Nisha is Pocket: Difference between revisions
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| {{SkillText|Light|80}} || 160 MP || {{SkillText|Critical|120}} || 240 MP | | {{SkillText|Light|80}} || 160 MP || {{SkillText|Critical|120}} || 240 MP | ||
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<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Laby}}" | |||
! rowspan=2 | Mode !! colspan=2 | Regular | |||
|- style="background:{{ColorSel|CharLight|Laby}}" | |||
! One Side !! Max | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: (1191*9)}}}}% || {{formatnum:{{#expr: (1191*18)}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: (246*9)}}}}% || {{formatnum:{{#expr: (246*18)}}}}% | |||
|} | |} | ||
<br> | <br> | ||
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*The objects spawned by this skill will fly off in set locations, 9 towards each side. However, because they spawn close to Laby, it is possible to have all 18 objects hit on even small targets that are directly above you. | *The objects spawned by this skill will fly off in set locations, 9 towards each side. However, because they spawn close to Laby, it is possible to have all 18 objects hit on even small targets that are directly above you. | ||
**Much like [[Splashy Splashy]], the hitbox of the objects appears rather late and will likely pass through enemies directly next to you, so some distance is advised when unable to be below the target. | **Much like [[Splashy Splashy]], the hitbox of the objects appears rather late and will likely pass through enemies directly next to you, so some distance is advised when unable to be below the target. | ||
*Since the debuff is applied on the first hit, the skill itself will get the full benefit from the damage increase on enemies that can be debuffed. | *Since the debuff is applied on the first hit, the skill itself will get the full benefit from the damage increase on enemies that can be debuffed. | ||
*Each of the objects spawned by this skill has its own individual hitbox, so the larger objects will have an easier time hitting enemies. | *Each of the objects spawned by this skill has its own individual hitbox, so the larger objects will have an easier time hitting enemies. |