Dynamo Point System

From Elwiki

Every character in Elsword has their own unique features that set them apart from other characters.

Dynamo Point System

Character UI when DC mode is on and off.
Damage deal during awakening.
Base Add while in normal stance and DC mode stance.

Add does not have an Awakening Gauge, but instead has Dynamo Points (DP), which are consumed when awakening or using skills and commands.
By default, Add will be in Dynamo Dissolution mode. Once awakened, he will enter the Dynamo Configuration mode.

  • The total number of DP is 400.
  • DP can be obtained by hitting during Dynamo Dissolution mode or being attacked in both modes.
    • The gauge is not affected by mount attacks.
  • When you have at least 100 DP, Add is able to enter the Dynamo Configuration mode (Awakening) at the cost of 50 DP (DP consumption reduction will reduce this), dealing 300% magical damage to surrounding targets.
  • Awakening can be turned on/off freely, but re-awakening can only be done after 5 seconds of awakening.
  • During Dynamo Configuration mode (Awakening), commands will deplete the DP gauge instead.
  • Unlike other characters, the awakening duration is unlimited. DP is gradually increase at a rate of 5 DP per second in PvE.
    • Like awakening, Add will gain a damage boost when in DC Mode.
  • If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.
    • This also applies when Fever triggers.
  • Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze.
    • Add does, however, gain momentary invincibility.
  • When in awakening , some skills that use DP will use only 20% of the required amount, whereas some skills that recover DP when he is in Normal Mode won't recover DP in DC mode.
  • Different job advancements will have different DC mode poses.
  • When going into DC mode, enemies surrounding you will be damaged.

Benefits of Dynamo Configuration mode:

  • The standard 20% damage increase from awakening mode.
  • Able to execute Nasod Armor combo extensions depending on the job advancement.
  • Nasod Armor combo extensions have no knockdown value.
  • Able to reduce the usage of DP to 20% for a skill which uses DP.

Dynamo Mutation Points

Every 5 seconds (10 in PvP) without using a skill, Add will have 1 Dynamo Mutation Point added to the slots below his portrait. When Add goes into Dynamo Configuration mode, he will completely refill his Dynamo Mutation Point slots. Dynamo Mutation Points are used to power up his skills. Skills will only be boosted if Add is in Dynamo Configuration mode.

Skills that use Dynamo Mutation Points

Class Skill Name DMP Use
Add AddSkill1.png Void Breaker 2
Add AddSkill8.png Particle Accelerator 4
Add AddSkill3.png Particle Prism 1
Class Skill Name DMP Use
Psychic Tracer PsychicTracerSkill2.png Quake Buster (A) 2
Psychic Tracer PsychicTracerSkill4.png Sonic Jump 3
Lunatic Psyker LunaticPsykerSkill1.png Conqueror 3
Lunatic Psyker LunaticPsykerSkill2.png Energy Shock 1
Lunatic Psyker LunaticPsykerSkill3.png Psychic Storm (A) 3
Lunatic Psyker LunaticPsykerSkill6.png Nasod Armor Mode - Full Burst 2
Lunatic Psyker LunaticPsykerSkill7.png Quicksilver Accel 1
Transcendent Lunatic Psyker LunaticPsykerSkill8.png Psion Rush 1
Transcendent Lunatic Psyker LunaticPsykerSkill10.png Quicksilver Strike 3
Transcendent Lunatic Psyker LunaticPsykerSkill11.png Supersonic 3
Class Skill Name DMP Use
Arc Tracer ArcTSkill1.png Dynamo Configuration - Rushing Drones 1
Arc Tracer ArcTSkill2.png Panzer Buster (A) 3
Arc Tracer ArcTSkill4.png Hypernova 3
Arc Tracer ArcTSkill5.png Dynamo Configuration - Fission Shot 2
Mastermind MMSkill1.png Phantom Seeker 3
Mastermind MMSkill3.png Aero Mine 1
Mastermind MMSkill4.png Install - Starfall 3
Mastermind MMSkill5.png Install - Ultimate Fury 3
Mastermind MMSkill6.png Dynamo Configuration - Delayed Explosion 1
Mastermind MMSkill7.png Install - Zero Kelvin Generator 3
Transcendent Mastermind MMTrans1.png Install - Charged Impulser 1
Transcendent Mastermind MMTrans2.png Dynamo Configuration - Flick Disc 2
Transcendent Mastermind MMTrans3.png Force Field 1
Transcendent Mastermind MMTrans6.png Extreme Chaser 2
Class Skill Name DMP Use
Time Tracer TimeTracerSkill2.png Gravity Buster 2
Time Tracer TimeTracerSkill4.png Dark Matter Explosion 3
Time Tracer TimeTracerSkill6.png Stardust Shower (A) 3
Diabolic Esper TiTSkill6.png Maximum Strike 3
Diabolic Esper TiTSkill2.png Moonlight Rhapsody 1
Diabolic Esper GravityField.png Gravity Field 3
Transcendent Diabolic Esper DETrans2.png Dynamo Configuration - Reverse Field 1
Transcendent Diabolic Esper DETrans3.png Moonlight Breaker 2
Transcendent Diabolic Esper DETrans6.png Dimension Breaker 3
Class Skill Name DMP Use
Affect Tracer AffectTracerSkill1.png Ambulance 1
Affect Tracer AffectTracerSkill2.png Radio Knife 3
Affect Tracer AffectTracerSkill4.png Code Yellow 3
Dissembler DissemblerSkill1.png Cure 3
Dissembler DissemblerSkill2.png Suction 1
Dissembler DissemblerSkill3.png PCA 3
Dissembler DissemblerSkill6.png Immunity 3
Transcendent Dissembler DissemblerSkill8.png False Diagnosis 1
Transcendent Dissembler DissemblerSkill10.png Anesthesia 2
Transcendent Dissembler DissemblerSkill11.png Defibrillator 2

Stats Difference

Instead of having awakening charge and max awakening time like other characters, Add has DP charge and DP consumption reduction respectively.

  • Both DP charge and DP consumption reduction will affect all DP costs and recovery of attacks and awakening.
  • If Add has a Ring of Fury equipped when entering PvP, he will start with 65 DP.

Other Characters Maximum Stat Add Maximum Stat
Awakening Charge

Max Awakening Time

DP Charge

DP Consumption Reduction


Specialization (Not available anymore)

Character HQ Shop Item 72550.png Specialization A HQ Shop Item 72560.png Specialization B
Icon - Add.png
DP Usage -x% when awakened (Max: 40%) Gain Extra DP depending on amount X Dynamo Mutation Point used (Max: 15 DP per DMP)


Date Changes
12/19/2013 06/25/2014
  • Dynamo Point System added.
04/21/2016 05/18/2016
  • DP gain when attacking/being attacked decreased.
11/16/2016 -
  • Fixed issue of DP not being consume on skills in Dynamo Configuration Mode changed to use 25% of DP cost.
  • Fixed issue where overflow damage can be counted as DP recover when being killed.
12/01/2016 01/11/2017
  • DP used in Dynamo Configuration Mode changed from 0% to 20%.
09/11/2019 09/25/2019
  • DMP gain over time if no skills are used effect added.
  • Entering Dynamo Configuration Mode will provide max DMP.
  • DP is continually gained.
  • None
07/02/2020 07/29/2020
  • None
  • The amount of DP one will revive with caps at 100 DP.

General Guides
Character Progression
Other Media