Fessel Heilig: Difference between revisions

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__NOTOC__{{Languages|Fessel Heilig}}
__NOTOC__{{Languages|Fessel Heilig}}
<div style="float: right;">{{#ev:youtube|xVwrgOnybs4|300}}</div>
{{#ev:youtube|xVwrgOnybs4|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:LESA4.png]]
| [[File:LESA4.png]]
| {{SkillType|SA|S}} Throw a projected dagger with the sealed chain of the gods [Gleipnir] forward.  
| {{SkillType|SA|S}} Throw a projected dagger with the sealed chain of the gods [Gleipnir] forward. Enemies shackled cannot mana break until release.<br>[Gleipnir] effect does not apply to Boss/Mid Boss.
|-
|-
|
|
|{{SkillText|Projection}}
| {{SkillText|Projection}}
{{SkillText|Fessel Heilig}}
|-
{{SkillText|True|Fessel Heilig}}
|
| {{color|#00ffcc|Gleipnir|b=1}}
*Hit targets are inflicted with [Holy Shackle].
*HP is equal to 10% of the caster's maximum HP (half in PvP).
*Disappears when its HP reaches 0 or when the duration is over.
*Duration: 10 Seconds.
|-
|
| {{color|#00ffcc|Holy Shackle|b=1}}
*All defenses of the target are decreased by 10%.
*When target travels too far away, pull the target back in and activate [Regression Shock]
*When the target is pulled back in, duration is reduced by 7 seconds each time.
|-
|
| {{SkillText|True|Fessel Heilig}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! Class           !! Level Required !! Skill Requirement  
! Class !! Level Required !! Skill Requirement  
|-
|-
| [[Lofty: Executor]] || 30 || {{SkillText|SkillQuest|2}}
| [[Lofty: Executor]] || 30 || {{SkillText|SkillQuest|2}}
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== Skill Information ==
== Skill Information ==
==={{PvE}}===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=3 | Level Required !! rowspan=3 | Seal Release<br>(Physical) !! colspan=4 | Gleipnir !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Summon HP (% of Max HP) !! colspan=2 | [[Status Effects/Holy Shackle|Holy Shackle]] !! rowspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Ain}}"
! Defense Reduction !! Regression Shock (Physical)
|-
|-
| align="left" | 30 || rowspan=2 | 2261% || 10% || rowspan=2 | -10% || rowspan=2 | 717% || 10 Seconds || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
! rowspan=3 | Mode !! rowspan=3 | Seal Release<br>(Physical) !! colspan=4 | {{se|234|Gleipnir}} !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
| align="left" | [Enhanced] || 20% || 15 Seconds
! rowspan=2 | Summon HP !! rowspan=2 | Regression Shock (Physical) !! {{se|130|Penetrate Armor||ed}} !! rowspan=2 | Duration
|}
|-
 
! Defense Decrease
==={{PvP}}===
|-
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
| colspan="8" | '''Normal'''
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! rowspan=3 | Level Required !! rowspan=3 | Seal Release<br>(Physical) !! colspan=2 | Gleipnir
| {{PvE}} || 2261% || 10% of caster's || 717% || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! rowspan=2 | Summon HP (% of Max HP) !! [[Status Effects/Holy Shackle|Holy Shackle]]
| {{PvP}} || 454% || 5% of caster's || 144%
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! Regression Shock (Physical)
| colspan="8" | '''[Enhanced]'''
|-
|-
| align="left" | 30 || rowspan=2 | 454% || 5% || rowspan=2 | 144%
| {{PvE}} || 2261% || 20% of caster's || 717% || rowspan=2 | 10% || rowspan=2 | 15 Seconds || rowspan=2 | 150 MP || rowspan=2 | 12 Seconds
|-
|-
| align="left" | [Enhanced] || 10%
| {{PvP}} || 454% || 10% of caster's || 144%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Ain|Fessel Heilig|Killing Blow (1), Empowered|duration=10|duration_enhanced=15|duration1=130}}
|- style="background:{{ColorSel|CharLight|Ain}}"
! colspan=3 | Killing Blow (1) Fessel Heilig !! Empowered Fessel Heilig
|- style="background:{{ColorSel|CharLight|Ain}}"
! Level Required !! Attribute Effect !! Duration !! Attribute Effect
|-
| 40 || rowspan=2 | {{SkillText|Killing Blow (1)|130}} || 13 Seconds || rowspan=2 | {{SkillText|Empowered|120}}
|-
| [Enhanced] || 19.5 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage
|- style="background:{{ColorSel|CharLight|Ain}}"
|dmg=2261
! rowspan=4 | Mode !! colspan=4 | Regular
|pvp_dmg=454
|- style="background:{{ColorSel|CharLight|Ain}}"
|empowered=true
|prefix=release
}}
 
{{Damage
|dmg=717
|pvp_dmg=144
|empowered=true
|prefix=shock
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|-
! rowspan=3 | Mode !! colspan=4 | Base
|-
! colspan=2 | Normal !! colspan=2 | Empowered
! colspan=2 | Normal !! colspan=2 | Empowered
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! rowspan=2 | Seal Release !! Gleipnir !! rowspan=2 | Seal Release !! Gleipnir
! Seal Release !! Regression Shock!! Seal Release !! Regression Shock
|- style="background:{{ColorSel|CharLight|Ain}}"
! Regression Shock !! Regression Shock
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 2261}}}}% || {{formatnum:{{#expr: 717}}}}% || {{formatnum:{{#expr: 2261*1.2}}}}% || {{formatnum:{{#expr: 717*1.2}}}}%
| {{#var: release_total_damage}}
| {{#var: shock_total_damage}}
| {{#var: release_total_damage_empowered}}
| {{#var: shock_total_damage_empowered}}
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 454}}}}% || {{formatnum:{{#expr: 144}}}}% || {{formatnum:{{#expr: 454*1.2}}}}% || {{formatnum:{{#expr: 144*1.2}}}}%
| {{#var: release_total_damage_pvp}}
| {{#var: shock_total_damage_pvp}}
| {{#var: release_total_damage_empowered_pvp}}
| {{#var: shock_total_damage_empowered_pvp}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:LEP1.png]]
LEP1.png;Continuous Projection;
| align="center"  width="150" | [[Continuous Projection]]
AmTP1.png;Reinforced Projection;
| width="40" | [[File:AmTP1.png]]
RicPassive2.png; The Justiciar;
| align="center"  width="150" | [[Reinforced Projection]]
}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The summon is affected by party buffs.
*'''Holy Shackle''''s '''Regression Shock''' will activate regardless of an enemy being invincible, though they will not take damage upon being teleported this way.
*'''Holy Shackle''''s '''Regression Shock''' will activate regardless of an enemy being invincible, though they will not take damage upon being teleported this way.
*'''Gleipnir''' will fail to deploy the '''Holy Shackle''' at all on immovable targets, simply exploding immediately.
*'''Gleipnir''' will fail to deploy the '''Holy Shackle''' at all on immovable targets, simply exploding immediately.
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*In Europe, Vincire Sanctus is Latin and means "to bind something sacred".
*In Europe, Vincire Sanctus is Latin and means "to bind something sacred".
**However the construction of this name is not correct and should be '''Vinctio Sancta''' which means '''Sacred Binding'''.
**However the construction of this name is not correct and should be '''Vinctio Sancta''' which means '''Sacred Binding'''.
*A miniature incomplete version of the '''Gleipnir''' weapon is also used at the end of [[Ain]]'s basic {{CZ}}{{CZ}}{{CZ}}{{CZ}} combo.
*A miniature incomplete version of the '''Gleipnir''' weapon is also used at the end of [[Ain]]'s basic {{CZ}}{{CZ}}{{CZ}}{{CIO|Z}} combo.
<br>
<br>


== Updates ==
== Gallery ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<gallery>
|- style="background:{{ColorSel|CharLight|Ain}}"
File:HolyShackle.gif|A target suffering from '''Holy Shackle'''.
</gallery>
<br/>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 12/29/2016 || - || colspan=2 align="left" |  
| 12/15/2016 || 12/21/2016 || colspan=2 align="left" |
{{buff|Holy Shackle effect changed to restrain up to maximum 5 targets.}}
*'''Fessel Heilig''' added.
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{buff|Holy Shackle effect changed to restrain up to maximum 5 targets.}}
**Added feature so limit amount decreases faster if there are more targets being restrained by Holy Shackle.
**Added feature so limit amount decreases faster if there are more targets being restrained by Holy Shackle.
{{nerf|Added feature to decrease duration per forced returns.}}
*{{nerf|Added feature to decrease duration per forced returns.}}
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*Fixed Fessel Heilig summoning sacrifices infinitely.
*Fixed Fessel Heilig summoning sacrifices infinitely.
|-
|-
| 02/23/2017 || 03/15/2017 || colspan=2 align="left" |  
| 02/23/2017 || 03/15/2017 || colspan=2 align="left" |  
{{buff|Regression Shock damage increased.}}
*{{buff|Regression Shock damage increased.}}
{{nerf|Unsealing damage decreased.}}
*{{nerf|Unsealing damage decreased.}}
*Fixed screen stopping for a moment when casting.
*Fixed screen stopping for a moment when casting.
|-
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |  
{{buff|Forced return's duration Decrease increased.}}
*{{buff|Forced return's duration Decrease increased.}}
|-
|-
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |  
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |  
{{nerf|Duration decreased.}}
*{{nerf|Duration decreased.}}
{{nerf|Defense Reduction decreased.}}
*{{nerf|Defense Reduction decreased.}}
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
{{nerf|Retract Hitstun removed.}}
*{{nerf|Retract Hitstun removed.}}
{{nerf|Forced Retract Duration decreased.}}
*{{nerf|Forced Retract Duration decreased.}}
{{nerf|Summon HP decreased.}}
*{{nerf|Summon HP decreased.}}
*Trait change from '''Light''' to '''Empowered'''.
*Trait change from '''Light''' to '''Empowered'''.
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Lofty: Executor}}
{{LESkills}}
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