Mobile Shelling: Difference between revisions

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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
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*The missiles pierce twice and explode after traveling a set distance or hitting a third target.  
*The missiles pierce twice and explode after traveling a set distance or hitting a third target.  
**An explosion will result from each hit, allowing the skill to hit each target up to 3 times.
**An explosion will result from each hit, allowing the skill to hit each target up to 3 times.
*[[Modified Warhead]] applies to this skill.
*Whenever Chung switches to '''Mobile Shelling''', the camera will zoom out for the player to see foes further ahead.
*Whenever Chung switches to '''Mobile Shelling''', the camera will zoom out for the player to see foes further ahead.
*Pressing down switches Chung back to Siege Shelling stance.
*Pressing down switches Chung back to Siege Shelling stance.
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*When Chung is in '''Mobile Shelling''' stance, a blue aura cloaks his cannon.
*When Chung is in '''Mobile Shelling''' stance, a blue aura cloaks his cannon.
*Due to its low firing rate, players can easily get out of your combo when using this skill.
*Due to its low firing rate, players can easily get out of your combo when using this skill.
**This weakness can be covered up by noting Siege Shelling, which also affects '''Mobile Shelling''''s firing rate, making it harder to escape.
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|FR=Position de tir mobile |FRName=Mobile Firing Stance
|FR=Position de tir mobile |FRName=Mobile Firing Stance
|UK=Mobile Firing Stance
|UK=Mobile Firing Stance
|JP=移動砲撃 |JPName=Mobile Shelling
|CN=步兵模式 |CNName=Infantry Mode
}}
}}
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{{TTSkills}}
{{TTSkills}}
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