Sharp Fall: Difference between revisions

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__NOTOC__{{Languages|Sharp Fall}}
{{ForceSkillTabs
|Character=Rena
}}
{{#ev:youtube|c1OYgtZOnco|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SHOCK_HO.png]]<br>  
| [[File:WindSneakerSkill4.png]]
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Physical]''' Plummet towards and stomp the ground, emitting a shockwave as you make contact which stuns enemies within range.  
| {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is {{se||Faint|stunned}} for 2 seconds.<br>Damage of shockwave increased and duration of {{se||Faint|stun}} increased by 1 second while [[Awakening Mode|awakened]].<br>(Can only be activated midair)
|-
|
| {{SkillText|Nature|2}}
|-
|
| {{SkillText|True|SharpFall}}
|}
|}
<br>


<br>  
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Class !! Level Required !! Skill Requirement
|-
| [[Wind Sneaker]]  || 45 || {{SkillText|SkillQuest|3}}
|}
<br>


== Prerequisites  ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During [[Awakening Mode]]) !! colspan=2 | {{se||Faint}} Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Fall !! Shock Wave !! Normal !! Awakening
|-
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 650% || 2559% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|-
| {{PvP}} || 230% || 905%
|-
| colspan="8" | '''[Enhanced]'''
|-
| {{PvE}} || 650% || 2559% → 4514% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|-
| {{PvP}} || 230% || 905% → 1597%
|}
<br>


{{PreStart}}
== [[Skill Traits]] ==
{{PreRow|Class=Combat Ranger|Master=5|SP=60|Skill=N/A|Req=N/A}}
{{Traits|Rena|Sharp Fall|Empowered, Light|mp=200}}
{{PreEnd}}
<br>


<br>  
== Total Damage ==
{{Damage|true|Rena
|dmg=650, 2559
|pvp_dmg=230, 905
|dmg_max=i, 4514
|pvp_dmg_max=i, 1597
|awk_dmg=i, i*1.35
|pvp_awk_dmg=i, i*1.35
|awk_dmg_max=i, i*1.35
|pvp_awk_dmg_max=i, i*1.35
|empowered=true
}}
<br>


== Skill Information  ==
== Tips and Details ==
*The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of '''Rena''''s standard double jump, and thus attainable in every situation.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of '''Rena''') and stays for approximately half of a second after impact.
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''
*'''Sharp Fall''' added.
| style="border-style: solid; border-width: 1px;" | '''Damage'''
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="7" | <br>
*Moved from [[Combat Ranger]] to [[Wind Sneaker]].
| style="border-style: solid; border-width: 1px;" rowspan="1" |  
|-
| style="border-style: solid; border-width: 1px;" rowspan="7" | 200 MP
| 04/20/2015 || - || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="7" |  
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
<br>10 seconds<br> <br>
*{{nerf|Unable to hit the enemies above or below the platform.}}
 
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
*{{buff|X-axis Range increased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| 07/30/2015 || - || colspan=2 align="left" |  
| rowspan="1" |  
*{{buff|'''Damage''' increased.}}
*{{buff|Shockwave range increased.}}
*{{buff|Falling speed increased.}}
*{{buff|Invincible while falling.}}
*Fixed skill tooltip error.
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| 01/14/2016 || - || colspan=2 align="left" |  
| rowspan="1" |  
*Fixed '+1 sec increase in stun time when awakened' effect not working.
*Fixed Enhanced attribute not working.
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
| rowspan="1" |
*{{buff|'''Damage''' increased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |  
| rowspan="1" | 1802%
*{{buff|[Enhanced] damage increase limit removed.}}
*{{buff|Fall damage increased.}}
*{{nerf|Shock Wave damage decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| 02/23/2018 || colspan=2 align="left" |  
| rowspan="1" |  
*{{buff|Fall damage increased.}}
*{{buff|Shock Wave damage increased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 7
| 04/05/2018 || align="left" |  
| rowspan="1" |  
*None
| align="left" |  
*{{buff|'''Damage''' increased.}}
|}
|}
<br>


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=샤프 폴 |KRName=Sharp Fall
|FR=Saut brutal |FRName=Brutal Leap
|JP=シャープフォール |JPName=Sharp Fall
|CN=强力践踏 |CNName=Strong Stomp
|IT=Colpo dell'Onda Esplosiva|ITName=Explosive Wave Strike
|BR=Queda Brutal |BRName=Brutal Fall
|DE=Harter Fall |DEName=Sharp Fall
|ES=Caída brutal |ESName=Brutal Fall
|PL=Mocny Upadek |PLName=Strong Fall
}}
<br>
<br>
 
{{SkillNav - Wind Sneaker}}
== Tips and Details  ==
 
*Must in mid-air to use this skill
*Stunning opponents for 2 seconds
 
<br>
 
{{CRSkills}}