Over Taker: Difference between revisions

m (Text replacement - "=== Specialty ===" to "{{#Widget:AdsenseR}} === Specialty ===")
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| '''Nasod Punch Combo'''
| '''Nasod Punch Combo'''
After doing the standard XX combo, follow up by doing punches up to five times. Hitting the X key less than 5 five times will result in in the combo being cut short, and the final punch being delivered sooner.
After doing the standard XX combo, follow up by doing punches up to five times. Hitting the X key less than 5 five times will result in in the combo being cut short, and the final punch being delivered sooner.
*''Post KR 5/29 patch:''
*''Post KR 5/29/2014 patch:''
**New animation, changed to multi hit command.  
**New animation, changed to multi hit command.  
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| '''Nasod Spikes'''
| '''Nasod Spikes'''
Summons three metal spikes from the ground, launching the enemy into the air.
Summons three metal spikes from the ground, launching the enemy into the air.
*''Post KR 5/29 patch:''
*''Post KR 5/29/2014 patch:''
**Number of spikes increased to 3.
**Number of spikes increased to 3.
**Spikes can be summoned at anytime in the ''Nasod Punch Combo''.
**Spikes can be summoned at anytime in the ''Nasod Punch Combo''.
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| '''Meteor Punch'''
| '''Meteor Punch'''
While in the air; dives down to slams the enemy into the ground and pushes them back with several Nasod spikes. Second hit stuns long enough to combo.
While in the air; dives down to slams the enemy into the ground and pushes them back with several Nasod spikes. Second hit stuns long enough to combo.
*''Post KR 5/29 patch:''
*''Post KR 5/29/2014 patch:''
**Shockwave when landing the second X. Last X summons 5 Nasod spikes. No longer launches.
**Shockwave when landing the second X. Last X summons 5 Nasod spikes. No longer launches.
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