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*'''Tier Skill Damage (TSD)''' - can be found in [[El Resonance|ERP]] (despite it is called All Skill Damage, it adds Skill Damage into specific skill damage stats besides Hyperactive Skill Damage), magic stones, random effects and Destruction El Tears. It divides into Flexibility, Tenacity, Strength, Bravery, and Hyperactive Skill Damage.
*'''Tier Skill Damage (TSD)''' - can be found in [[El Resonance|ERP]] (despite it is called All Skill Damage, it adds Skill Damage into specific skill damage stats besides Hyperactive Skill Damage), magic stones, random effects and Destruction El Tears. It divides into Flexibility, Tenacity, Strength, Bravery, and Hyperactive Skill Damage.
*'''Stacking Skill Damage (SSD)''' - can be found in Heroic/Elrianode gloves with "Upon using Tenacity/Strength/Bravery skill, increase Tenacity/Strength/Bravery Skill Damage by x%". <b style="color:red">Will not drop in El Tears and Heroic Equipment anymore.</b><br>
*'''Stacking Skill Damage (SSD)''' - can be found in Heroic/Elrianode gloves with "Upon using Tenacity/Strength/Bravery skill, increase Tenacity/Strength/Bravery Skill Damage by x%". <b style="color:red">Will not drop in El Tears and Heroic Equipment anymore.</b><br>
They are all additive, but multiplicative to each other. This means that 20% ASD + 20% ASD will be equal to 40% ASD, but 20% ASD, 100% TSD and 40% SSD will be equal to 1,2 x 2 x 1,4 = 3,36x damage multiplier, since you have to deal with damage multipliers, not with Skill Damage percentages. (100% is 2x damage multiplier, 200% is 3x damage multiplier etc., the 1x is added because a fractional value would mess up the calculation)
They are all additive, but multiplicative to each other. This means that 20% ASD + 20% ASD will be equal to 40% ASD, but 20% ASD, 100% TSD and 40% SSD will be equal to 1,2 x 2 x 1,4 = 3,36x damage multiplier, since you have to deal with damage multipliers, not with Skill Damage percentages. (100% is 2x damage multiplier, 200% is 3x damage multiplier etc., a 1x is added because a fractional value would mess up the calculation)


===Critical Damage===
===Critical Damage===