Explosive Trap: Difference between revisions

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__NOTOC__{{Languages|Explosive Trap}}
__NOTOC__{{Languages|Explosive Trap}}
<div style="float: right;">{{#ev:youtube|cpMNqtO9FN8|300}}</div>
{{#ev:youtube|cpMNqtO9FN8|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Explosiontrap.png‎]]
| [[File:Explosiontrap.png‎]]
| {{SkillType|A}} Throw an Eldrasil branch and plant it. The Eldrasil branch explodes upon contact with an enemy. The trap lasts for 7 seconds. (Can also be activated in midair)
| {{SkillType|A}} Throw an Eldrasil branch and plant it.<br>The Eldrasil branch explodes upon contact with an enemy.<br>The trap lasts for 7 seconds.<br>(Can also be activated midair)
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Trapping Ranger]] || 15
| [[Trapping Ranger]] || 15
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! Mode !! Explosion (Physical) !! Additional Trap<br>Chance !! Max Hits<br>Per Trap !! Duration !!  MP Cost !! Cooldown
! Level Required !! Explosion (Physical) !! Extra Trap<br>Chance!! Max Hits<br>Per Trap !! Number<br>of Traps !! Duration !!  MP Cost !! Cooldown
|-
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 140% || rowspan=2 | N/A || rowspan=2 | 7 || rowspan=2 | 7 Seconds || rowspan=2 | 30 MP || rowspan=2 | 5 Seconds
|-
|-
| align="left" | 15 || rowspan=2 | 140% || N/A || rowspan=2 | 7 || 1 || rowspan=2 | 7 Seconds || rowspan=2 | 30 MP || rowspan=2 | 5 Seconds
| {{PvP}} || 56%
|-
|-
| align="left" | [Enhanced] || 25% || 1 (2)
| colspan="8" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Level Required !! Explosion (Physical)
|-
|-
| align="left" | 15 || rowspan=2 | 56%
| {{PvE}} || 140% || rowspan=2 | 25% || rowspan=2 | 7 || rowspan=2 | 7 Seconds || rowspan=2 | 30 MP || rowspan=2 | 5 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 56%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Explosive Trap|Gigantic, Evil|110|1}}
|- style="background:{{ColorSel|CharLight|Rena}}"
<br>
! Gigantic Explosive Trap !! Evil Explosive Trap
 
|- style="background:{{ColorSel|CharLight|Rena}}"
== Total Damage ==
! Attribute Effect !! Attribute Effect
{{Damage|true|Rena
|-
|dmg=140
| {{SkillText|Gigantic|110}} || {{SkillText|Evil|1}}
|pvp_dmg=56
|}
|hits=7
|passive1=Hunter's Ability
|passive_define2=1.31, 1.31, Delayed Fire
|combine=1, 2
|display_separated=1
}}
*Damage calculations assume 1 '''Explosive Trap'''.
<br>
 
== Related Skills ==
{{SkillTable|
Huntersability.png; Hunter's Ability;
NWActive1.png; Delayed Fire;
NWTrans4.png; Awakened Will: Night Watcher;
Twilight - Passive 1.png; Trap;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''Explosive Trap''' can deal up to {{formatnum:{{#expr: 140*7}}}}% ({{formatnum:{{#expr: 56*7}}}}% in PvP) Physical Damage per trap.
*This skill is affected by [[Delayed Fire]].
*This skill is affected by [[Delayed Fire]].
**With 5 traps or debuff stacks in play, '''Explosive Trap''' can deal up to 1,606.71% Physical Damage per trap.
**With 5 traps or debuff stacks in play, '''Explosive Trap''' can deal up to 1,606.71% Physical Damage per trap.
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 12/29/2011 || 02/13/2013 || colspan=2 align="left" |
*'''Explosive Trap''' added.
|-
|-
| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012 || - || colspan=2 align="left" |  
{{nerf|Increased cooldown time of each skill level by 1 second.}}
*{{nerf|Increased cooldown time of each skill level by 1 second.}}
|-
|-
| 11/06/2014 || - || colspan=2 align="left" |  
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
{{buff|Trap setup time decreased.}}
*{{buff|Trap setup time decreased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
|-
|-
| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
{{nerf|MP cost increased to 30 MP.}}
*{{nerf|MP cost increased to 30 MP.}}
|-
|-
| 01/21/2016 || - || colspan=2 align="left" |  
| 01/21/2016 || - || colspan=2 align="left" |  
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|-
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
{{nerf|'''Gigantic''' attribute effect decreased.}}
*{{nerf|'''Gigantic''' attribute effect decreased.}}
|-
|-
| 11/16/2016 || - || colspan=2 align="left" |  
| 11/16/2016 || - || colspan=2 align="left" |  
*Fixed bug where it consumed NF when using the skill after Special Actives was missed.
*Fixed bug where it consumed NF when using the skill after Special Actives was missed.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|}
|}
<br>
<br>
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}}
}}
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{{SkillNav - Trapping Ranger}}
{{TRSkills}}
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