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{{Languages|Elements}}
{{DISPLAYTITLE:附魔装备}}
{{DISPLAYTITLE:艾尔结晶}}
{{Languages|Attributing Equipment}}
== 艾尔结晶 ==
== 赋予属性 ==
跟其他MMORPG类网游一样,艾尔之光也有一套完善的元素系统。在艾尔之光里,元素石被统称为艾尔结晶。艾尔结晶分7种类型——火,水,地,风,光,暗,未鉴定。
[[File:HQ Shop Item 130047.png|thumb|艾尔结晶(未鉴定)]]
与其他MMORPG类网游一样,艾尔之光也有一套完善的附魔系统。在艾尔之光里,元素石被统称为'''艾尔结晶'''。艾尔结晶分7种类型——火,水,地,风,光,暗,未鉴定。


[[Image:無名の_QQ_スクリーンショット20140131001343.jpg|right]]艾尔结晶作为一个稀有掉落物,在所有地图的怪身上都能打出。他在未捡起状态时看起来是一块黑水晶,实际上那是未鉴定的艾尔结晶。你可以收集他们用来给装备打上随机属性,也能够使用“艾尔属性辨识器”(如右图所示)来鉴定艾尔结晶的种类。艾尔属性辨识器在各大炼金术店均有销售,售价2000ED。
[[File:HQ Shop Item 130054.png|thumb|艾尔属性辨识器]]
艾尔结晶作为一个稀有掉落物,可以在所有地图掉落。它在未拾取的状态时看起来是一块黑水晶,实际上那是未鉴定的艾尔结晶。你可以收集他们用来给装备打上随机属性,也能够使用'''艾尔属性辨识器'''来鉴定艾尔结晶的种类。艾尔属性辨识器在各大炼金术师或[[Helen/zh-hans|海伦]]处均有销售,售价2000 ED。


从未鉴定的艾尔结晶中鉴定出结晶种类的概率——:
从艾尔结晶(未鉴定)中鉴定出各种种类的结晶几率为:


{| class="wikitable"
{| class="wikitable"
|-
|-
! 元素 !! 鉴定出的概率
! 元素 !! 鉴定几率
|-
|-
| 火 || 22.07%
| 火 || 16.67%
|-
|-
| 水 || 14.78%
| 水 || 16.67%
|-
|-
| 风 || 21.87%
| 风 || 16.67%
|-
|-
| 地 || 14.68%
| 地 || 16.67%
|-
|-
| 暗 || 13.20%
| 暗 || 16.67%
|-
|-
| 光 || 13.40%
| 光 || 16.67%
|}
|}
<br>


赋予属性后的武器可以在攻击时给予对方各种效果,同时武器本身也会展现对应属性的发光特效。给防具赋予属性后可获得对应的属性抗性。无论武器还是防具,都可以同时赋予不同的属性。


*Mystery Shards can also be crafted together with orbs bought from the town's alchemist into orb pouches, which have an element assigned at random. Orbs are consumables that can also be found randomly in dungeons and are thrown when used, dealing massive damage/status ailments.
武器的属性赋予层数基于武器的等级。1~39级可以赋予2层,40~69级可以赋予3层,70级以上可以赋予4层。防具的属性赋予层数比同等级武器少1层。
*Apparently, the casting of orbs can be used to cancel skill after-delay, such as that of [[Junk Break]].


Enchanting weapons grants the ability to inflict status effects and gives the weapon a corresponding glow, while enchanting Armor adds resistance to the element type. It is possible to hybrid certain elements, explained later on.<br/>
属性抗性能够让你减少敌人对你造成的属性攻击的触发几率,并且会使属性攻击的效果有所减少(例如减少被火属性造成的伤害,减少被暗属性吸收的HP和MP)。给防具赋予同一种属性抗性时,第1层可以增加75的属性抗性,第2层只会将属性抗性增加到110,而第3层仅仅是将属性抗性增加到135。每种属性抗性的上限500,当属性抗性达到500时,将会彻底抵消这种属性的效果。例如地属性抗性满时,[[Transporting Tunnel: Contaminated Area/zh-hans|运输隧道:污染区域]]倒计时结束后也不会受到中毒的伤害。
The amount of possible enchants relies on the weapon's rarity. Typically it is two, but once weapons are level 40+, 3 elements become available.
<br>


Having element resistance decreases the chance of the element activating when you are hit by a matching elemental attack, and it also decreases the effects of said element on you(i.e. fire does less damage, dark drains less HP and MP, etc). The first armor enchantment grants 75 corresponding resistance, while the second bumps it up to 110. The maximum resistance to a certain element is 500. With a resistance of 500, the element will have no effect on you whatsoever.
== 如果需要赋予属性 ==
<br>
[[File:AttribCN-0.jpg]]
[[File:AttribCN-1a.jpg|right|400px]]
说明以上图为准。
 
0) 要附魔装备,首先你要拥有艾尔结晶和一定数量的ED。艾尔结晶(未鉴定)可以通过打怪获得,也可以在开箱子、挫冰机等道具中获得。


== How to Enchant  ==
1) 与村庄炼金术师NPC对话,选择“属性”。


[[Image:Elshardupda.png|1000px]]
2) 选择你需要赋予属性的装备。


3) 使用艾尔结晶(点选条目)给装备赋予属性。
<br>
<br>
=== Guide ===
#Go to any town alchemist and select ''Attributes''.
#Select the armor or weapon you wish to enchant.
#Select the element you wish to enchant with.
<br>
The number of El Shards required depend on the level of the equipment. Armor enchanting is rather low in comparison to weapons.


The first enchantment on a weapon requires as many El Shards as half the weapon's level. The second enchantment on a weapon requires as many El Shards as 1.5 times the weapon's level. The third enchantment on a weapon requires as many El Shards as 3 times the weapon's level. Weapons of unique rarity add 2 levels to the formula.
艾尔结晶的所需数量与装备的所需等级和珍稀度有关。


For example if you were to enchant a Lv40 weapon with Fire for the first time, then it would require 20 Fire El Shards. If it was a unique Lv40 it would require 21 El Shards instead. For a second Enchantment, it would require 60 more El Shards.
如果想要消除赋予的属性,只需要点击属性旁的“消除属性”按钮。消除属性时不会返还艾尔结晶。
<br>


If you ever wish to remove an element, you can do so by opening the attribute window via an alchemist by having one El Shard of any type in your inventory, select attribute equipment, and click Remove Attribute. Note: no El Shards will be regained through the process.
=== 艾尔结晶所需数量 ===
艾尔结晶的所需数量基于装备的所需等级和珍稀度。


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! 珍稀度 !! 等级修正
|-
| style="color:{{ColorSel|ItemRarity|Normal}}" class="textfloat" | '''一般''' || [装备所需等级] -4
|-
| style="color:{{ColorSel|ItemRarity|Rare}}" class="textfloat" | '''进化''' || [装备所需等级] -2
|-
| style="color:{{ColorSel|ItemRarity|Elite}}" class="textfloat" | '''华丽''' || [装备所需等级] +0
|-
| style="color:{{ColorSel|ItemRarity|Unique}}" class="textfloat" | '''稀有''' || [装备所需等级] +2
|-
| style="color:{{ColorSel|ItemRarity|Legend}}" class="textfloat" | '''传说''' || [装备所需等级] +4
|}
<br>
<br>
=== Weapon Formula ===


Depends on the grade of equip: Normal, Rare, Elite, or Unique.
==== 武器 ====
*If Normal subtract 4 from Level of equipment
第1层:[等级修正] ÷ 2
*If Rare subtract 2 from Level of equipment
*If Elite use written Level of equipment
*If Unique add 2 to Level of equipment


<br>1st enchantment [Level of equipment / 2]
第2层:[等级修正] × 1.5


2nd enchantment [Level of equipment * 1.5]
第3层:[等级修正] × 3
 
3rd enchantment [Level of equipment * 3]


第4层:[等级修正] × 6
<br>
<br>
==== Armor Formula ====


1st enchantment [Level of equipment / 8]
==== 防具需要的艾尔结晶数量 ====
第1层:[等级修正] ÷ 8


2nd enchantment [Level of equipment * (3/8)]
第2层:[等级修正] × (3/8)


第3层:[等级修正] × (3/4)
<br>
<br>


==== NOTE! ====
==== 注意! ====
当目前赋予的属性全部不满意,想改成其他属性时,最好先将属性全部消除再重新打艾尔结晶,否则会增添不必要的消耗。
<br>


When removing enchantments for different attributes, be sure to remove ALL at once if reattributing to III enchantment. Failing to do so will result in the use of excessive  El Shards
== 属性效果 ==
艾尔结晶的属性效果分为2种:一种是可堆叠的,一种是立即生效的。当赋予多重属性时,这两种类型的属性效果只能各选一种。例如你可以同时赋予火属性和光属性,但无法同时赋予水属性和地属性。
*在怪物中也有可能随机出现一些拥有属性的精英怪物。


== Arena Set Weapons ==
属性效果的伤害基于武器的平均攻击力:<br>
The El Shards required for the new Arena Sets are treated as lv20, so they maintain consistent values as your character levels.<br>
'''平均攻击力 = ( 物理攻击力 + 魔法攻击力 ) ÷ 2 '''
[http://elwiki.net/w/Arena_Sets_%28S2%29#Elements_for_Arena_Set_Weapons'''''Here'''''] are the values for a sample weapon.


可堆叠属性和立刻生效的属性拥有不同的外观。
*赋予'''火、水、地'''属性时,整个武器会被属性气息包围,气息范围会随着赋予的层数而增加。当赋予3层时,连段的攻击轨迹也会变更为对应的属性颜色。
*赋予'''风、光、暗'''属性时,武器把柄处会产生光芒,光芒的强度会随着赋予的层数而增加。当赋予3层时,光芒会转变为围绕把柄转圈的粒子效果。
<br>
<br>


== Element Abilities ==
=== 可堆叠的属性效果 ===
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual enchanting a weapon, you can only hybrid one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible.
以下属性可以给敌人造成异常状态,这些异常状态可以堆叠到最高3层。当堆叠层数时,异常状态图标的右下角会以“×?”的形式显示堆叠的层数。例如在4层的火属性下,灼伤图标的右下角为“×3”时,敌人会在5秒内每秒造成480%的平均攻击力的持续伤害。
*Mobs can randomly spawn with 1 or 2 elemental enchants and they have a much higher chance of activating it. They can also gain magical or physical defenses.
<br>
** On harder difficulties they spawn more frequently.


==== [[File:FireELSTONE.png]] 火(灼伤) ====
'''火属性'''能够造成大量的持续伤害,并削减MP,最多可以堆叠到3层。武器的结晶层数越高,触发几率、持续伤害和MP削减量越大。火属性能够迅速削减敌人的HP,在练习对战中尤为明显,适合武器基础攻击力较高的职业。
<br>
<br>
=== Stacking Elemental Effects ===
These elements' effects can be stacked up to three times each, hence the name of their group. The afflicted will have a tiny exclamation marks on top of the status effect bubble which indicate how strong the infliction; for example, if a weapon has 3 fire slots and inflicts thrice successfully within each infliction's time-frame, there will be 3 tiny exclamation marks on the bubble and the burn deals 180% of the weapon's attack power over 10 seconds.


'''Weapon Attack = Magic Attack + Physical Attack (Does not include upgrades)'''
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Element|Fire}}"
! rowspan=2 | 属性等级 !! colspan=4 | 触发几率 !! colspan=3 | 伤害<br>(基于武器的平均攻击力) !! rowspan=2 | MP削减 !! rowspan=2 | 持续时间
|- style="background:{{ColorSel|Element|Fire}}"
! 基础 !! 1层 !! 2层 !! 3层 !! 1层 !! 2层 !! 3层
|-
| 燃烧 || 5% || 15% || 25% || 35% || 60% || 90% || 120% || -3 MP || rowspan=4 | 5 秒
|-
| 燃烧殆尽 || 8% || 24% || 40% || 56% || 120% || 180% || 240% || -4 MP
|-
| 三重燃烧殆尽 || 10% || 30% || 50% || 70% || 180% || 240% || 360% || -5 MP
|-
| 四重燃烧殆尽 || 12% || 36% || 60% || 84% || 240% || 360% || 480% || -6 MP
|}
<br>


===== 更新 =====
*2016年11月3日 韩服
**追加每秒削减目标MP的效果。
**持续时间减少,伤害增加。
**持续伤害受到强化效果的影响。
**追加堆叠时,增加触发概率的效果。
*2016年12月1日 韩服
**在自由频道中不受强化效果的影响。
*2017年8月24日 韩服
**伤害减少。
<br>
<br>
==== [[Image:FireELSTONE.png]]  Fire (Burning) ====
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword|Elsword]], [[Veteran Commander|Veteran Commanders]], and [[Void Princess|Void Princesses]]. Ever since the Element Revamp, Fire can now kill.


==== [[File:IceELSTONE.png]] 水(结冰) ====
'''水属性'''能够降低敌人的动作速度和防御力,最多可以堆叠到3层。武器的结晶层数越高,触发几率和持续时间越高。被附加[[Status Effects/zh-hans|冰结]]状态后,可以使得敌人的连段露出更多的破绽,适合连段或主动技伤害高,但施法速度慢的职业。在隐藏副本的鲁托模式中,水属性由于能减少怪物的防御力,能够大大减少副本难度。
<br>


Blaze (Lv1) 5% Chance of Effect
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Element|Water}}"
! rowspan=2 | 属性等级 !! colspan=4 | 触发几率 !! colspan=3 | 动作速度减少 !! colspan=3 | 防御力减少 !! rowspan=2 | 持续时间
|- style="background:{{ColorSel|Element|Water}}"
! 基础 !! 1层 !! 2层 !! 3层 !! 1层 !! 2层 !! 3层 !! 1层 !! 2层 !! 3层
|-
| 冰结 || 6% || 12% || 18% || 24% || rowspan=4 | 20% || rowspan=4 | 30% || rowspan=4 | 40% || rowspan=4 | 10% || rowspan=4 | 20% || rowspan=4 | 30% || rowspan=4 | 10 秒
|-
| 急速冷却 || 12% || 24% || 36% || 48%
|-
| 三重急速冷却 || 15% || 30% || 45% || 60%
|-
| 四重急速冷却 || 18% || 36% || 54% || 72%
|}
<br>


Stacked 1 Time: Deals 30% of the weapon's attack power over 10 seconds.
===== 更新 =====
*2016年11月3日 韩服
**由减少移动力变更为减少动作速度。
**追加堆叠时,增加触发概率的效果。
*2016年12月1日 韩服
**修复防御力减少量不受水属性抗性影响的BUG。
**防御力减少量减少。
*2017年4月27日 韩服
**持续时间不再随着结晶层数而增加。
**防御力减少量减少。
<br>


Stacked 2 Times: Deals 45% of the weapon's attack power over 10 seconds.
==== [[File:PoisonELSTONE.png]] 地(毒素) ====
'''地属性'''能够显著地降低敌人的移动力,同时,也能减少击退距离,并造成持续伤害,最多可以堆叠到3层。武器的结晶层数越高,触发概率和持续伤害越大。被附加[[Status Effects/zh-hans|毒素]]状态后,很难逃脱对手接下来的攻击,适合远程攻击或使用陷阱的职业。<br>
此外,地属性抗性能够减少[[Transporting Tunnel: Contaminated Area/zh-hans|运输隧道:污染区域]]倒计时结束后中毒伤害,以及[[Status Effects/zh-hans|移动迟钝]]状态的效果。
<br>


Stacked 3 Times: Deals 60% of the weapon's attack power over 10 seconds.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Element|Nature}}"
! rowspan=2 | 属性等级 !! colspan=4 | 触发几率 !! colspan=3 | 伤害<br>(基于武器的平均攻击力) !! colspan=3 | 移动力减少 !! rowspan=2 | 持续时间
|- style="background:{{ColorSel|Element|Nature}}"
! 基础 !! 1层 !! 2层 !! 3层 !! 1层 !! 2层 !! 3层 !! 1层 !! 2层 !! 3层
|-
| 毒素 || 5% || 10% || 15% || 20% || 30% || 45% || 60% || rowspan=4 | 20% || rowspan=4 | 30% || rowspan=4 | 40% || rowspan=4 | 15 秒
|-
| 致命毒素 || 8% || 16% || 24% || 32% || 60% || 90% || 120%
|-
| 三重致命毒素 || 10% || 20% || 30% || 40% || 90% || 135% || 180%
|-
| 四重致命毒素 || 12% || 24% || 36% || 48% || 120% || 180% || 240%
|}
<br>


===== 更新 =====
*2016年6月30日 韩服
**地属性抗性能够减少[[Status Effects/zh-hans|移动迟钝]]的持续时间。
*2016年11月3日 韩服
**由减少动作速度变更为减少移动力、跳跃力。
**持续时间增加,伤害增加。
**持续伤害受到强化效果的影响。
**追加堆叠时,增加触发概率的效果。
*2016年12月1日 韩服
**在自由频道中不受强化效果的影响。
*2017年4月27日 韩服
**删除减少跳跃力的效果。
**移动力减少量减少。
*2017年8月24日 韩服
**伤害减少。
<br>


Master Blaze (Lv2) 8% Chance of Effect
=== 立刻生效的属性效果 ===
以下属性触发时会立刻生效,无法堆叠层数。
<br>


Stacked 1 Time: Deals 60% of the weapon's attack power over 10 seconds.
==== [[File:WindELSTONE.png]] 风(雷电) ====
 
'''风属性'''能够无视目标的防御和格挡效果,并增加武器平均攻击力的40%伤害。触发风属性时,,无论该次攻击击倒值如何,都会变更为减少10的[[Knockdown/zh-hans|击倒值]]。武器的结晶层数越高,触发概率越高。风属性在对战中效果甚佳,适合连段伤害高的职业,以及连段连击数较高的职业。<br>
Stacked 2 Times: Deals 90% of the weapon's attack power over 10 seconds.
此外,风属性抗性能够减少[[Status Effects/zh-hans|出血]]状态的效果。
 
<br>
Stacked 3 Times: Deals 120% of the weapon's attack power over 10 seconds.
 
 
Triple Master Blaze (Lv3) 10% Chance of Effect
 
Stacked 1 Time: Deals 90% of the weapon's attack power over 10 seconds.
 
Stacked 2 Times: Deals 135% of the weapon's attack power over 10 seconds.
 
Stacked 3 Times: Deals 180% of the weapon's attack power over 10 seconds.


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Element|Wind}}"
! 属性等级 !! 触发几率 !! 伤害<br>(基于武器的平均攻击力)
|-
| 雷电 || 6% || rowspan=4 | 40%
|-
| 贯通雷电 || 12%
|-
| 三重贯通雷电 || 15%
|-
| 四重贯通雷电 || 18%
|}
<br>
<br>


==== [[Image:IceELSTONE.png]]  Water (Freezing) ====
===== 更新 =====
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]]. It is also particularly useful for Ruto Mode in Secret Dungeons, due to monsters having insanely high defense. It should also be noted that this element loses a bit of its purpose for the [[Lord Knight]], because he already has a skill that lowers physical defense, [[Armor Break]].
*2016年4月21日 韩服
 
**风属性抗性能够减少[[Status Effects/zh-hans|出血]]的持续时间。
 
*2016年12月1日 韩服
Frozen (Lv1) 6% Chance of Effect
**在自由频道中不受强化效果的影响。
 
*2016年11月3日 韩服
Stacked 1 Time: Lowers movement speed by 30%, and ignore your opponent's defense by 30% for 10 seconds.
**额外伤害受到强化效果的影响。
 
**修复额外伤害为正常的2倍的BUG。
Stacked 2 Times: Lowers movement speed by 45%, and ignore your opponent's defense by 45% for 10 seconds.
 
Stacked 3 Times: Lowers movement speed by 60%, and ignore your opponent's defense by 60% for 10 seconds.
 
 
Master Frozen (Lv2) 12% Chance of Effect
 
Stacked 1 Time: Lowers movement speed by 30%, and ignore your opponent's defense by 30% for 13 seconds.
 
Stacked 2 Times: Lowers movement speed by 45%, and ignore your opponent's defense by 45% for 13 seconds.
 
Stacked 3 Times: Lowers movement speed by 60%, and ignore your opponent's defense by 60% for 13 seconds.
 
 
Triple Master Frozen (Lv3) 15% Chance of Effect
 
Stacked 1 Time: Lowers movement speed by 30%, and ignore your opponent's defense by 30% for 17 seconds.
 
Stacked 2 Times: Lowers movement speed by 45%, and ignore your opponent's defense by 45% for 17 seconds.
 
Stacked 3 Times: Lowers movement speed by 60%, and ignore your opponent's defense by 60% for 17 seconds.
 
<br>
<br>


==== [[Image:PoisonELSTONE.png]]   Nature (Poisoning) ====
==== [[File:LightELSTONE.png]] 光(石化) ====
Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the [[4-x|Transporting Tunnel: Contaminated Area]] and stops [[6-5|Magmanta]]'s poison. It also affects [[Sniping Ranger]]'s [[Entangle]] effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. [[Night Watcher]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as [[Blade Master]] and [[Infinity Sword]]. Like Fire, Nature can also kill.
'''光属性'''能够将敌人石化,使得他们在一段时,间内无法反击,任人宰割,并减少攻击力。武器的结晶层数越高,触发概率和持续时间越高。在副本中,石化会重置怪物的击倒值。当石化解除时,怪物会处于霸体状态。而在对战中,石化效果解除时,原本被石化的玩家会强制倒地。石化的效果与霸体相似,能够使得一些攻击能够更容易全吃。光属性适合连段连击数较高的职业,但由于在对战中会强制倒地,通常不是武器结晶的最佳选择。<br>
 
此外,光属性抗性能够减少[[Status Effects/zh-hans|眩晕]]状态以及[[Photon Flare/zh-hans|光子耀斑]]致盲效果的持续时间。
 
Poison (Lv1) 5% Chance of Effect
 
Stacked 1 Time: Deals 20% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.
 
Stacked 2 Times: Deals 30% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.
 
Stacked 3 Times: Deals 40% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.
 
 
Master Poison (Lv2) 8% Chance of Effect
 
Stacked 1 Time: Deals 45% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.
 
Stacked 2 Times: Deals 67% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.
 
Stacked 3 Times: Deals 90% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.
 
 
Triple Master Poison (Lv3) 10% Chance of Effect
 
Stacked 1 Time: Deals 67% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.
 
Stacked 2 Times: Deals 101% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.
 
Stacked 3 Times: Deals 135% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.
 
<br>
<br>


=== Instant Effect Elements ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
These elements' effects only work once each time they occur and do not stack, hence the name of their group.
|- style="background:{{ColorSel|Element|Light}}"
 
! rowspan=2 | 属性等级 !! rowspan=2 | 触发几率 !! rowspan=2 | [[Status Effects/zh-hans|石化]]持续时间 !! colspan=2 | [[Status Effects/zh-hans|硬化]]
|- style="background:{{ColorSel|Element|Light}}"
! 攻击力减少 !! 持续时间
|-
| 石化 || 5% || 3 秒 || rowspan=4 | 30% || rowspan=4 | 10 秒
|-
| 强化石化 || 8% || 3.5 秒
|-
| 三重强化石化 || 10% || 4 秒
|-
| 四重强化石化 || 12% || 4.5 秒
|}
<br>
<br>
==== [[Image:WindELSTONE.png]]  Wind (Piercing) ====
Wind ignores the enemy's defense and deals 40% more damage from the weapon's attack power. This also applies when an enemy is knocked down. When an attack activates Wind, the [[Knockdown|knockdown value]] for that attack becomes 0. Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]], [[Infinity Sword|Infinity Swords]], [[Rena]], and [[Raven]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.
Piercing (Lv1) 6% Chance of Effect
Master Piercing (Lv2) 12% Chance of Effect
Triple Master Piercing (Lv3) 15% Chance of Effect


===== 更新 =====
*201*年*月*日 韩服
**防御力增加效果删除。
*2016年6月30日 韩服
**光属性抗性能够减少[[Status Effects/zh-hans|眩晕]]的持续时间。
*2016年11月3日 韩服
**追加[[Status Effects/zh-hans|石化]]结束后减少敌人攻击力的效果。
**持续时间增加。
*2016年12月15日 韩服
**修复攻击力减少效果对怪物无效的BUG。
<br>
<br>


==== [[Image:LightELSTONE.png]]  Light (Petrifying) ====
==== [[File:DarkELSTONE.png]]  暗(吸收) ====
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Code Nemesis|Code Nemeses]]. Also works well for [[Lord Knight|Lord Knights]]. However, victims of petrification gain a 10% defense boost for the duration. (Both Physical and Magical Defense apply). This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.
'''暗属性'''能够从敌人身上吸收的HP和MP。武器的结晶层数越高,触发几率和吸收量越高。暗属性适合大部分职业,对于连段连击数高或攻击距离远的职业效果甚佳。由于大部分玩家和怪物或多或少都有一定的暗属性抗性,所以基本上无法吸收到最高值。<br>
 
此外,暗属性抗性能够减少[[Status Effects/zh-hans|衰弱]]状态和[[Status Effects/zh-hans|诅咒]]状态的持续时间。
 
Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds. Petrified enemies gain 10% defense.
 
Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 2.5 seconds. Petrified enemies gain 10% defense.
 
Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 3 seconds. Petrified enemies gain 10% defense.


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Element|Dark}}"
! 属性等级 !! 触发几率 !! HP吸收<br>(基于武器+0时的平均攻击力) !! MP吸收
|-
| 吸收 || 5% || 40% || 4 MP
|-
| 恶意吸收 || 8% || 80% || 6 MP
|-
| 三重恶意吸收 || 10% || 120% || 8 MP
|-
| 四重恶意吸收 || 12% || 160% || 10 MP
|}
<br>
<br>


==== [[Image:DarkELSTONE.png]]  Dark (Plagued) ====
===== 更新 =====
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ([[Blade Master]], [[Infinity Sword]] etc.) or have long-ranged attacks that hit multiple enemies (moves such as [[Armageddon Blade]], passives such as [[Enhanced Bowstring|Enhanced Bowstring (except in KR)]] and [[Vibration Shot]], etc.).
*2016年11月3日 韩服
 
**MP吸收量减少。
Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.
*2017年4月27日 韩服
 
**MP吸收量减少。
 
Snatch (Lv1) 5% Chance of Effect, drains 20% of the weapon's attack power as HP and 10 MP.
 
Master Snatch (Lv2) 8% Chance of Effect, drains 40% of the weapon's attack power as HP and 20 MP.
 
Triple Master Snatch (Lv3) 10% Chance of Effect, drains 60% of the weapon's attack power as HP and 30 MP.
 
<br>
<br>


==Dual Element Stones==
== 精致的艾尔结晶 ==
[[File:Refined_Freeze_Pierce.jpg|500px|thumb|right||Ingame description]]
[[File:Refined El Shard CN.jpg|500px|thumb|right||游戏内说明]]
Rare Element Stones that give various types of double enchantment on weapons per use. These are obtainable from events and potentially Ice Burners.
'''精致的艾尔结晶'''能够给'''武器'''同时赋予两层属性,无法对防具赋予属性。<br>
<br>To use them, right click on them, then select the weapon. <br><br>
'''使用精致的艾尔结晶时,会覆盖武器原本的结晶属性。'''<br>
'''All existing attributes will be wiped and replaced with that of the element stone.'''
只有部分活动中才能获得精致的艾尔结晶,与普通的艾尔结晶不同,精致的艾尔结晶'''不可交易'''。<br><br>
<br><br>
Dual Element Stones are '''untradable'''.<br><br>
 
'''IMPORTANT:''' These take '''TWO''' elemental slots, NOT just one, so there are no special advantages in using these rather than regular elemental stones.


{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! width="1"|Image
! width="1"| 图标
! Name
! 名称
! Enchantment
! 镶嵌效果
|-
|-
| [[File:DoubleFireES.png]]
| [[File:DoubleFireES.png]]
| Refined El Shard (Burning Master)
| 精致的艾尔结晶(燃烧殆尽)
| Gives a weapon Double "Burning" effect enchantment.
| 给武器打上双重“燃烧”属性。
|-
|-
| [[File:DoubleIceES.png]]
| [[File:DoubleIceES.png]]
| Refined El Shard (Freezing Master)
| 精致的艾尔结晶(急速冷却)
| Gives a weapon Double "Freezing" effect enchantment.
| 给武器打上双重“冰结”属性。
|-
|-
| [[File:DoublePoisonES.png]]
| [[File:DoublePoisonES.png]]
| Refined El Shard (Poison Master)
| 精致的艾尔结晶(致命毒素)
| Gives a weapon Double "Poisoning" effect enchantment.
| 给武器打上双重“毒素”属性。
|-
|-
| [[File:DoubleWindES.png]]
| [[File:DoubleWindES.png]]
| Refined El Shard (Piercing Master)
| 精致的艾尔结晶(贯通闪电)
| Gives a weapon Double "Piercing" effect enchantment.
| 给武器打上双重“雷电”属性。
|-
|-
| [[File:DoubleLightES.png]]
| [[File:DoubleLightES.png]]
| Refined El Shard (Petrifying Master)
| 精致的艾尔结晶(强化石化)
| Gives a weapon Double "Petrifying" effect enchantment.
| 给武器打上双重“石化”属性。
|-
|-
| [[File:DoubleDarkES.png]]
| [[File:DoubleDarkES.png]]
| Refined El Shard (Plague Master)
| 精致的艾尔结晶(恶意吸收)
| Gives a weapon Double "Plagued" effect enchantment.
| 给武器打上双重“吸收”属性。
|-
|-
| [[File:DoubleWindFireES.png]]
| [[File:DoubleWindFireES.png]]
| Refined El Shard (Burning Piercing)
| 精致的艾尔结晶(焚身静电)
| Gives a weapon "Piercing" and "Burning" effect enchantment.
| 给武器打上“燃烧”与“雷电”属性。
|-
|-
| [[File:DoubleLightFireES.png]]
| [[File:DoubleLightFireES.png]]
| Refined El Shard (Burning Petrifying)
| 精致的艾尔结晶(熔岩拥抱)
| Gives a weapon "Petrifying" and "Burning" effect enchantment.
| 给武器打上“燃烧”与“石化”属性。
|-
|-
| [[File:DoubleDarkFireES.png]]
| [[File:DoubleDarkFireES.png]]
| Refined El Shard (Burning Plague)
| 精致的艾尔结晶(高温榨取)
| Gives a weapon "Plagued" and "Burning" effect enchantment.
| 给武器打上“燃烧”与“吸收”属性。
|-
|-
| [[File:DoubleWindIceES.png]]
| [[File:DoubleWindIceES.png]]
| Refined El Shard (Freezing Piercing)
| 精致的艾尔结晶(冷寒颤栗)
| Gives a weapon "Piercing" and "Freezing" effect enchantment.
| 给武器打上“冰冻”与“雷电”属性。
|-
|-
| [[File:DoubleLightIceES.png]]
| [[File:DoubleLightIceES.png]]
| Refined El Shard (Freezing Petrifying)
| 精致的艾尔结晶(寒冷视线)
| Gives a weapon "Petrifying" and "Freezing" effect enchantment.
| 给武器打上“冰冻”与“石化”属性。
|-
|-
| [[File:DoubleDarkIceES.png]]
| [[File:DoubleDarkIceES.png]]
| Refined El Shard (Freezing Plague)
| 精致的艾尔结晶(零度升华)
| Gives a weapon "Plagued" and "Freezing" effect enchantment.
| 给武器打上“冰冻”与“吸收”属性。
|-
|-
| [[File:DoubleWindPoisonES.png]]
| [[File:DoubleWindPoisonES.png]]
| Refined El Shard (Poison Piercing)
| 精致的艾尔结晶(毒素闪电)
| Gives a weapon "Piercing" and "Poisoning" effect enchantment.
| 给武器打上“毒素”与“雷电”属性。
|-
|-
| [[File:DoubleLightPoisonES.png]]
| [[File:DoubleLightPoisonES.png]]
| Refined El Shard (Poison Petrifying)
| 精致的艾尔结晶(诅咒惊吓)
| Gives a weapon "Petrifying" and "Poisoning" effect enchantment.
| 给武器打上“毒素”与“石化”属性。
|-
|-
| [[File:DoubleDarkPoisonES.png]]
| [[File:DoubleDarkPoisonES.png]]
| Refined El Shard (Poison Plague)
| 精致的艾尔结晶(邪恶同化)
| Gives a weapon "Plagued" and "Poisoning" effect enchantment.
| 给武器打上“毒素”与“吸收”属性。
|}
|}
<br>


== 艾尔结晶属性名称 ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! 属性 !! 名称 !! 属性 !! 名称 !! 属性 !! 名称
|-
| [[File:FireELSTONE.png]] || 燃烧 || [[File:IceELSTONE.png]] || 冰结 || [[File:PoisonELSTONE.png]] || 毒素
|-
| [[File:FireELSTONE.png]][[File:FireELSTONE.png]] || 燃烧殆尽 || [[File:IceELSTONE.png]][[File:IceELSTONE.png]] || 急速冷却 || [[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]] || 致命毒素
|-
| [[File:FireELSTONE.png]][[File:WindELSTONE.png]] || 焚身静电 || [[File:IceELSTONE.png]][[File:WindELSTONE.png]] || 冰寒颤栗 || [[File:PoisonELSTONE.png]][[File:WindELSTONE.png]] || 毒素闪电
|-
| [[File:FireELSTONE.png]][[File:LightELSTONE.png]] || 熔岩拥抱 || [[File:IceELSTONE.png]][[File:LightELSTONE.png]] || 寒冷视线 || [[File:PoisonELSTONE.png]][[File:LightELSTONE.png]] || 诅咒惊吓
|-
| [[File:FireELSTONE.png]][[File:DarkELSTONE.png]] || 高温榨取 || [[File:IceELSTONE.png]][[File:DarkELSTONE.png]] || 零度升华 || [[File:PoisonELSTONE.png]][[File:DarkELSTONE.png]] || 邪恶同化
|-
| [[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:FireELSTONE.png]] || 三重燃烧殆尽 || [[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:IceELSTONE.png]] || 三重急速冷却 || [[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]] || 三重致命毒素
|-
| [[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:WindELSTONE.png]] || 燃烧 · 焚身静电 || [[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:WindELSTONE.png]] || 冰结 · 冰寒颤栗 || [[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:WindELSTONE.png]] || 毒素 · 毒素闪电
|-
| [[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:LightELSTONE.png]] || 燃烧 · 熔岩拥抱 || [[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:LightELSTONE.png]] || 冰结 · 寒冷视线 || [[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:LightELSTONE.png]] || 毒素 · 诅咒惊吓
|-
| [[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:DarkELSTONE.png]] || 燃烧 · 高温榨取 || [[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:DarkELSTONE.png]] || 冰结 · 零度升华 || [[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:DarkELSTONE.png]] || 毒素 · 邪恶同化
|-
| [[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:FireELSTONE.png]] || 四重燃烧殆尽 || [[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:IceELSTONE.png]] || 四重急速冷却 || [[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]] || 四重致命毒素
|-
| [[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:WindELSTONE.png]] || 燃烧殆尽 · 焚身静电 || [[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:WindELSTONE.png]] || 急速冷却 · 冰寒颤栗 || [[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:WindELSTONE.png]] || 致命毒素 · 毒素闪电
|-
| [[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:LightELSTONE.png]] || 燃烧殆尽 · 熔岩拥抱 || [[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:LightELSTONE.png]] || 急速冷却 · 寒冷视线 || [[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:LightELSTONE.png]] || 致命毒素 · 诅咒惊吓
|-
| [[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:DarkELSTONE.png]] || 燃烧殆尽 · 高温榨取 || [[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:DarkELSTONE.png]] || 急速冷却 · 零度升华 || [[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:DarkELSTONE.png]] || 致命毒素 · 邪恶同化
|-
| [[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]] || 燃烧殆尽 · 贯通雷电 || [[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]] || 急速冷却 · 贯通雷电 || [[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]] || 致命毒素 · 贯通雷电
|-
| [[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]] || 燃烧殆尽 · 强化石化 || [[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]] || 急速冷却 · 强化石化 || [[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]] || 致命毒素 · 强化石化
|-
| [[File:FireELSTONE.png]][[File:FireELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]] || 燃烧殆尽 · 恶意吸收 || [[File:IceELSTONE.png]][[File:IceELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]] || 急速冷却 · 恶意吸收 || [[File:PoisonELSTONE.png]][[File:PoisonELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]] || 致命毒素 · 恶意吸收
|-
| [[File:WindELSTONE.png]] || 雷电 || [[File:LightELSTONE.png]] || 石化 || [[File:DarkELSTONE.png]] || 吸收
|-
| [[File:WindELSTONE.png]][[File:WindELSTONE.png]] || 贯通雷电 || [[File:LightELSTONE.png]][[File:LightELSTONE.png]] || 强化石化 || [[File:DarkELSTONE.png]][[File:DarkELSTONE.png]] || 恶意吸收
|-
| [[File:WindELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]] || 三重贯通雷电 || [[File:LightELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]] || 三重强化石化 || [[File:DarkELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]] || 三重恶意吸收
|-
| [[File:FireELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]] || 雷电 · 焚身静电 || [[File:FireELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]] || 石化 · 熔岩拥抱 || [[File:FireELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]] || 吸收 · 高温榨取
|-
| [[File:IceELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]] || 雷电 · 冰寒颤栗 || [[File:IceELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]] || 石化 · 寒冷视线 || [[File:IceELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]] || 吸收 · 零度升华
|-
| [[File:PoisonELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]] || 雷电 · 毒素闪电 || [[File:PoisonELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]] || 石化 · 诅咒惊吓 || [[File:PoisonELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]] || 吸收 · 邪恶同化
|-
| [[File:WindELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]] || 四重贯通雷电 || [[File:LightELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]] || 四重强化石化 || [[File:DarkELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]] || 四重恶意吸收
|-
| [[File:FireELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]] || 焚身静电 · 贯通雷电 || [[File:FireELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]] || 熔岩拥抱 · 强化石化 ||[[File:FireELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]] || 高温榨取 · 恶意吸收
|-
| [[File:IceELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]] || 寒冷视线 · 强化石化 || [[File:IceELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]] || 冰寒颤栗 · 贯通雷电 || | [[File:IceELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]] || 零度升华 · 恶意吸收
|-
| [[File:PoisonELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]][[File:WindELSTONE.png]] || 毒素闪电 · 贯通雷电 || [[File:PoisonELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]][[File:LightELSTONE.png]] || 诅咒惊吓 · 强化石化 || [[File:PoisonELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]][[File:DarkELSTONE.png]] || 邪恶同化 · 恶意吸收
|}
<br>
== 画廊 ==
<gallery widths=150px heights=150px>
File:FireElement.png|四重燃烧殆尽
File:WaterElement.png|四重急速冷却
File:NatureElement.png|四重致命毒素
File:WindElement.png|四重贯通雷电
File:LightElement.png|四重强化石化
File:DarkElement.png|四重邪恶同化
</Gallery>
<br>
== 更新 ==
*20**年**月**日 韩服
**武器可以赋予3层属性,防具可以赋予2层属性。
*2016年11月3日 韩服
**武器可以赋予4层属性,防具可以赋予3层属性。
**艾尔结晶(未鉴定)鉴定时,,每种结晶的概率相同。
<br>
<br>
{{指南}}
{{指南}}
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