Obliteration: Difference between revisions

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| [[File:MutantReaperPassive3.png]]
| [[File:MutantReaperPassive3.png]]
| {{SkillType|P}} Wherever he goes, only the remains of revenge is left behind.<br>
| {{SkillType|P}} Wherever he goes, only the remains of revenge is left behind.<br>
When the target with Valasia seed is killed, Ruined Soul Trace will form. When the target is a Mid Boss, or a Boss, Dense Ruined Soul Trace will form.<br>When an ally absorbs the Ruined Soul Trace reduce Cooldown of 1 skill that's still on Cooldown and increase all Speed. (Prioritize Special Actives/Exclude Hyperactives)<br>When an ally absorbs Dense Ruined Soul Trace, also recover HP and increase MP Recovery when Attacking/Attacked.
When the target with Valasia seed is killed, Ruined Soul Trace will form. When the target is a Mid Boss, or a Boss, Dense Ruined Soul Trace will form.<br>When an ally absorbs the Ruined Soul Trace reduce cooldown of 1 skill that's still on Cooldown and increase all Speed. (Prioritize Special Actives/Exclude Hyperactives)<br>When an ally absorbs Dense Ruined Soul Trace, also recover HP and increase MP Recovery when Attacking/Attacked.
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|}
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<br>
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! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=5 | Ruined Soul Trace !! colspan=5 | Dense Ruined Soul Trace
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=5 | Ruined Soul Trace !! colspan=5 | Dense Ruined Soul Trace
|-
|-
! rowspan=2 | Chance !! rowspan=2 | Random Skill Cooldown Reduction !! colspan=2 | {{se|750|Obliteration||sapb}} !! rowspan=2 | Trace Duration !! rowspan=2 | Chance !! rowspan=2 | HP Recovery !! colspan=2 | {{se|751|Obliteration||sapb}} !! rowspan=2 | Trace Duration
! rowspan=2 | Chance !! rowspan=2 | Random Skill Cooldown Decrease !! colspan=2 | {{se|750|Obliteration||sapb}} !! rowspan=2 | Trace Duration !! rowspan=2 | Chance !! rowspan=2 | HP Recovery !! colspan=2 | {{se|751|Obliteration||sapb}} !! rowspan=2 | Trace Duration
|-
|-
! All Speed Increase !! Duration !! MP Recovery when Attacked/Attacking Increase !! Duration
! All Speed Increase {{stat|a}} !! Duration !! MP Recovery when Attacked/Attacking Increase !! Duration
|-
|-
| colspan="12" | {{PvE}}
| colspan="12" | {{PvE}}
|-
|-
| align="left" | 1 || 60 || rowspan=4 | 30% || rowspan=4 | -7 Seconds || 7% || rowspan=4 | 20 Seconds || rowspan=4 | 10 Seconds || rowspan=4 | 100% || rowspan=4 | 10% || x1.2 || rowspan=4 | 20 Seconds || rowspan=4 | 10 Seconds
| align="left" | 1 || 60 || rowspan=4 | 30% || rowspan=4 | 5 Seconds || 7% || rowspan=4 | 20 Seconds || rowspan=4 | 10 Seconds || rowspan=4 | 100% || rowspan=4 | 10% || x1.2 || rowspan=4 | 20 Seconds || rowspan=4 | 10 Seconds
|-
|-
| align="left" | 2 || 67 || 8% || x1.3
| align="left" | 2 || 67 || 8% || x1.3
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| colspan="12" | {{PvP}}
| colspan="12" | {{PvP}}
|-
|-
| align="left" | 1 || 60 || rowspan=4 | 30% || rowspan=4 | -5 Seconds || 3.5% || rowspan=4 | 20 Seconds || rowspan=4 | 10 Seconds || rowspan=4 | 100% || rowspan=4 | 10% || x1.1 || rowspan=4 | 20 Seconds || rowspan=4 | 10 Seconds
| align="left" | 1 || 60 || rowspan=4 | 30% || rowspan=4 | 5 Seconds || 3.5% || rowspan=4 | 20 Seconds || rowspan=4 | 10 Seconds || rowspan=4 | 100% || rowspan=4 | 10% || x1.1 || rowspan=4 | 20 Seconds || rowspan=4 | 10 Seconds
|-
|-
| align="left" | 2 || 67 || 4% || x1.15
| align="left" | 2 || 67 || 4% || x1.15
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|}
|}
*Absorbing a '''Dense Ruined Soul Trace''' provides all the effects of '''Ruined Soul Trace''' as well.
*Absorbing a '''Dense Ruined Soul Trace''' provides all the effects of '''Ruined Soul Trace''' as well.
<br>
==Related Skills==
{{SkillTable|
VenomTakerPassive1.png; Valasia;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Since the passive will choose one skill on cooldown at random, it can allow you to clear rooms in succession with a skill such as [[Sprout]], provided it kills and the enemies spawn at least 4~5 Soul Traces, not counting other sources of cooldown reduction. However, as only one player can pick them up, this is unreliable during party play.
*Since the passive will choose one skill on cooldown at random, it can allow you to clear rooms in succession with a skill such as [[Sprout]], provided it kills and the enemies spawn at least 4~5 Soul Traces, not counting other sources of cooldown reduction. However, as only one player can pick them up, this is unreliable during party play.
*'''All Speed Increase''' is additive.
*In PvP, players are counted as normal enemies so the '''Dense Ruined Soul Trace''' will not spawn there.
*In PvP, players are counted as normal enemies so the '''Dense Ruined Soul Trace''' will not spawn there.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
|-
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
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| 07/21/2022 || 08/17/2022 || align="left" |  
| 07/21/2022 || 08/17/2022 || align="left" |  
*{{buff|'''Random Skill Cooldown Reduction''' effect increased.}}
*{{buff|'''Random Skill Cooldown Reduction''' effect increased.}}
| align="left" |
* None
|-
| 01/04/2024 || 01/31/2024 || align="left" |
*{{nerf|'''Random Skill Cooldown Decrease''' decreased.}}
| align="left" |  
| align="left" |  
* None
* None
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