Dynamo Point System

From Elwiki
Jump to navigation Jump to search
Language:English • Deutsch • español • français • Bahasa Indonesia • italiano • polski • русский • 中文(简体)‎

Every character in Elsword has their own unique features that set them apart from other characters.

Dynamo Point System

Character UI when DC mode is on and off.
Damage deal during awakening.
Base Add while in normal stance and DC mode stance. (Stance change removed from Base Add, this stance was given to PT/LP)

Unlike other characters' awakening, Add's awakening is called Dynamo Configuration Mode (DC Mode).

  • When he is not in DC Mode, every hit he does will charge up the DP gauge. When you have at least 100 DP, Add is able to awaken like any other character at the cost of 50 DP (DP consumption reduction will reduce this), dealing 300% magical damage to surrounding targets.
    • Some skills use DP instead of MP while some skills use both DP and MP.
  • While in DC mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate DC mode. Like awakening, Add will gain a damage boost when in DC Mode.
    • The gauge is not affected by mount attacks.
    • Going into DC mode will give it a cooldown of 5 seconds. A timer will appear where the letters "DP" are.
  • If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.
    • This also applies when Fever triggers.
  • Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze.
    • Add does, however, gain momentary invincibility.
  • When in DC mode, some skills that use DP will be no longer use any, whereas some skills will recover DP.
  • Different job advancements will have different DC mode poses.
  • When going into DC mode, enemies surrounding you will be damaged.

Benefits of DC mode:

  • The standard 20% damage increase from awakening mode.
  • Able to execute Nasod Armor combo extensions depending on the job advancement.
  • Nasod Armor combo extensions have no knockdown value.
  • Able to reduce the usage of DP to 20% for a skill which uses DP.


Dynamo Mutation Points

When Add goes into Dynamo Configuration mode, 1 Dynamo Mutation Point will be added to the slots below his portrait. Dynamo Mutation Points are used to power up his skills. Skills will only be boosted if Add is in Dynamo Configuration mode.

Skills that use Dynamo Mutation Points

Tracer/
Base

AddSkill4.png Energy Boom
AddSkill1.png Void Breaker
AddSkill8.png Particle Accelerator
AddSkill3.png Particle Prism

Psychic Tracer/
Lunatic Psyker/
Doom Bringer

AddSkill12.png Quake Buster (Force)
AddSkill15.png Conqueror
LPSA5.png Psychic Storm (Force)
LPSA2.png Quicksilver Accel
LPTrans1.png Psion Rush
LPTrans3.png Quicksilver Strike
LPTrans6.png Supersonic

Arc Tracer/
Mastermind/
Dominator

At active1.jpg Dynamo Configuration - Rushing Drones
At sa2.jpg Panzer Buster (Force)
Mm active1.jpg Dynamo Configuration - Fission Shot
Mm active2.jpg Dynamo Configuration - Flick Disc
Mm sa3.jpg Install - Starfall
Mm sa4.jpg Install - Ultimate Fury
Mm active3.jpg Dynamo Configuration - Delayed Explosion
MMTrans1.png Install - Charged Impulser
MMTrans2.png Dynamo Configuration - Synapse Break
MMTrans3.png Force Field
MMTrans6.png Extreme Chaser

Time Tracer/
Diabolic Esper/
Mad Paradox

DESkill6.png Gravity Buster
TiTSkill7.png Stardust Shower (Force)
TiTSkill6.png Maximum Strike
TiTSkill2.png Moonlight Rhapsody
DETrans2.png Dynamo Configuration - Reverse Field
DETrans3.png Moonlight Breaker
DETrans6.png Dimension Breaker


Stats Difference

StatDifference.png
Instead of having awakening charge and max awakening time like other characters, Add has DP charge and DP consumption reduction respectively.

  • Both DP charge and DP consumption reduction will affect all DP costs and recovery of attacks and awakening.
  • If Add has a Ring of Fury equipped when entering PvP, he will start with 65 DP.


Other Characters Maximum Stat Add Maximum Stat
Awakening Charge

Max Awakening Time
50%

40%
DP Charge

DP Consumption Reduction
50%

-40%


Specialization (Not available anymore)

Character HQ Shop Item 72550.png     Specialization A HQ Shop Item 72560.png     Specialization B
AddNEW.png
DP Usage -x% when awakened (Max: 40%) Gain Extra DP depending on amount X Dynamo Mutation Point used (Max: 15 DP per DMP)


Updates

Date Changes
KR NA
04/21/2016 05/18/2016
  • DP gain when attacking/being attacked decreased.
11/16/2016 -
  • Fixed issue of DP not being consume on skills in Dynamo Configuration Mode changed to use 25% of DP cost.
  • Fixed issue where overflow damage can be counted as DP recover when being killed.
12/01/2016 -
  • DP used in Dynamo Configuration Mode changed from 0% to 20%.



Character Systems
Wotsposter2.png

Way of the Sword


When playing Elsword, there will be an additional bar below the mana gauge called Way of the Sword. This bar has 10 segments that, by default, contain 5 red Destruction slots and 5 blue Vitality slots, and depending on your actions, the bar will lean towards one color or 'aura' (from right to left for Destruction, from left to right for Vitality), replacing the other aura's slots. As long as an aura has at least one slot in the bar filled, you will receive special benefits depending on which aura you currently have active. The "Aura of Destruction" is selected by default, and you can switch between it and the "Aura of Vitality" by using the V key.

Depending on the type of skill you use, the bar will fill towards the right with blue Vitality slots or towards the left with red Destruction slots:

  • Flexibility/Tenacity skill: 1 slot
  • Strength skill: 2 slots
  • Bravery skill: 3 slots

Note that skills fill the slots contrary to their mode: vitality-based skills fill the bars with destruction slots; destruction-based skills fill the bar with vitality slots.

If the bar is filled completely by either aura's slots, the aura for the other mode will deactivate and you will enter a neutral stance with no benefits when it is toggled on, until at least 1 slot is re-gained for that mode. As such, the bar acts as a balancing mechanic so over-using one mode's skills can prevent that mode's aura from being active.

General Guides
{{
Story Elsword WorldLoreNPCsStoryTimeline
Gameplay Modes DungeonsHunting FieldsPvP
Gameplay Features AchievementsEl ResonanceExperience TableForce SkillsQuestsSkill QuestSkill TreeSkillsTitlesUI Guide
Gameplay Mechanics Awakening ModeCharacter SystemsFeverMana BreakPower-upsSkill TraitsSpecial EffectStaminaStatisticsStatus EffectsStoic Thresholds
Character Progression 1st Jobs2nd JobsTranscendence3rd Jobs
System Guides BankElrios Hot SpringsElrios StudioItem Lock SystemMagic WardrobeMentor-Pupil SystemProfession SystemRandom Mission SystemWedding System
Life Content FishingPet Expedition
Guild Content GuildGuild Banner SystemGuild BaseGuild ExpeditionGuild Farm System
Items ConsumableCubesCurrencyItem DatabaseMonster CardsMountsPets
Equipment & Accessories Arena Sets (S4)Boss DropsLegend EquipmentRegional EquipmentUnique Equipment (Amethystine Prophecy EquipmentElrianode EquipmentHeroic Dungeon EquipmentSecret Dungeon Equipment)
Equipment Functions AttributingDismantlingIdentifyingMystic EnchantSocketingUpgrading
Cash BingoCharacter CustomizationIce Burners (Preview) ▪ Item Mall
Miscellaneous Dance CommandsEpic NPCsQuick VoiceSkill Cut-insSoundtrackWallpapers
Other Media AnimationElsword Mobile GamesLight NovelsOfficial MerchandiseWebcomics
}}