Sweep Rolling: Difference between revisions

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__NOTOC__{{Languages|Sweep Rolling}}
__NOTOC__{{Languages|Sweep Rolling}}
<div style="float: right;">{{#ev:youtube|WuoVpy-T6YE|300}}</div>
{{#ev:youtube|MmWAkdcqH68|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:SweepRolling.png]]
| [[File:CodeElectraSkill2.png]]
| {{SkillType|SA|S}} Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging)
| {{SkillType|SA|S}} Summon a power triangle ahead. The power triangle will spin and attack continuously. After a certain duration, the triangle will become even more powerful.
|-
|-
|
|
| {{SkillText|ForceField}}
| {{SkillText|ForceField}}
{{SkillText|CoreActivation}}
|-
{{SkillText|True|1.2}}
|
| {{SkillText|CoreActivation}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Code: Electra]] || 15
| [[Code: Electra]] || 15
Line 24: Line 27:


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Level Required !! Triangle Damage (Magical) !! Max Hits !! Duration !! MP Usage !! Cooldown
|-
|-
| align="left" | 15 || 236% → 472% || rowspan=2 | 18 || rowspan=2 | 7 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" | Triangle Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown
|-
|-
| align="left" | [Enhanced] || 283% → 566%
! colspan="2" |Normal
! colspan="2" |Amplify
! colspan="2" |Spectrum
! colspan="2" |Reactive
! colspan="2" |Fusion
! rowspan="2" |Initial
! rowspan="2" |After 3.5 Seconds
! rowspan="2" |Triangle Count (Spectrum/Fusion Only)
|-
!Initial
!After 3.5 Seconds
!Initial
!After 3.5 Seconds
!Initial
!After 3.5 Seconds
!Initial
! After 3.5 Seconds
!Initial
!After 3.5 Seconds
|-
| colspan="17" |'''Normal'''
|-
|{{PvE}}||176%
| 325%
|194%
|358%
|70%
| 130%
|158%
|293%
|88%
| 163% || rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|{{PvP}}||42%
|78%
|46%
|85%
|16%
|31%
|37%
|70%
|21%
|39%
|-
| colspan="17" |'''[Enhanced]'''
|-
|{{PvE}}||212%
|390%
|233%
|429%
|85%
|156%
|191%
|351%
|106%
|195%|| rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
| {{PvP}}||51%
|93%
|56%
|102%
| 20%
|37%
| 46%
|84%
| 25%  
|46%
|}
|}
<br>
==[[Skill Traits]]==
{{Traits|Eve|Sweep Rolling|Critical, Regenerating (1)|mp=200}}
<br>
== Total Damage==
{{SkillText|FreeTraining}}
{{Columns|
<div>
===Normal===
{{Damage|true|Eve
|dmg=212, 390
|pvp_dmg=51, 93
|hits=20, 14
}}
</div>
<div>
===Amplify===
{{Damage|true|Eve
|dmg=233, 429
|pvp_dmg=56, 102
|hits=20, 14
}}
</div>
<div>
=== Spectrum===
{{Damage|true|Eve
|dmg=85, 156
|pvp_dmg=20, 37
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
<div>
===Reactive ===
{{Damage|true|Eve
|dmg=191, 351
|pvp_dmg=46, 84
|hits=20, 14
}}
</div>
<div>
===Fusion===
{{Damage|true|Eve
|dmg=106, 195
|pvp_dmg=25, 46
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
}}
<br>
==Related Skills==
{{SkillTable
|
CodeElectraSkill1.png; El Crystal Spectrum;
CodeSarielPassive1.png; Overload;
}}
<br>
==Tips and Details==
*The triangle will pull enemies towards its center on hit. While in {{color|green|Reactive}} or {{color|grey|Fusion}} mode, enemies will be pulled along with the triangle as it travels.
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in.
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun.
<br>


=== {{PvP}} ===
== Old Version ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Level Required !! Triangle Damage (Magical)
|-
|-
| align="left" | 15 || 94% → 188%
! width="300px" | Video
! Description
|-
|-
| align="left" | [Enhanced] || 113% → 226%
|{{#ev:youtube|WuoVpy-T6YE|300}}
|Between its initial release and the 03/30/2023 KR Patch, [[Sweep Rolling]] could be charged and traveled forward when the skill was released. Additionally, it would only be affected by force fields after released.
|}
|}
<br>
<br>


== Skill Information (KR) ==
==Updates==
=== {{PvE}} ===
{| class="colortable-Eve updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Level Required !! Triangle Damage (Magical) !! Max Hits !! Duration !! MP Usage !! Cooldown
|-
|-
| align="left" | 15 || 353% → 530% || rowspan=2 | 18 || rowspan=2 | 7 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
! colspan="2" | Date!! colspan="2" |Changes
|-
|-
| align="left" | [Enhanced] || 424% → 636%
! KR!!NA!!PvE!!PvP
|}
|-
 
|01/26/2012||04/03/2013|| colspan="2" align="left" |
=== {{PvP}} ===
*'''Sweep Rolling''' added.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
|06/27/2013||11/06/2013|| colspan="2" align="left" |
! Level Required !! Triangle Damage (Magical)
*Renamed to '''Sweep Rolling - Over Charge'''.
|-
|11/07/2013||02/12/2014|| colspan="2" align="left" |
*{{buff|Initial triangle size increased.}}
*{{buff|Initial damage increased.}}
*{{buff|Damage increase over time increased.}}
|-
|04/20/2015||-|| colspan="2" align="left" |
*{{nerf|Hitbox changed to follow the visual effect, so it becomes smaller.}}
|-
|08/20/2015||01/27/2016|| colspan="2" align="left" |
*Renamed to '''Sweep Rolling'''.
|-
|01/12/2017||01/24/2017|| colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|-
|04/27/2017||05/10/2017|| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
|06/29/2017||-|| colspan="2" align="left" |
*Fixed issue where Damage Modifier not work in Reactive Mode.
|-
|04/05/2018||04/18/2018|| colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
|-
|09/11/2019||09/25/2019|| colspan="2" align="left" |
*{{buff|Casting speed increased.}}
*{{buff|Hit count increased.}}
*{{nerf|Duration decreased.}}
*{{nerf|'''Damage''' decreased.}}
*'''Absorbing''' trait changed to '''Critical'''.
|-
|09/26/2019||10/23/2019|| colspan="2" align="left" |
*Hit that knocks down applied later during the skill.
|-
|-
| align="left" | 15 || 114% → 171%
| rowspan="2" |01/28/2021|| rowspan="2" |02/24/2021|| colspan="2" align="left" |
*{{buff|Maximum damage increased.}}
**Damage increase over time unchanged.
|-
|-
| align="left" | [Enhanced] || 137% → 205%
| align="left" |
|}
*{{buff|Initial damage increased.}}
<br>
| align="left" |
 
*{{nerf|Initial damage decreased.}}
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Absorbing Sweep Rolling !! colspan=2 | Regenerating (1) Sweep Rolling
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="2" | Attribute Effect !! rowspan="2" | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Eve}}"
! MP Recovery
|-
|-
| {{SkillText|Absorbing|130}} || {{SkillText|Regenerating (1)|50|50}} || 100 MP
| 03/30/2023 || 04/26/2023 || colspan="2" align="left" |
*Skill features changed.
*The way the skill reacts to Force Fields is changed.
|}
|}
<br>
<br>


== Tips and Details ==
==Alternative Names==
*If skill key is held down, Eve will gain Super Armor, granting 30% damage reduction, immunity to Stun and Flattening, and steadily increase the power and size of the triangle while holding it in place.
**Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over. The timer begins the instant the triangle is generated.
***Eve cannot be hit for the second when she releases the triangle.
**While being held in place, it will not be affected by the [[El Crystal Spectrum]].
**'''Sweep Rolling''' will retain the effects of El Crystal Spectrum or Energetic Heart after passing through the spectrum field, even after the buff is gone.
**Without the skill note, the maximum charge damage cannot be achieved.
**While '''Sweep Rolling''' is held in place, the only way to forcibly cancel Eve's Super Armor is to inflict [[Status Effects|'''Petrifying''']], [[Status Effects|'''Frozen''']], or be grabbed by '''Shadow Charger''' or any of its variants.
*If uncharged, the triangle does two normal hits before passing through a field and sixteen hits (normal and Amplify) after. Based on this, the triangle's hit rate may be about .275 seconds.
*Reactive mode increases attack by 10%. Fusion mode reduces attack by 50% and triples the amount of triangles.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
*If an enemy target attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]
<br>
 
== Updates ==
*11/07/2013 KR
**Initial triangle size increased
**Initial attack increased.
**Damage boost from charging increased.
*04/20/2015 KR
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
*08/20/2015 KR
**Renamed '''Sweep Rolling'''.
*01/12/2017 KR
**Damage increased.
*04/27/2017 KR
**PvE damage increased.
**PvP damage decreased.
*06/29/2017 KR
**Fixed issue where Damage Modifier not work in Reactive Mode.
*04/05/2018 KR
**Damage increased.
<br>
 
==Alternative Names ==
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
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}}
}}
<br>
<br>
 
{{SkillNav - Code: Electra}}
{{CLSkills}}
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