Over Taker: Difference between revisions
→Additional Combos
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| '''Nasod Punch Combo''' | | '''Nasod Punch Combo''' | ||
After doing the standard XX combo, follow up by doing punches up to five times. Hitting the X key less than 5 five times will result in in the combo being cut short, and the final punch being delivered sooner. | After doing the standard XX combo, follow up by doing punches up to five times. Hitting the X key less than 5 five times will result in in the combo being cut short, and the final punch being delivered sooner. | ||
*''Post KR 5/29 patch:'' | *''Post KR 5/29/2014 patch:'' | ||
**New animation, changed to multi hit command. | **New animation, changed to multi hit command. | ||
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| '''Nasod Spikes''' | | '''Nasod Spikes''' | ||
Summons three metal spikes from the ground, launching the enemy into the air. | Summons three metal spikes from the ground, launching the enemy into the air. | ||
*''Post KR 5/29 patch:'' | *''Post KR 5/29/2014 patch:'' | ||
**Number of spikes increased to 3. | **Number of spikes increased to 3. | ||
**Spikes can be summoned at anytime in the ''Nasod Punch Combo''. | **Spikes can be summoned at anytime in the ''Nasod Punch Combo''. | ||
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| '''Meteor Punch''' | | '''Meteor Punch''' | ||
While in the air; dives down to slams the enemy into the ground and pushes them back with several Nasod spikes. Second hit stuns long enough to combo. | While in the air; dives down to slams the enemy into the ground and pushes them back with several Nasod spikes. Second hit stuns long enough to combo. | ||
*''Post KR 5/29 patch:'' | *''Post KR 5/29/2014 patch:'' | ||
**Shockwave when landing the second X. Last X summons 5 Nasod spikes. No longer launches. | **Shockwave when landing the second X. Last X summons 5 Nasod spikes. No longer launches. | ||
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