Dynamo Point System: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! KR !! NA
! KR !! NA !! PvE !! PvP
|-
|-
| 04/21/2016 || 05/18/2016 || align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
{{nerf|DP gain when attacking/being attacked decreased.}}
{{nerf|DP gain when attacking/being attacked decreased.}}
|-
|-
| 11/16/2016 || - || align="left" |  
| 11/16/2016 || - || colspan=2 align="left" |  
*Fixed issue of DP not being consume on skills in Dynamo Configuration Mode changed to use 25% of DP cost.
*Fixed issue of DP not being consume on skills in Dynamo Configuration Mode changed to use 25% of DP cost.
*Fixed issue where overflow damage can be counted as DP recover when being killed.
*Fixed issue where overflow damage can be counted as DP recover when being killed.
|-
|-
| 12/01/2016 || - || align="left" |  
| 12/01/2016 || - || colspan=2 align="left" |  
{{nerf|DP used in Dynamo Configuration Mode changed from 0% to 20%.}}
{{nerf|DP used in Dynamo Configuration Mode changed from 0% to 20%.}}
|-
|-
| 09/11/2019 || - || align="left" |  
| rowspan=2 | 09/11/2019 || rowspan=2 | - || colspan=2 align="left" |  
{{buff|DMP gain overtime if not skills are used effect added.}}
{{buff|DMP gain overtime if not skills are used effect added.}}
{{buff|Entering Dynamo Configuration Mode will provide max DMP.}}
{{buff|Entering Dynamo Configuration Mode will provide max DMP.}}
{{nerf|Cooldown added before the user is able to manually disable Dynamo Configurationd Mode.}}
|-
| align="left" |
{{buff|DP is continually gained.}}
| align="left" |
*None
|}
|}
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