Guard: Difference between revisions

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__NOTOC__{{Languages|Guard}}
__NOTOC__{{Languages|Guard}}
<div style="float: right;">{{#ev:youtube|t1ch99_gbEY|300}}</div>
{{#ev:youtube|KEBh6SaoY7Y|400|right}}
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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| [[Image:SI_GUARD.png]]
| [[File:SI_GUARD.png]]
| {{SkillType|A}} Increases the damage reduction effect of all Heavy Stance behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. (Super Armor status)
| {{SkillType|A}} Increases the damage reduction effect of all [[Freiturnier#Heavy Stance|Heavy Stance]] behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ({{se||Super Armor}} status)
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<br>
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{{clearfix}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Iron Paladin]] || 50
| [[Iron Paladin]] || 50
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! rowspan=2 | Cast Impact (Physical) !! rowspan=2 | Received Damage Decrease !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Cast Impact<br>(Magical) !! rowspan=2 | Damage Reduction !! rowspan=2 | Ammo Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Initial !! Additional
! Initial !! Additional
|-
|-
| align="left" | 50 || rowspan=2 | 106% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 5 MP || 4 MP per second || rowspan=2 | 8 Seconds
| colspan="7" | '''Normal'''
|-
|-
| align="left" | [Enhanced] || 2 MP per second
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds
|}
|-
 
| {{PvP}} || 49%
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| colspan="7" | '''[Enhanced]'''
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Cast Impact (Magical)
|-
|-
| align="left" | 50 || rowspan=2 | 33%
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 25 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 49%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Guard|Persistent, Evil|20|10}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! Persistent Guard !! Evil Guard
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Related Skills ==
! Attribute Effect !! Attribute Effect
{{SkillTable|
|-
SI GUARDMASTERY.png; Veteran Technique;
| {{SkillText|Persistent|20}} || {{SkillText|Evil|10}}
}}
|}
<br>
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== Tips and Details ==
== Tips and Details ==
*This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break.
**When attacked from the front while in Guard stance, you can press {{CZ}} or {{CX}} to launch a [[Freiturnier#Heavy Stance|'''Heavy Stance''']] counter attack. This maintains the chance to not knock down from [[Veteran Technique]].
*This skill can be used when being hit. When doing so, it will not perform the casting attack, instead immediately entering guard stance.
**The ability to perform a counter attack is completely disabled if the skill is activated in this way.
*Normal MP regeneration while attacking on [[Guard]] is disabled.
*Normal MP regeneration while attacking on [[Guard]] is disabled.
*If you are hit while guarding, you will receive MP and Knockdown as normal.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
*Holding the skill key will allow you to continuously guard, as long as you have enough MP.
**However, you cannot block attacks from behind.
*If the KD counter reached its limit while you are guarding, you will not be knocked down.
***You can press {{CZ}} or {{CX}} to launch an attack after you receive damage and enter [[Freiturnier#Heavy Stance|'''Heavy Stance''']].
*While guarding, you are immune to {{se||Faint}} and {{se||Flattened}}.
*If you are hit while guarding, you will receive MP and [[Knockdown|knockdown]] as normal.
**You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding.
**If the KD counter reached its limit while you are guarding, you will not be knocked down.
*Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*During Guard, Chung is immune to Normal Stun and Flattening.
*This skill can be used to delay the animations of certain skills.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
**For example, [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*This skill can be used to delay the animations of certain skills. [[6-1|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*As long as you are near a wall, you can guard against any move that doesn't attack from behind.
*As long as you are near a wall, you can guard against any move that don't attack from behind.
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<br>


== Updates ==
== Old Version ==
*03/29/2012 KR
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
**Removed initial MP cost.
|-
***MP is slowly drained while guarding.
! width="300px" | Video
*11/07/2013 KR
! Description
** SP requirement changed (Unlock 3 SP, Leveling 2 SP).
|-
*05/15/2014 KR
|{{#ev:youtube|-DrNOTK3iPI|300}}
**Changes so it starts with Cannonball fire.  
|Between its initial release and the 05/15/2014 KR Patch, this skill did not have a casting attack.
***Cooldown time changed to 6 seconds. MP cost increased by 5
|}
*07/17/2014 KR
<br>
**Noted: Error where it countered without going into hit confirm animation fixed.
 
*02/05/2015 KR
==Updates==
**Heavy Stance Damage Reduction decreased.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
*08/20/2015 KR
|-
**Moved from [[Fury Guardian]] to [[Iron Paladin]].
! colspan=2 | Date !! colspan=2 | Changes
*04/21/2016 (KR) / 05/18/2016 (NA)
|-
**'''Persistent''' effect decreased.
! KR !! NA !! PvE !! PvP
**'''Evil''' effect decreased.
|-
*01/25/2017 (KR)
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
**Damage increased.
*'''Guard''' added.
*04/27/2017 KR
|-
**Damage Reduction decreased.
| 03/29/2012 || - || colspan=2 align="left" |
**PvE damage increased.
*{{buff|Removed initial MP cost.}}
**PvP damage decreased.
*{{nerf|MP is slowly drained while guarding.}}
*09/14/2017 KR
|-
**Motion error when attacked by [[Demonio]]'s bound attack fixed.
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*12/06/2017 NA
*SP requirement changed (Unlock 3 SP, Leveling 2 SP).
**Ability to use when hit removed.
|-
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |
*{{buff|Changes so it starts with Cannonball fire.}}
*{{nerf|Cooldown time changed to 6 seconds.}}
*{{nerf|MP cost increased by 5.}}
|-
| 07/17/2014 || - || colspan=2 align="left" |
*Error where it countered without going into hit confirm animation fixed.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Heavy Stance Damage Reduction decreased.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*Moved from [[Fury Guardian]] to [[Iron Paladin]].
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|'''Persistent''' effect decreased.}}
*{{nerf|'''Evil''' effect decreased.}}
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" |
*{{nerf|Damage Reduction decreased.}}
|-
| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 09/14/2017 || - || colspan=2 align="left" |
*Motion error when attacked by [[Demonio]]'s bound attack fixed.
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |
*{{nerf|Initial MP Usage increased.}}
|}
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|KR=???    |KRName=Guard
|KR=가드 |KRName=Guard
|FR=Défense |FRName=Defense
|FR=Défense |FRName=Defense
|UK=Defence
|UK=Defence
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}}
}}
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{{SkillNav - Iron Paladin}}
{{IPSkills}}
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