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__NOTOC__{{Languages|Eschaton}}
__NOTOC__{{Languages|Eschaton}}
<div style="float: right;">{{#ev:youtube|W4MtfKf276I|300}}</div>
{{ForceSkillTabs
|Character=Lu/Ciel
}}
{{#ev:youtube|CzUEcNH_h2U|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:Royalguard6.png]]
| [[File:Royalguard6.png]]
| {{SkillType|SA|B}} Open a crack to the demon realm and release the spirits of evil. (Can also be activated in midair).  
| {{SkillType|SA|B}} Open a crack to the demon realm and release the spirits of evil. (Can also be activated midair).<br>Depending on the number of {{se|248|Gathered Souls}} buff, it will increase the size and the range of the attack.<br>Skill Damage increase depending on the Combination Gauge used.
Depending on the number of "Gathered Souls" buff, it will increase the size and the range of the attack.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Royal Guard]] || 35
| [[Royal Guard]] || 35
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Level Required !! Evil Wave (Magical) !! CP Usage !! MP Usage !! Cooldown
|-
|-
| align="left" | 35 || 706% → 195% || rowspan=2 | 10 CP || rowspan=2 | 0 MP || rowspan=2 | 20 Seconds
! Mode !! Evil Wave (Magical) !! Damage Increase<br>(Per Combination Gauge) !! Max Hits<br>(0~5 {{se|248|Gathered Souls}}) !! Combination Gauge Usage !! MP Usage !! Cooldown
|-
|-
| align="left" | [Enhanced] || 847% → 234%
| colspan="7" | '''Normal'''
|}
|-
 
| {{PvE}} || 832% || 2% (Max: 20%) || rowspan=2 | 30~34 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| {{PvP}} || 268% || 1% (Max: 10%)
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Level Required !! Evil Wave (Magical)
| colspan="7" | '''[Enhanced]'''
|-
|-
| align="left" | 35 || 282% → 93%
| {{PvE}} || 998% || 2% (Max: 20%) || rowspan=2 | 30~34 || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| align="left" | [Enhanced] || 338% → 112%
| {{PvP}} || 323% || 1% (Max: 10%)
|}
|}
<br>
<br>


== Skill Information (KR) ==
== [[Skill Traits]] ==
=== {{PvE}} ===
{{Traits|LuCiel|Eschaton|Critical, Gigantic|mp=300|mp1=100|def_ignore1=25|pvp_def_ignore1=10||150}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<br>
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
 
! Level Required !! Evil Wave (Magical) !! CP Usage !! MP Usage !! Cooldown
== Extra Information ==
|-
=== Total Damage ===
| align="left" | 35 || 832% || rowspan=2 | 10 CP || rowspan=2 | 0 MP || rowspan=2 | 20 Seconds
{{Damage|true|LuCiel
|-
|dmg=998
| align="left" | [Enhanced] || 998%
|pvp_dmg=323
|}
|hits=30
|avg_hits=7
|hits_max=34
|range_max=1.2, 1.1
|passive1=Communication - Restoration
}}
*Damage ranges from 0~10 Combination Gauge consumed.
*Max hit count ranges from 0~5 {{se|248|Gathered Souls}} consumed.
*Average assumes 7 hits of '''Evil Wave'''.


=== {{PvP}} ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Level Required !! Evil Wave (Magical)
|-
|-
| align="left" | 35 || 248%
! Affected By Action Speed
|-
|-
| align="left" | [Enhanced] || 299%
| {{Check|Y}}
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== Related Skills ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{SkillTable
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|Royalguard3.png; Soul Collector;
! Persistent Eschaton !! Gigantic Eschaton
Royalguard7(New).png; Demonic Breath;
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
Royalguard8.png; Communication - Restoration;
! Attribute Effect !! Attribute Effect
Noblesse01.png; Nobility Locked-Expert;
|-
InnoPassive1.png; Innocent Duet;
| {{SkillText|Persistent2|133}} || {{SkillText|Gigantic|150}}
Royalguard7(New).png; Demonic Breath/Mod;
|}
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The damage decay doesn't kick in until the projectile has traveled well outside the screen.
*Enemies will be pushed back by the skill as it travels, potentially increasing the amount of hits they take. On average, enemies will be hit around 7 times.
*The hit count largely depends on how well an enemy is carried by the skill. In PvP, it is exceptionally good, dealing well over 12 hits on flat surfaces, while in PvE, most mobs take around 7~8 hits, dealing an average total of 5,929% ~ 6,776% Magical Damage for enemies still on-screen (prior to decay). Larger enemies obviously take more hits.
**The '''Gigantic''' trait enlarges the skill significantly enough so that it stays in contact with most enemies long enough to deal an additional hit as it passes by, increasing the average hit count to 8. Because of this, it will usually out-perform the '''Critical''' trait, unless an enemy has very high defense, or they can take maximum hits.
**It is especially effective on [[11-4|Debrian Model Nasod Carrier]] during its '''Energy Buster''' attack, as the skill will be able to consistently hit the boss's parts for its entire length.
**Player characters carried by the skill are pushed back severely, dealing well over 12 hits on flat surfaces. It does make it easier to Mana Break however, and feeds a lot of MP to your opponent.
**Only exceptionally wide targets, such as [[Debrian Laboratory|Debrian Nasod Carrier]] during its '''Energy Buster''' attack or [[Sea of Ruin|Chaos Leviathan/Leviathan]] during their Tackle Assault/Charge attacks, can take full damage from the skill.
*Certain targets hit in mid-air (aside from flying enemies) will be lifted by the skill.
*Certain targets hit in mid-air (aside from flying enemies) will be lifted by the skill.
**The lift will push mid-air players above the skill's hitbox, thus drastically reducing the damage dealt.
**The lift will push mid-air players above the skill's hitbox, thus drastically reducing the damage dealt.
*Oddly, while the projectile follows the curve of a map, it has a better time doing so when fired while in the air. It will regularly keep going straight when fired on the ground, especially noticeable in [[11-4]] both during the dungeon itself and the circular boss arena.
*The projectile may rarely fly off the path on particularly sharp corners, especially when fired from the ground. Using it in mid-air typically gets around the issue.
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
*01/22/2015 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
**Range increased by 33%.  
|-
**Damage decrease over distance added to tooltip
! colspan=2 | Date !! colspan=2 | Changes
**Maximum range and effective damage range increased.
|-
*09/24/2015 KR
! KR !! NA !! PvE !! PvP
**Skill Note effects added.
|-
*04/21/2016 (KR) / 05/18/2016 (NA)
| 01/05/2015 || 07/15/2015 || colspan=2 align="left" |
**Cooldown increased.
*'''Eschaton''' added.
*01/12/2017 KR
|-
**Damage decreased.
| 01/22/2015 || - || colspan=2 align="left" |
*04/27/2017 KR
*{{buff|Range increased by 33%.}}
**PvE damage increased.
*{{buff|Maximum range and effective damage range increased.}}
*02/22/2018 KR
*Damage decrease over distance added to tooltip.
**PvE base damage increased.
|-
**PvP base damage decreased.
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |
**Damage decay removed.
*{{buff|Skill Note effects added.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|Cooldown increased.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| rowspan=2 | 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |
*{{buff|Damage decay removed.}}
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || align="left" |
*None
| align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |
*{{buff|Can move earlier after using the skill on the ground.}}
*{{buff|Casting speed is affected by Action Speed.}}
*{{nerf|Skill freeze duration reduced by 41%.}}
|-
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |
*'''Persistent''' trait changed to '''Critical'''
|-
| 11/09/2023 || rowspan=2 | 12/06/2023 || colspan=2 align="left" |
*{{nerf|Skill use condition is changed to 300 MP usage.}}
*{{buff|'''MP Usage Decrease per Combination Gauge''' effect added.}}
|-
| 11/23/2023 || colspan=2 align="left" |
*'''MP Usage Decrease per Combination Gauge''' changed to '''Damage Increase per Combination Gauge'''.
|}
<br>
<br>


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}}
}}
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{{SkillNav - Royal Guard}}
{{RGSkills}}
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