr ~= 'Wed') and alt_name or skill_name;
                    if (is_localized and abbr ~= 'MS' and l_display_names ~= nil and l_display_names[index]) then
                        v_display_name = l_display_names[index];
                    end
                    -- Remove stuff like (Elesis) or (Elsword) in skill display name
                    v_display_name = v_display_name:gsub("%s%([%w%s%/]+%)", "");

                    -- Append the actual skills.
                    local skill_entry = content:tag('div'):addClass(
                        'skill-nav-skill tone-7-hover color-normal-force-link tone-8-active');
                    local skill_icon = skill_entry:tag('div'):addClass('skill-nav-image');
                    if (mod) then
                        -- [Mod] case
                        skill_entry:wikitext('[[' .. skill_name .. link_suffix .. lang_suffix .. '|' .. v_display_name .. ']]');
                        skill_icon:wikitext(frame:expandTemplate{
                            title = 'Force',
                            args = {
                                image,
                                link = skill_name,
                                language = args.lang,
                                size = '3',
                                class = force_class
                            }
                        });
                    else
                        -- Normal skill case
                        if (abbr == 'MS' or abbr == 'Wed') then
                            -- Master Skill/Wedding Skill case
                            skill_entry:wikitext('[[' .. v_display_name .. ']]');
                        else
                            skill_entry:wikitext('[[' .. skill_name .. lang_suffix .. '|' .. v_display_name .. ']]');
                        end
                        skill_icon:wikitext('[[File:' .. image .. '|30px|link=' .. skill_name .. lang_suffix .. ']]');
                    end
                end
            end
        end
    end

    -- Append the Force Skill Navigation if needed.
    local force_nav = ''
    if (args.FS == 'true') then
        force_nav = frame:expandTemplate{
            title = 'ForceSkillNav' .. lang_suffix,
            args = {
                type = 'mw-collapsible mw-collapsed',
                char = colors,
                Color = args.color,
                parent_name = args.name
            }
        }
    end

    -- Output point
    return tostring(skill_nav) .. force_nav;

end

return p