Statistics: Difference between revisions

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{{Stat|M}}
{{Stat|M}}
Such stats most commonly come from buffs. They are not affected by normalization and will ignore stat limits. These apply to your final stat and multiply it by the value. In most cases, the difference between damage with such effect and without equals the effect's value. The only exception is Critical Damage, where multiplicative effects apply to the 150% base before additive increases are added. Multiplicative effects do not show in the statistics window, but may affect your Combat Power if they come from gear.
Such stats most commonly come from buffs. They are not affected by normalization and will ignore stat limits. These apply to your final stat and multiply it by the value. In most cases, the difference between damage with such effect and without equals the effect's value. The only exception is Critical Damage, where multiplicative effects apply to the 150% base before additive increases are added. Multiplicative effects do not show in the statistics window, but may affect your Combat Power if they come from gear.
==== Adaptation ====
Adaptation reduces the effect of the Environmental Debuff that decreases your Attack and HP. Since the debuff exceed 0%, the relative effect of adaptation increases as the debuff value increases.
(1 - Debuff + Adaptation) / (1 - Debuff)
* ''Debuff'' - Percentage of the Environmental Debuff dependent on the dungeon
* ''Adaptation'' - The value of your Adaptation stat
{| class="wikitable mw-collapsible mw-collapsed"
|+
!Debuff value
!Adaptation effectiveness
|-
|10%
|111.11%
|-
|20%
|125%
|-
|30%
|142.86%
|-
|40%
|166.67%
|-
|50%
|200%
|-
|60%
|250%
|-
|70%
|333.33%
|-
|80%
|500%
|-
|90%
|1000%
|}
The effect of Adaptation is that it reduces the debuff value '''directly''', thus still making the same increase less effective the more you have.


==== Other interactions ====
==== Other interactions ====