Statistics: Difference between revisions

1,793 bytes added ,  29 May 2019
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== Stat Calculations ==
== Stat Calculations ==
==Skill Damage==
There are 3 types of Skill Damage:
*'''All Skill Damage (ASD)''' - can be found in Heroic/Elrianode gloves and random effects. Hyperactive Skill Damage is not affected by All Skill Damage.
*'''Tier Skill Damage (TSD)''' - can be found in [[El Resonance|ERP]] (despite it is called All Skill Damage, it adds Skill Damage into specific skill damage stats besides Hyperactive Skill Damage), magic stones, random effects and Destruction El Tears. It divides into Flexibility, Tenacity, Strength, Bravery, and Hyperactive Skill Damage.
*'''Stacking Skill Damage (SSD)''' - can be found in Heroic/Elrianode gloves with "Upon using Tenacity/Strength/Bravery skill, increase Tenacity/Strength/Bravery Skill Damage by x%". <b style="color:red">Will not drop in El Tears and Heroic Equipment anymore.</b><br>
They are all additive, but multiplicative to each other. This means that 20% ASD + 20% ASD will be equal to 40% ASD, but 20% ASD, 100% TSD and 40% SSD will be equal to 1,2 x 2 x 1,4 = 3,36x damage multiplier, since you have to deal with damage multipliers, not with Skill Damage percentages. (100% is 2x damage multiplier, 200% is 3x damage multiplier etc., the 1x is added because fractional value would mess up the calculation)
===Critical Damage===
The formula for the '''Critical Damage''' stat is:
Critical Damage = C/B
*''C'' = Percentage of Critical Damage
*''B'' = Base Critical Damage. If you are trying to count overall damage increase from Critical Damage, not a single one, it is 150%. If you are already 160% and want to count how many times your damage would go up, your current Critical Damage stat value would be your base Critical Damage.
*The value is a damage multiplier, eg. 1.18. If you want to count damage increase percent, use ''C/B x 100% - 100''.
===Additional Damage===
===Additional Damage===
The formula for the '''Additional Damage''' stat is
The formula for the '''Additional Damage''' stat is:
  Additional Damage = A × [9/16] × S × P<sup>0.65</sup>
  Additional Damage = A × [9/16] × S × P<sup>0.65</sup>
*''A'' = Attack Stat  
*''A'' = Attack Stat