Dynamo Point System

From Elwiki

Dynamo Point System

Character UI when DC mode is on and off.
Damage deal during awakening.
Base Add while in normal stance and DC mode stance.

Add does not have an Awakening Gauge, but instead has Dynamo Points (DP), which are consumed when awakening or using skills and commands.
By default, Add will be in Dynamo Dissolution mode. Once awakened, he will enter the Dynamo Configuration mode.

  • The total number of DP is 400.
  • DP can be obtained by hitting during Dynamo Dissolution mode or being attacked in both modes.
    • The gauge is not affected by mount attacks.
  • When you have at least 100 DP, Add is able to enter the Dynamo Configuration mode (Awakening) at the cost of 50 DP (DP consumption reduction will reduce this), dealing 300% magical damage to surrounding targets.
  • Awakening can be turned on/off freely, but re-awakening can only be done after 5 seconds of awakening.
  • During Dynamo Configuration mode (Awakening), commands will deplete the DP gauge instead.
  • Unlike other characters, the awakening duration is unlimited. DP is gradually increase at a rate of 5 DP per second in PvE.
    • Like awakening, Add will gain a damage boost when in DC Mode.
  • If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.
    • This also applies when Fever triggers.
  • Unlike a normal awakening, when Add goes into DC mode, the screen will not freeze.
    • Add does, however, gain momentary invincibility.
  • When in awakening , some skills that use DP will use only 20% of the required amount, whereas some skills that recover DP when he is in Normal Mode won't recover DP in DC mode.
  • Different job advancements will have different DC mode poses.
  • When going into DC mode, enemies surrounding you will be damaged.

Benefits of Dynamo Configuration mode:

  • The standard 20% damage increase from awakening mode.
  • Able to execute Nasod Armor combo extensions depending on the job advancement.
  • Nasod Armor combo extensions have no knockdown value.
  • Able to reduce the usage of DP to 20% for a skill which uses DP.

Dynamo Mutation Points

Every 5 seconds (10 in PvP) without using a skill, Add will have 1 Dynamo Mutation Point added to the slots below his portrait. When Add goes into Dynamo Configuration mode, he will completely refill his Dynamo Mutation Point slots. Dynamo Mutation Points are used to power up his skills. Skills will only be boosted if Add is in Dynamo Configuration mode.

Skills that use Dynamo Mutation Points

Class Skill Name DMP Use
Add Void Breaker 2
Add Particle Accelerator 4
Add Particle Prism 1
Class Skill Name DMP Use
Psychic Tracer Quake Buster (A) 2
Psychic Tracer Sonic Jump 3
Lunatic Psyker Conqueror 3
Lunatic Psyker Energy Shock 1
Lunatic Psyker Psychic Storm (A) 3
Lunatic Psyker Nasod Armor Mode - Full Burst 2
Lunatic Psyker Quicksilver Accel 1
Transcendent Lunatic Psyker Psion Rush 1
Transcendent Lunatic Psyker Quicksilver Strike 3
Transcendent Lunatic Psyker Supersonic 3
Class Skill Name DMP Use
Arc Tracer Dynamo Configuration - Rushing Drones 1
Arc Tracer Panzer Buster (A) 3
Arc Tracer Hypernova 3
Arc Tracer Dynamo Configuration - Fission Shot 2
Mastermind Phantom Seeker 3
Mastermind Aero Mine 1
Mastermind Install - Starfall 3
Mastermind Install - Ultimate Fury 3
Mastermind Dynamo Configuration - Delayed Explosion 1
Mastermind Install - Zero Kelvin Generator 3
Transcendent Mastermind Install - Charged Impulser 1
Transcendent Mastermind Dynamo Configuration - Flick Disc 2
Transcendent Mastermind Force Field 1
Transcendent Mastermind Extreme Chaser 2
Class Skill Name DMP Use
Time Tracer Gravity Buster 2
Time Tracer Dark Matter Explosion 3
Time Tracer Stardust Shower (A) 3
Diabolic Esper Maximum Strike 3
Diabolic Esper Moonlight Rhapsody 1
Diabolic Esper Gravity Field 3
Transcendent Diabolic Esper Dynamo Configuration - Reverse Field 1
Transcendent Diabolic Esper Moonlight Breaker 2
Transcendent Diabolic Esper Dimension Breaker 3
Class Skill Name DMP Use
Affect Tracer Ambulance 1
Affect Tracer Radio Knife 3
Affect Tracer Code Yellow 3
Dissembler Cure 3
Dissembler Suction 1
Dissembler PCA 3
Dissembler Immunity 3
Transcendent Dissembler False Diagnosis 1
Transcendent Dissembler Anesthesia 2
Transcendent Dissembler Defibrillator 2

Stats Difference

Instead of having awakening charge and max awakening time like other characters, Add has DP charge and DP consumption reduction respectively.

  • Both DP charge and DP consumption reduction will affect all DP costs and recovery of attacks and awakening.
  • If Add has a Ring of Fury equipped when entering PvP, he will start with 65 DP.

Other Characters Maximum Stat Add Maximum Stat
Awakening Charge

Max Awakening Time

DP Charge

DP Consumption Reduction


Specialization (Not available anymore)

Character Specialization A Specialization B
DP Usage -x% when awakened (Max: 40%) Gain Extra DP depending on amount X Dynamo Mutation Point used (Max: 15 DP per DMP)


Date Changes
12/19/2013 06/25/2014
  • Dynamo Point System added.
04/21/2016 05/18/2016
  • DP gain when attacking/being attacked decreased.
11/16/2016 -
  • Fixed issue of DP not being consume on skills in Dynamo Configuration Mode changed to use 25% of DP cost.
  • Fixed issue where overflow damage can be counted as DP recover when being killed.
12/01/2016 01/11/2017
  • DP used in Dynamo Configuration Mode changed from 0% to 20%.
09/11/2019 09/25/2019
  • DMP gain over time if no skills are used effect added.
  • Entering Dynamo Configuration Mode will provide max DMP.
  • DP is continually gained.
  • None
07/02/2020 07/29/2020
  • None
  • The amount of DP one will revive with caps at 100 DP.

General Guides
Character Progression
Other Media