Mobile Shelling: Difference between revisions
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**If he runs out of red cannonballs, he will automatically switch back. | **If he runs out of red cannonballs, he will automatically switch back. | ||
**Switching between Mobile and Siege Shelling will '''not''' reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes. | **Switching between Mobile and Siege Shelling will '''not''' reset the fired cannonball count of Siege Shelling. The seventh shot of Siege Shelling (no matter when fired) will always launch foes. | ||
**It is possible to bypass [[Siege Shelling]] and [[Mobile Shelling]]'s standby MP cost by continually switching between the two. | |||
*Activating [[Freiturnier#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs. | *Activating [[Freiturnier#Berserk_Mode|Berserk Mode]] will '''not''' give Chung infinite red cannonballs. | ||
*It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon. | *It is possible to cancel switching to '''Mobile Shelling''' stance by running just as Chung turns his cannon. |