Sweep Rolling: Difference between revisions

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__NOTOC__{{Languages|Sweep Rolling}}
__NOTOC__{{Languages|Sweep Rolling}}
<div style="float: right;">{{#ev:youtube|WuoVpy-T6YE|300}}</div>
{{#ev:youtube|MmWAkdcqH68|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:SweepRolling.png]]
| [[File:CodeElectraSkill2.png]]
| {{SkillType|SA|S}} Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging)
| {{SkillType|SA|S}} Summon a power triangle ahead. The power triangle will spin and attack continuously. After a certain duration, the triangle will become even more powerful.
|-
|-
|
|
| {{SkillText|ForceField|SweepRolling}}
| {{SkillText|ForceField}}
{{SkillText|CoreActivation}}
|-
{{SkillText|True|1.2}}
|
| {{SkillText|CoreActivation}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Eve}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Code: Electra]] || 15
| [[Code: Electra]] || 15
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Level Required !! Triangle Damage (Magical) !! Max Hits !! Duration !! MP Usage !! Cooldown
|-
|-
| align="left" | 15 || 353% → 530% || rowspan=2 | 18 || rowspan=2 | 7 Seconds || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" | Triangle Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown
|-
|-
| align="left" | [Enhanced] || 423% → 635%
! colspan="2" |Normal
|}
! colspan="2" |Amplify
 
! colspan="2" |Spectrum
=== {{PvP}} ===
! colspan="2" |Reactive
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! colspan="2" |Fusion
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan="2" |Initial
! Level Required !! Triangle Damage (Magical)
! rowspan="2" |After 3.5 Seconds
! rowspan="2" |Triangle Count (Spectrum/Fusion Only)
|-
!Initial
!After 3.5 Seconds
!Initial
!After 3.5 Seconds
!Initial
!After 3.5 Seconds
!Initial
! After 3.5 Seconds
!Initial
!After 3.5 Seconds
|-
| colspan="17" |'''Normal'''
|-
|{{PvE}}||176%
| 325%
|194%
|358%
|70%
| 130%
|158%
|293%
|88%
| 163% || rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|{{PvP}}||42%
|78%
|46%
|85%
|16%
|31%
|37%
|70%
|21%
|39%
|-
| colspan="17" |'''[Enhanced]'''
|-
|-
| align="left" | 15 || 114% → 171%
|{{PvE}}||212%
|390%
|233%
|429%
|85%
|156%
|191%
|351%
|106%
|195%|| rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|-
| align="left" | [Enhanced] || 137% → 205%
| {{PvP}}||51%
|93%
|56%
|102%
| 20%
|37%
| 46%
|84%
| 25%  
|46%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
==[[Skill Traits]]==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Sweep Rolling|Critical, Regenerating (1)|mp=200}}
|- style="background:{{ColorSel|CharLight|Eve}}"
<br>
! Absorbing Sweep Rolling !! colspan=2 | Regenerating (1) Sweep Rolling
 
|- style="background:{{ColorSel|CharLight|Eve}}"
== Total Damage==
! rowspan="2" | Attribute Effect !! rowspan="2" | Attribute Effect !! Details
{{SkillText|FreeTraining}}
|- style="background:{{ColorSel|CharLight|Eve}}"
{{Columns|
! MP Recovery
<div>
|-
===Normal===
| {{SkillText|Absorbing|130}} || {{SkillText|Regenerating (1)|50|50}} || 100 MP
{{Damage|true|Eve
|}
|dmg=212, 390
|pvp_dmg=51, 93
|hits=20, 14
}}
</div>
 
<div>
===Amplify===
{{Damage|true|Eve
|dmg=233, 429
|pvp_dmg=56, 102
|hits=20, 14
}}
</div>
 
<div>
=== Spectrum===
{{Damage|true|Eve
|dmg=85, 156
|pvp_dmg=20, 37
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
 
<div>
===Reactive ===
{{Damage|true|Eve
|dmg=191, 351
|pvp_dmg=46, 84
|hits=20, 14
}}
</div>
 
<div>
===Fusion===
{{Damage|true|Eve
|dmg=106, 195
|pvp_dmg=25, 46
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
}}
<br>
 
==Related Skills==
{{SkillTable
|
CodeElectraSkill1.png; El Crystal Spectrum;
CodeSarielPassive1.png; Overload;
}}
<br>
 
==Tips and Details==
*The triangle will pull enemies towards its center on hit. While in {{color|green|Reactive}} or {{color|grey|Fusion}} mode, enemies will be pulled along with the triangle as it travels.
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in.
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun.
<br>
<br>


== Related Skills ==
== Old Version ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
| width="40" | [[Image:SpectroElCrystal.png]]
! width="300px" | Video
| align="center" width="150" | [[El Crystal Spectrum]]
! Description
| width="40" | [[File:CSPassive.png]]
|-
| align="center" width="150" |  [[Overload]]
|{{#ev:youtube|WuoVpy-T6YE|300}}
|Between its initial release and the 03/30/2023 KR Patch, [[Sweep Rolling]] could be charged and traveled forward when the skill was released. Additionally, it would only be affected by force fields after released.
|}
|}
<br>
<br>


== Tips and Details ==
==Updates==
*Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over.
{| class="colortable-Eve updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Eve cannot be hit for a short moment when she releases the triangle.
|-
**The triangle's duration starts the moment the skill is used, so it really only deals damage for around 5 seconds.
! colspan="2" | Date!! colspan="2" |Changes
**The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to [[Status Effects|Faint]] and [[Status Effects|Flattened]], but other effects like [[Status Effects|Frozen]] will still cancel it.
|-
*The maximum damage can not actually be reached, as the charging does not last long enough for the damage to build up, only reaching about 75% of the way there (around {{formatnum:{{#expr: 423*1.375}}}}% damage with '''[Enhanced]''').
! KR!!NA!!PvE!!PvP
*'''[Enhanced] Sweep Rolling''' can deal up to {{formatnum:{{#expr: 423*18}}}}% ({{formatnum:{{#expr: 137*18}}}}% in PvP) Magical Damage if it is released immediately and an enemy is dragged by the entire skill (or is otherwise wide enough).
|-
*'''[Enhanced] Sweep Rolling''' can deal up to {{formatnum:{{#expr:
|01/26/2012||04/03/2013|| colspan="2" align="left" |
423 * (1 + 1.023 + 1.047 + 1.069 + 1.092 + 1.115 + 1.14 + 1.163 + 1.187 + 1.21 + 1.234 + 1.258 + 1.279 + 1.303 + 1.326 + 1.35 + 1.369 + 1.375)}}}}% ({{formatnum:{{#expr:
*'''Sweep Rolling''' added.
137 * (1 + 1.023 + 1.047 + 1.069 + 1.092 + 1.115 + 1.14 + 1.163 + 1.187 + 1.21 + 1.234 + 1.258 + 1.279 + 1.303 + 1.326 + 1.35 + 1.369 + 1.375)}}}}% in PvP) Magical Damage if it is charged the entire time.
|-
**Generally speaking this is the most damage the skill will do, as '''Amplify''''s damage increase only barely matches the charging damage increase, '''Spectrum''' mode's top and bottom triangle spread out far too much, to the point even a boss like [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] cannot be hit entirely, and both '''Reactive''' and '''Fusion''' mode decrease the damage per hit too much.
|06/27/2013||11/06/2013|| colspan="2" align="left" |
**Out of all the modes, '''Fusion''' is still the best choice here if you want to get the most damage out of the skill while not being stuck in place.
*Renamed to '''Sweep Rolling - Over Charge'''.
**When using [[Code: Recovery - Breaker]] however, simply releasing the skill with a field is far more effective in damage due to the damage increase.
*When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, making it an excellent option for providing [[Energy Needles]] with a field.
*The triangle always does at least two more hits before passing through a field from when it is released, and the remaining hits after. For example, when not charged and while in Amplify mode, this means the skill will do 2 normal hits and 16 amplified hits after. Based on this, the triangle's hit rate may be about .275 seconds.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
*If an enemy target attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]
<br>
 
== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
! KR !! NA !! PvE !! PvP
|-
|-
| 11/07/2013 || - || colspan=2 align="left" |  
|11/07/2013||02/12/2014|| colspan="2" align="left" |
{{buff|Initial triangle size increased.}}
*{{buff|Initial triangle size increased.}}
{{buff|Initial attack increased.}}
*{{buff|Initial damage increased.}}
{{buff|Damage boost from charging increased.}}
*{{buff|Damage increase over time increased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
|04/20/2015||-|| colspan="2" align="left" |
{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*{{nerf|Hitbox changed to follow the visual effect, so it becomes smaller.}}
|-
|-
| 08/20/2015 || - || colspan=2 align="left" |  
|08/20/2015||01/27/2016|| colspan="2" align="left" |
*Renamed '''Sweep Rolling'''.
*Renamed to '''Sweep Rolling'''.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
|01/12/2017||01/24/2017|| colspan="2" align="left" |
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
|04/27/2017||05/10/2017|| align="left" |
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/29/2017 || - || colspan=2 align="left" |  
|06/29/2017||-|| colspan="2" align="left" |
*Fixed issue where Damage Modifier not work in Reactive Mode.
*Fixed issue where Damage Modifier not work in Reactive Mode.
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
|04/05/2018||04/18/2018|| colspan="2" align="left" |
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|09/11/2019||09/25/2019|| colspan="2" align="left" |
*{{buff|Casting speed increased.}}
*{{buff|Hit count increased.}}
*{{nerf|Duration decreased.}}
*{{nerf|'''Damage''' decreased.}}
*'''Absorbing''' trait changed to '''Critical'''.
|-
|09/26/2019||10/23/2019|| colspan="2" align="left" |
*Hit that knocks down applied later during the skill.
|-
| rowspan="2" |01/28/2021|| rowspan="2" |02/24/2021|| colspan="2" align="left" |
*{{buff|Maximum damage increased.}}
**Damage increase over time unchanged.
|-
| align="left" |
*{{buff|Initial damage increased.}}
| align="left" |
*{{nerf|Initial damage decreased.}}
|-
| 03/30/2023 || 04/26/2023 || colspan="2" align="left" |
*Skill features changed.
*The way the skill reacts to Force Fields is changed.
|}
|}
<br>
<br>


==Alternative Names ==
==Alternative Names==
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
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}}
}}
<br>
<br>
 
{{SkillNav - Code: Electra}}
{{CLSkills}}
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