Laser Rifle/ModA: Difference between revisions

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m (Text replacement - "HeavyBarrel7.png" to "HeavyBarrelSkill6.png")
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|-
|-
| {{Force|HeavyBarrelSkill6.png}}
| {{Force|HeavyBarrelSkill6.png}}
| {{SkillType|SA|S|M}} Fire a laser forward. A narrow laser will fire a long range beam and attacks multiple enemies in front.<br>When firing the laser, hold the skill key to charge.<br>
| {{SkillType|SA|S|M}} Fire a laser forward. A narrow laser will fire a long range beam and attacks multiple enemies in front.<br>When firing the laser, hold the skill key to charge.<br>Stage 1 charge will increase the attack power and range.<br>Stage 2 charge will increase the attack power even further but reduce the range.<br>Grants {{se|045|Super Armor}} effect and immunity against disabling effects while charging.
Stage 1 charge will increase the attack power and range.<br>
Stage 2 charge will increase the attack power even further but reduce the range.<br>
Grants {{se|045|Super Armor}} effect and immunity against disabling effects while charging.
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|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=3 | Mode !! colspan=3 | Damage (Physical) !! colspan=4 | Charge !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=3 | Damage (Physical) !! colspan=5 | Charge !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
! rowspan=2 | Laser !! rowspan=2 | Stage 1 !! rowspan=2 | Stage 2 !! colspan=2 | Range !! colspan=2 | Max Charge Time
! rowspan=2 | Laser !! rowspan=2 | Stage 1 !! rowspan=2 | Stage 2 !! colspan=2 | Range !! colspan=2 | Max Charge Time !! rowspan=2 | Max Hold Duration
|-
|-
! Stage 1 !! Stage 2 !! Stage 1 !! Stage 2
! Stage 1 !! Stage 2 !! Stage 1 !! Stage 2
|-
|-
| {{PvE}} || 2531% || 3037% || 3797% || rowspan=2 | +30% || rowspan=2 | -60% || rowspan=2 | 0.4 Seconds || rowspan=2 | 0.8 Seconds || rowspan=2 | 180 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 2531% || 3037% || 3797% || rowspan=2 | +30% || rowspan=2 | -60% || rowspan=2 | 0.4 Seconds || rowspan=2 | 0.8 Seconds || rowspan=2 | 7 Seconds (Est.) || rowspan=2 | 180 MP || rowspan=2 | 14 Seconds
|-
|-
| {{PvP}} || 817% || 980% || 1226%
| {{PvP}} || 817% || 980% || 1226%
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|empowered=true
|empowered=true
|passive1=ECP System
|passive1=ECP System
|append=1, Over Strike
|prefix=stage0
|prefix=stage0
}}
}}
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|empowered=true
|empowered=true
|passive1=ECP System
|passive1=ECP System
|append=1, Over Strike
|prefix=stage1
|prefix=stage1
}}
}}
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|empowered=true
|empowered=true
|passive1=ECP System
|passive1=ECP System
|append=1, Over Strike
|prefix=stage2
|prefix=stage2
}}
}}
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| {{#var: stage2_total_damage_empowered_passive1_pvp}}
| {{#var: stage2_total_damage_empowered_passive1_pvp}}
|}
|}
<br>


=== Miscellaneous ===
=== Miscellaneous ===
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==Tips and Details==
==Tips and Details==
*Only the firing animation is affected by Action Speed.
*Only the firing animation is affected by Action Speed.
<br>


==Updates==
==Updates==
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