Deep-Sea Passage: Emergency Crisis: Difference between revisions

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*'''Move:''' While moving, its legs are capable to dealing damage when they lift and land.
*'''Gas Emission:''' Releases a volatile pink gas from its main body as well as any functioning legs. The gas will leave trails behind and continuously damage any players in it.
*'''Charging Laser:''' Charge up a powerful laser. When fully charged, laser will be fired from one side of the screen to the other.
**During the charging phase, one of it's legs can be "destroyed" to stop the charging. The indication for the leg that can be damaged is shown but it having a dark-red aura and a HP bar. The weakness leg can only hit damage by Commands and Actives.
*'''Missiles:''' Its central body will open up, revealing an arsenal of missiles which it will fire off. Missiles will hit certain marked areas and is fairly dodge-able.
'''Note:'''
*Unlike the boss in [[Abandoned Deep-Sea Tunnel]], the hitbox for this boss is in its center and has no invulnerable status.
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