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Upon advancing to [[Lofty: Schreier]], a new system becomes available.
Upon advancing to [[Lofty: Schreier]], a new system becomes available.


'''Art''' (German for someone's "nature" or "being") is [[Ain]]'s remaining power after retrieving and cycling his El energy. In-game, it is represented by a gauge which has two opposite sides with different colors: '''Ganz''' and '''Rau'''.
In the process of retrieving and cycling El energy, the power remains in the body.<br>The remaining power changes skills in various ways.


{{color|#0096b4|Ganz|b=1}} (German for "whole", "complete"), stylized with a turquoise color, represents Ain's remaining pure El energy. On the other side, {{color|#c60de8|Rau|b=1}} (German for "rough", "uneven"), stylized with a purple color, represents Ain's energy which has been tainted by demon energy.
{{color|#0096b4|Ganz|b=1}}, stylized with a turquoise color, represents Ain's remaining pure El energy.<br>{{color|#c60de8|Rau|b=1}}, stylized with a purple color, represents Ain's energy which has been tainted by demon energy.


==Art Gauge==
==Art Gauge==
Each side of the '''Art Gauge''' is split into three stages, which require points to fill up. You get points by using {{color|#0096b4|Ganz|b=1}} and {{color|#c60de8|Rau|b=1}} skills. When you gain enough points, you will advance to the next stage.
Each side of the '''Art Gauge''' is split into three stages, which require points to fill up. You get points by using {{color|#0096b4|Ganz|b=1}} and {{color|#c60de8|Rau|b=1}} skills. When you gain enough points, you will advance to the next stage.


Upon entering a Dungeon/PvP, you will start with 43 points (Stage 2), thanks to [[Wave]], or 80 points (Stage 3), after learning [[Riled]]. Upon death, the obtained points are decreased by 50%.
Upon entering a Dungeon/PvP, you will start with 40 points (Stage 2), thanks to [[Wave]], or 80 points (Stage 3), after learning [[Riled]]. Upon death, the obtained points are decreased by 50%.


{|  class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{|  class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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|}
|}


The points on each side will increase or decrease depending on the type of the Special Active skill used. After learning [[Riled]], the amount of points changed increases by 2. [[Addieren]] increases the following skill Art's gain by 100%.
Upon using a Special Active skill, the points on both sides will change. The increase and decrease of points on each side will vary depending on whether the skill used is {{color|#0096b4|Ganz|b=1}} or {{color|#c60de8|Rau|b=1}}.
* {{color|#0096b4|Ganz|b=1}} skills will increase {{color|#0096b4|Ganz|b=1}} points and decrease {{color|#c60de8|Rau|b=1}} points.
* {{color|#c60de8|Rau|b=1}} skills will increase {{color|#c60de8|Rau|b=1}} points and decrease {{color|#0096b4|Ganz|b=1}} points.


{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
The amount of points changed also depends on the type of the skill used. Before learning [[Riled]], this amount will be same on both sides; however, Riled increases the amount of gained points, and decreases the amount of lost points. Additionally, [[Addieren]] increases the Art's gain of its succeeding skill by 100% (minus the Art gain granted by Riled).
 
{| class="colortable-Ain" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! rowspan="2" | Skill Type !! colspan="4" | Upon using a {{color|#0096b4|Ganz|b=1}} skill !! colspan="4" | Upon using a {{color|#c60de8|Rau|b=1}} skill
|-
|-
! Skill Type !! Points Increase !! Points Decrease
! colspan="2" |Base
! colspan="2" |With [[Riled]]
! colspan="2" |Base
! colspan="2" |With [[Riled]]
|-
|-
| {{color|{{ColorSel|Skill|Tenacity}}|Tenacity|b=1}} || 4 || 2
| {{color|{{ColorSel|Skill|Tenacity}}|Tenacity|b=1}} || +3 {{color|#0096b4|Ganz|b=1}}
| -4 {{color|#c60de8|Rau|b=1}}
| +5 {{color|#0096b4|Ganz|b=1}}
| -2 {{color|#c60de8|Rau|b=1}}|| +2 {{color|#c60de8|Rau|b=1}}
| -2 {{color|#0096b4|Ganz|b=1}}
| +4 {{color|#c60de8|Rau|b=1}}
|No change to {{color|#0096b4|Ganz|b=1}}
|-
|-
| {{color|{{ColorSel|Skill|Strength}}|Strength|b=1}} || 8 || 3
| {{color|{{ColorSel|Skill|Strength}}|Strength|b=1}} || +6 {{color|#0096b4|Ganz|b=1}}
| -8 {{color|#c60de8|Rau|b=1}}
| +8 {{color|#0096b4|Ganz|b=1}}
| -6 {{color|#c60de8|Rau|b=1}}|| +3 {{color|#c60de8|Rau|b=1}}
| -3 {{color|#0096b4|Ganz|b=1}}
| +5 {{color|#c60de8|Rau|b=1}}
| -1 {{color|#0096b4|Ganz|b=1}}
|-
|-
| {{color|{{ColorSel|Skill|Bravery}}|Bravery|b=1}} || 12 || 4
| {{color|{{ColorSel|Skill|Bravery}}|Bravery|b=1}} || +9 {{color|#0096b4|Ganz|b=1}}
| -12 {{color|#c60de8|Rau|b=1}}
| +11 {{color|#0096b4|Ganz|b=1}}
| -10 {{color|#c60de8|Rau|b=1}}|| +4 {{color|#c60de8|Rau|b=1}}
| -4 {{color|#0096b4|Ganz|b=1}}
| +6 {{color|#c60de8|Rau|b=1}}
| -2 {{color|#0096b4|Ganz|b=1}}
|}
|}
* '''Note:''' Currently, there are no Bravery {{color|#0096b4|Ganz|b=1}} skills.


The increase and decrease of points on each side will vary depending on whether the skill used is {{color|#0096b4|Ganz|b=1}} or {{color|#c60de8|Rau|b=1}}.
Having at least 1 point will provide you with various benefits, mainly being that Ganz and Rau skills gain an additional effect which increases its effectiveness depending on the according stage. However, as 1st Job, you can only activate Ganz effects. Rau effects become available after reaching 2nd job and unlocking [[Permeate]].
* {{color|#0096b4|Ganz|b=1}} skills will increase {{color|#0096b4|Ganz|b=1}} points and decrease {{color|#c60de8|Rau|b=1}} points.
* {{color|#c60de8|Rau|b=1}} skills will increase {{color|#c60de8|Rau|b=1}} points and decrease {{color|#0096b4|Ganz|b=1}} points.
 
Having at least 1 point will provide you with various benefits, mainly being that Ganz and Rau skills gain an additional effect which increases its effectivity depending on the according stage. However, as 1st Job, you can only activate Ganz effects. Rau effects become available after reaching 2nd job and unlocking [[Permeate]].


Additionally, the current Ganz or Rau stage will also increase the stats given by some passives, such as [[Seethe]].
Additionally, the current Ganz or Rau stage will also increase the stats given by some passives, such as [[Seethe]].
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LoftySchreierSkill5.png; Segen;
LoftySchreierSkill5.png; Segen;
SchatzRepriseSkill5.png; Vorgehen Locked-Advanced;
SchatzRepriseSkill5.png; Vorgehen Locked-Advanced;
SchatzRepriseSkill3.png; Wegnahme;
SchatzRepriseSkill5.png; Vorgehen/Mod ModCube1;
SchatzRepriseSkill5.png; Vorgehen/Mod ModCube1;
SchatzRepriseSkill3.png; Wegnahme/Mod;
}}
}}


==={{color|#c60de8|Rau|b=1}} Skills===
==={{color|#c60de8|Rau|b=1}} Skills===
{{SkillTable|LoftySchreierSkill2.png; Stechen;
{{SkillTable|
LoftySchreierSkill2.png; Stechen;
LoftySchreierSkill6.png; Ruf Locked-Intermediate;
LoftySchreierSkill6.png; Ruf Locked-Intermediate;
LoftySchreierSkill7.png; Bardiet;
LoftySchreierSkill7.png; Bardiet;
SchatzRepriseSkill2.png; Heimsuchen;
SchatzRepriseSkill2.png; Heimsuchen;
SchatzRepriseSkill3.png; Wegnahme;
SchatzRepriseSkill4.png; Verlangsamen;
SchatzRepriseSkill4.png; Verlangsamen;
SchatzRepriseSkill7.png; Platschen;
SchatzRepriseSkill7.png; Platschen;
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SchatzRepriseSkill4.png; Verlangsamen/Mod ModCube1;
SchatzRepriseSkill4.png; Verlangsamen/Mod ModCube1;
SchatzRepriseSkill2.png; Heimsuchen/Mod ModCube1;
SchatzRepriseSkill2.png; Heimsuchen/Mod ModCube1;
LoftySchreierSkill6.png; Ruf/Mod ModCube2;
SchatzRepriseSkill9.png; Rugen/Mod ModCube2;
}}
}}


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SchatzReprisePassive5.png; Seethe Locked-Trans2;
SchatzReprisePassive5.png; Seethe Locked-Trans2;
OpferungPassive1.png; Loathing;
OpferungPassive1.png; Loathing;
OpferungPassive2.png; Destruction;
OpferungPassive2.png; Destroy;
}}
}}
<br>
== Tips and Details ==
*When the player revives, the {{color|#0096b4|Ganz|b=1}} and {{color|#c60de8|Rau|b=1}} meters will both drop a stage, but will not completely empty unless they were already at Stage 1.
<br>
<br>


== Trivia ==
== Trivia ==
* In the middle of the gauge there is a a diamond-shaped chain, which will get its sides lit up according to the active Ganz and Rau stages.
*The terms ''''Art'''', '{{color|#0096b4|Ganz|b=1}}' and '{{color|#c60de8|Rau|b=1}}' are German for '''Someone's 'nature' or 'being'''', {{color|#0096b4|'whole' or 'complete'|b=1}}, {{color|#c60de8|'rough' or 'uneven'|b=1}} respectively.
*In the middle of the gauge there is a a diamond-shaped chain, which will get its sides lit up according to the active Ganz and Rau stages.
**This is directly reflected on the buff icons of [[Awakened Will: Schatz Reprise]].
**This is directly reflected on the buff icons of [[Awakened Will: Schatz Reprise]].
<br>
==Updates==
{| class="colortable-Ain updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! colspan="2" |Date!! colspan="2" |Changes
|-
!KR!!NA!! PvE!!PvP
|-
|02/02/2023||rowspan=2| 03/02/2023|| colspan="2" align="left" |
*'''Art''' added.
|-
|??/??/2023||colspan="2" align="left" |
*{{buff|The amount of points required for Stage 1, 2 and 3 are equalized.}}
|-
| 01/04/2024 || 01/31/2024 || colspan="2" align="left" |
*{{color|#0096b4|Ganz|b=1}} gain decreased.
|}
<br>
<br>


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{{SkillNav - Schatz Reprise}}
{{SkillNav - Schatz Reprise}}
{{SkillNav - Opferung}}
{{SkillNav - Opferung}}
{{SpecialAbilities}}
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