Dread Chase: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Since each fired missile can split into 3 smaller missiles, and these '''Scatter''' missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to split before hitting a target.  
*Since each fired missile can split into 3 smaller missiles, and these '''Scatter''' missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to split before hitting a target.  
**It is technically possible to aim the skill in such a way that the normal missile collides and deals '''Bullet Attack''' damage to a target while still scattering, allowing the skill to deal more damage than is normally possible. In addition, in some instances this "sweetspot" can result in bizarre behavior where more scatter damage is dealt than should be possible (16+ times), though this is very inconsistent.
*As ammo is consumed one at a time per missile fired, it is entirely possible for the skill to consume a mix of normal and enhanced cannonballs. Any consumed enhanced cannonballs will only boost that specific missile's damage (including the '''Scatter''' missiles it can split up into).
*As ammo is consumed one at a time per missile fired, it is entirely possible for the skill to consume a mix of normal and enhanced cannonballs. Any consumed enhanced cannonballs will only boost that specific missile's damage (including the '''Scatter''' missiles it can split up into).
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes, instead of randomly choosing a target on the map like [[Shooting Guardian]]'s [[Shooting Star]].
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes, instead of randomly choosing a target on the map like [[Shooting Guardian]]'s [[Shooting Star]].
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