Mobile Shelling: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*One red cannonball is loaded for every Siege Shelling shots fired; no target is required.
*Red missiles are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate.  
*Red missiles are stronger, have longer range, and bigger explosions, but have a significantly lower firing rate.  
*The missiles pierce twice and explode after traveling a set distance or hitting a third target.  
*The missiles pierce twice and explode after traveling a set distance or hitting a third target.  
**An explosion will result from each hit, allowing the skill to hit each target up to 3 times.
**An explosion will result from each hit, allowing the skill to hit each target up to 3 times.
*The upward and downward angle used to be 15°. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed. Relative to Siege Shelling, all three of its angles are lower.
*The upward and downward angle used to be 15°. The current angles are estimates since they are not listed in game. It is unknown if the depth angle has changed. Relative to Siege Shelling, all three of its angles are lower.
*One red cannonball is loaded for every Siege Shelling shots fired; no target is required.
*[[Modified Warhead|Modified Warhead]] applies to this skill.
*[[Modified Warhead|Modified Warhead]] applies to this skill.
*Whenever Chung switches to '''Mobile Shelling''', the camera will zoom out for the player to see foes further ahead.
*Whenever Chung switches to '''Mobile Shelling''', the camera will zoom out for the player to see foes further ahead.
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