Over Taker: Difference between revisions

251 bytes added ,  6 February 2016
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! width="25%" |Damage <br>'''''NOTE''''': Nasod Arm Damage is calculated before [[Burning Nasod Hand]].
! width="25%" |Damage <br>'''''NOTE''''': Nasod Arm Damage is calculated before [[Burning Nasod Hand]].
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|-
| [[Image:OTCombo1.png]]  
| [[Image:OTCombo1.png]]
| '''Nasod Punch Combo'''
| '''Nasod Punch Combo'''
After doing the standard XX combo, follow up by doing punches up to five times. Hitting the X key less than 5 five times will result in in the combo being cut short, and the final punch being delivered sooner.
After doing the standard XX combo, follow up by doing punches up to five times. Hitting the X key less than 5 five times will result in in the combo being cut short, and the final punch being delivered sooner.
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**New animation, changed to multi hit command.  
**New animation, changed to multi hit command.  
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|
{{CX}} 200% Phy. Damage <br>
{{CX}} 285% Phy. Damage <br>
{{CX}} 200% Phy. Damage <br>
{{CX}} 323% Phy. Damage <br>
{{CRX}} 100% Phy. Damage <br>
----
'''EITHER'''<br>
{{CRX}}<br>
{{CX}} 200 Phy. Damage<br>
(End) 292% Phy. Damage + 529% Phy. Damage<br>
'''OR'''<br>
'''OR'''<br>
{{CConX}} 100% Phy. Damage x3<br>
(Continue) 292% Phy. Damage + 323% Phy. Damage<br>
{{CX}} 200% Phy. Damage
----
{{CX}}<br>
(End) 360% Phy. Damage + 529% Phy. Damage<br>
'''OR'''<br>
(Continue) 360% Phy. Damage + 397% Phy. Damage<br>
----
{{CX}} 582% Phy. Damage
|-
|-
| [[Image:OTCombo2.png]]
| [[Image:OTCombo2.png]]
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***Oddly, if spikes are summoned before the ''Nasod Punch Combo'' they will cost 4MP. (After or during 'Nasod Punch Combo'', spikes will not cost MP)
***Oddly, if spikes are summoned before the ''Nasod Punch Combo'' they will cost 4MP. (After or during 'Nasod Punch Combo'', spikes will not cost MP)
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{{CX}} 200% Phy. Damage <br>
{{CX}} 285% Phy. Damage <br>
{{CX}} 200% Phy. Damage <br>
{{CX}} 323% Phy. Damage <br>
{{CDX}} 100% Phy. Damage <br>
{{CDX}} 244% Phy. Damage x3<br>
|-
|-
| [[Image:OTCombo3.png]]  
| [[Image:OTCombo3.png]]  
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|
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{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} 100% Phy. Damage <br>
{{CZ}} 185% Phy. Damage <br>
{{CX}} 175% Mag. Damage<br>
{{CX}} 346% Phy. Damage + 315% Phy. Damage<br>
{{CX}} 66% Phy. Damage x5
{{CX}} 213% Phy. Damage x3
|-
|-
| align="center" | {{CDR}}{{CZ}}{{CX}}
| align="center" | {{CDR}}{{CZ}}{{CX}}
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|
|
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} ???% Phy. Damage <br>
{{CZ}} 180% Phy. Damage <br>
{{CX}} ???% ???. Damage  
{{CX}} 350% Phy. Damage  
|}
|}
*All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.
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