PvP: Difference between revisions

388 bytes removed ,  23 July 2019
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*''Number of Players:'' After creating the room, you may click on character slots to open or close them. In Team/Team Death Match, only an even number of player slots can be opened/closed. <br>
*''Number of Players:'' After creating the room, you may click on character slots to open or close them. In Team/Team Death Match, only an even number of player slots can be opened/closed. <br>
*''Private Room Option:'' Normally, your room is completely open to anyone who decides to join. By checking the mark next to the lock icon, your room will become private, and users will be required to enter a password before they can join. The password can be any length from 1 to 12 characters, so long as it is only letters and numbers. This can also be changed from inside the room by clicking on the lock next to the room title. <br>
*''Private Room Option:'' Normally, your room is completely open to anyone who decides to join. By checking the mark next to the lock icon, your room will become private, and users will be required to enter a password before they can join. The password can be any length from 1 to 12 characters, so long as it is only letters and numbers. This can also be changed from inside the room by clicking on the lock next to the room title. <br>
*''Spectator Mode:'' Enables players to spectate the match without directly participating in the match. This option is unchecked by default, and can be enabled by clicking the checkbox on the room creation window. Rooms with spectator mood enable will have an eye icon on them, which you can click on in order to start spectating.<3>
*''Spectator Mode:'' Enables players to spectate the match without directly participating in the match. This option is unchecked by default, and can be enabled by clicking the checkbox on the room creation window. Rooms with spectator mode enabled will have an eye icon on them, which you can click on in order to start spectating.<br>
*''Map Select:'' The Room Leader can click this button after creating the room to choose which map the fight will take place on. If a map is not selected, the map will be chosen randomly once the match begins.
*''Map Select:'' The Room Leader can click this button after creating the room to choose which map the fight will take place on. If a map is not selected, the map will be chosen randomly once the match begins.


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*'''Aim for "End-game" gear:''' Most of the higher ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. The first easy-to-get endgame gear are the Secret Dungeon sets. Harder-to-get but more powerful ones include Henir Time & Space Set, Heroic Dungeon sets or the Boss Raid weapon. Until you acquire these equips, the PvP gear you get through the story can be a nice alternative, as they are easy to socket and attribute.<br><br>
*'''Aim for "End-game" gear:''' Most of the higher ranked players sport one of the so-called end-game gear sets, and you should aim to do the same. Which set you should use is dependent on your character and your own play style. The first easy-to-get endgame gear are the Secret Dungeon sets. Harder-to-get but more powerful ones include Henir Time & Space Set, Heroic Dungeon sets or the Boss Raid weapon. Until you acquire these equips, the PvP gear you get through the story can be a nice alternative, as they are easy to socket and attribute.<br><br>
*'''Don't do 3v3 for your qualifying matches:''' 3v3 can be a fun, fast-paced battle mode as you advance in your Arena career, but don't try to dive right into it. A large element of 3v3 is luck, so you should stick to the more reliable and predictable 1v1 until you feel confident enough to attempt 3v3. You should also avoid 3v3 if you dislike battling against spammers.<br><br>


*'''Know your attributes:''' Attributing your weapon and armor can mean the difference between life and death. Certain characters and classes can utilize elements better than others, refer to the [[Attributing Equipment]] guide to see what some options are for your setup. Furthermore, remember to add resists smartly. All elements can be deadly if used correctly, so learn which ones you're most vulnerable to and attribute your armor to resist them.<br><br>
*'''Know your attributes:''' Attributing your weapon and armor can mean the difference between life and death. Certain characters and classes can utilize elements better than others, refer to the [[Attributing Equipment]] guide to see what some options are for your setup. Furthermore, remember to add resists smartly. All elements can be deadly if used correctly, so learn which ones you're most vulnerable to and attribute your armor to resist them.<br><br>
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*'''Hit And Run:''' Although this may seem like a noob tactic, but this may come in handy when you're about to die in a match. It also might provoke your opponent to try a high-mp attack and they end up losing it all if you evade.<br><br>
*'''Hit And Run:''' Although this may seem like a noob tactic, but this may come in handy when you're about to die in a match. It also might provoke your opponent to try a high-mp attack and they end up losing it all if you evade.<br><br>


*'''Awaken when necessary:''' The delay from awakening as well as the damage increase can easily turn the tide in a match, allowing you to escape combos, catch opponents in combos, and power up your attacks. Don't be afraid to use it when your back is against the wall.<br><br>
*'''Awaken when necessary:''' The delay from awakening as well as the damage increase can easily turn the tide in a match, allowing you to escape combos, catch opponents in combos, and power up your attacks. Don't be afraid to use it when your back is against the wall.


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