Mecha Drop: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*While each individual cluster can deal up to 7 hits, enemies hit by more than one cluster at a time will always take a maximum of 10 hits regardless of size.
*While each individual cluster can deal up to 7 hits, enemies hit by more than one cluster at a time will always take a maximum of 10 hits regardless of size.
**While simultaneous clusters cannot hit more than 10 times, an enemy travelling between clusters (such as [[6-3|Glitter Vanguard]]) can end up being hit by newer clusters as it travels outside a previous one's range, thus exceeding the 10 hit limit, though there are very few enemies capable of doing this.
**While simultaneous clusters cannot hit more than 10 times, an enemy travelling between clusters (such as [[Palace Entrance|Glitter Vanguard]]) can end up being hit by newer clusters as it travels outside a previous one's range, thus exceeding the 10 hit limit, though there are very few enemies capable of doing this.
*'''Mecha Drop''' will follow the curves of a map, but it may find itself traveling off the map quite often due to the large gap between each cluster's spawn point, even on very weak curves.
*'''Mecha Drop''' will follow the curves of a map, but it may find itself traveling off the map quite often due to the large gap between each cluster's spawn point, even on very weak curves.
*The missiles tend to explode on the first platform they come in contact with, which means targets below platforms tend to survive the skill even if they are on ground level with [[Rose]].
*The missiles tend to explode on the first platform they come in contact with, which means targets below platforms tend to survive the skill even if they are on ground level with [[Rose]].
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