Harsh Chaser: Difference between revisions

552 bytes removed ,  8 December 2011
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(Created page with "__NOTOC__ {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" |- | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill...")
 
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill13i.png]]<br />
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:HarshChaser.png]]<br />
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Elsword throws his summoned sword at his enemies. If it hits, the enemy will be pull towards himself
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Elsword throws his summoned sword at his enemies. If it hits, the enemy will be pull towards himself
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| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Punch'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Explosion'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
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| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="1" | 60% Physical Damage
| style="border-style: solid; border-width: 1px;" rowspan="1" | ???% Physical Damage
| rowspan="1" style="border-style: solid; border-width: 1px; text-align: center;"|36% Magical Damage
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>???</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>9</center>
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>???MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>30MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>??? Seconds</center>
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>6 Seconds</center>
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| style="border-style: solid; border-width: 1px;" | 2
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | 70% Physical Damage
| rowspan="1" | ???% Physical Damage
| style="border-style: solid; border-width: 1px;" | <center>42% Magical Damage</center>
|-
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| style="border-style: solid; border-width: 1px;" | 3
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | 80% Physical Damage
| rowspan="1" | ???% Physical Damage
| style="border-style: solid; border-width: 1px;" | <center>48% Magical Damage</center>
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|-
| style="border-style: solid; border-width: 1px;" | 4
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | 90% Physical Damage
| rowspan="1" | ???% Physical Damage
| style="border-style: solid; border-width: 1px;" | <center>54% Magical Damage</center>
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|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | 100% Physical Damage
| rowspan="1" | ???% Physical Damage
| style="border-style: solid; border-width: 1px;" | <center>60% Magical Damage</center>
|}
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