Sweep Rolling: Difference between revisions

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== Updates ==
== Updates ==
*11/07/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Initial triangle size increased
|- style="background:{{ColorSel|CharLight|Eve}}"
**Initial attack increased.
! colspan=2 | Date !! colspan=2 | Changes
**Damage boost from charging increased.
|- style="background:{{ColorSel|CharLight|Eve}}"
*04/20/2015 KR
! KR !! NA !! PvE !! PvP
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
|-
*08/20/2015 KR
| 11/07/2013 || - || colspan=2 align="left" |
**Renamed '''Sweep Rolling'''.
{{buff|Initial triangle size increased.}}
*01/12/2017 KR
{{buff|Initial attack increased.}}
**Damage increased.
{{buff|Damage boost from charging increased.}}
*04/27/2017 KR
|-
**PvE damage increased.
| 04/20/2015 || - || colspan=2 align="left" |
**PvP damage decreased.
{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
*06/29/2017 KR
|-
**Fixed issue where Damage Modifier not work in Reactive Mode.
| 08/20/2015 || - || colspan=2 align="left" |
*04/05/2018 (KR) / 04/18/2018 (NA)
*Renamed '''Sweep Rolling'''.
**Damage increased.
|-
| 01/12/2017 || - || colspan=2 align="left" |
{{buff|Damage increased.}}
|-
| 04/27/2017 || - || align="left" |
{{buff|Damage increased.}}
| align="left" |
{{nerf|Damage decreased.}}
|-
| 06/29/2017 || - || colspan=2 align="left" |
*Fixed issue where Damage Modifier not work in Reactive Mode.
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
{{buff|Damage increased.}}
|}
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