Tenebrous Equipment: Difference between revisions

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{{Development}}{{Languages|Tenebrous Equipment}}
__FORCETOC__{{Languages|Tenebrous Equipment}}
[[File:Teaser - Tenebrous Equipment.png|center|700px]]
[[File:Teaser - Tenebrous Equipment.png|center|700px]]
== Equipment Pieces==
== Equipment Details ==
<center><gallery widths=100px>
The equipment in general functions much the same way as [[Amethystine Prophecy Equipment]], with notable differences including the new '''Shadow''' effects.
File:Dunno.png|[[Tenebrous Top Piece]]
 
File:Dunno.png|[[Tenebrous Bottom Piece]]
=== Enhance Effects ===
File:Dunno.png|[[Tenebrous Gloves]]
Each armor piece will gain additional effects based on their enhancement level, starting from +10.
File:Dunno.png|[[Tenebrous Shoes]]
{| cellpadding="5" border="1" style="border-collapse: collapse;"
</gallery></center>
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Enhancement Lv. !! Effects
|-
| +10
| {{*}}Increased Damage to Bosses +5%
|-
| +11
| {{*}}Adaptation +1%
|}
<br>
<br>


== Equipment Details ==
=== Individual Effects ===
=== Individual Effects ===
All pieces come with their own built-in effects from the start, unlike requiring extra items like El Tears for [[Elrianode Equipment]]. Note that any "Buff" effects  do not stack with similar effects from [[Elrianode Equipment]].
{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|-  
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Set Name !! Effects  
! Set Name !! Effects  
|-
|-
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| {{*}}Adaptation +2%{{*}}Buff - Maximize Increase by [Enhancement Lv. +2]%
| {{*}}Adaptation +2%{{*}}Buff - Maximize Increase by [Enhancement Lv. +2]%
|}
|}
*"Buff" effects  do not stack with similar effects from [[Elrianode Equipment]] or [[Amethystine Prophecy Equipment]].
<br>
<br>


=== Enhance Effects ===
=== Set Effects ===
Just like the [[Apocalypse Type - Void Weapon]]  and [[Flames of Judgement - Demonic Weapon]], each armor piece will gain additional effects based on their enhancement level, starting from +9. These effects are shared across all set pieces regardless of color, with the exception of the '''<font color=purple>Compete</font>''' set.
There are a total of 3 available set effects. The set effects activate differently depending on the effect bestowed on the 3rd line of the Shadow Effect on each Armor.
 
{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|-  
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Set Name !! Effects
! Set Category !! Socket Effect !! Set Effect
|-
| rowspan=4 | Attack
| Damage Increase by n% when attacking enemies with HP n% or lower (When same socket is applied, HP condition and Damage Increase stat stacks)
| rowspan=4 | -4 ea<br>{{*}}+5% Physical Attack Power{{*}}+5% Magical Attack Power{{*}}Adaptation +2%
|-
| Apply +n% All Skill Damage Buff that lasts n sec. every 30 sec. (When same socket is applied, buff duration and increase stat stacks)
|-
| All Skill Damage +n% when all resistance combined is more than 1000
|-
| Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by n sec. (When same socket is applied, duration and damage stacks)
|-
| rowspan=3 | Cooldown
| Upon using Force Active Skill, n% chance to reset cooldown for the Force Active Skill used (When same socket is applied, chance stacks)
| rowspan=3 | -4 ea<br>{{*}}Upon using skill, 8% chance to reset cooldown for the skill used [Bond Skill, Hyperactive, Common Force Excluded] (When same socket is applied, chance stacks) {{*}}Adaptation +2%
|-
| Upon using Skill, n% chance to reset cooldown for the Skill used [Exclude Bond Skill, Hyperactives, Active Force Skill] (When same socket is applied, chance stacks)
|-
| Upon using Hyperactive skill, gain buff that increases skill cooldown acceleration by n times for n sec. (When same socket is applied, buff duration and skill acceleration stat stacks)
|-
|-
| +9
| rowspan=3 | Protect
| {{*}}???
| Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.) (When same socket is applied, barrier HP and recovery stat stacks)
| rowspan=3 | -4 ea<br>{{*}}All Skill Damage +7%{{*}}Adaptation +2%
|-
|-
| +10
| Upon using Force Active Skill, create an area that reduces damage received by n% for a very short duration (Cooldown: 5 sec.) (When same socket is applied, damage reduction stat stacks)
| {{*}}???
|-
|-
| +11
| Upon using Master Skill, Allies’ specific resources (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Obsidian) is recovered by n% (Cooldown: 30 sec.) (When same socket is applied, recovery stat stacks)
| {{*}}???
|}
|}
<br>
<br>


=== Reforging ===
=== Reforging ===
[[Image:Refine1NA.png]]<br>
[[Image:Refine1NA.png]]<br>
Using either Tasma's Aura or Tenebrous' Aura, some Magic Crystals and ED, you are able to reforge each equipment piece for additional effects, including various stats, specific skill damage (see below) and adaptation, for a total of up to 21 times. Only specific stages will grant special benefits, while other stages merely raise the equipment piece's base stats slightly, similar to regular enhancement.  
Using either Tasma Aura or Tenebrous Aura, some Magic Crystals and ED, you are able to reforge each equipment piece for additional effects, including various stats, specific skill damage (see below) and adaptation, for a total of up to 21 times. Only specific stages will grant special benefits, while other stages merely raise the equipment piece's base stats slightly, similar to regular enhancement.  


The reforge success rate naturally goes down after every stage reached. However, unlike regular equipment enhancing, reforging cannot downgrade nor reset from your current stage, and every time you fail to reforge, a progress bar will fill up that guarantees success once it is filled to 100%, should you not yet have succeeded by that point.  
The reforge success rate naturally goes down after every stage reached. However, unlike regular equipment enhancing, reforging cannot downgrade nor reset from your current stage, and every time you fail to reforge, a progress bar will fill up that guarantees success once it is filled to 100%, should you not yet have succeeded by that point.  
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Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.
Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.


{| cellpadding="5" border="1" style="border-collapse: collapse;"
<font color="red">'''(Expand the table below to see the required Items)'''</font>
|-  
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! rowspan=3 | Stage (to reach) !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
! rowspan=3 | Stage (to reach) !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
|-  
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
|-  
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Tasma's Aura !! Tenebrous' Aura
! Tasma Aura !! Tenebrous Aura
|-
|-
| Stage 1
| Stage 1
| ?
| 2,000
| ?
| 15
| 100
| 100
| 300,000
| 300,000
| -
| -
| 10%
| 20%
| 12%
| 12%
|-
|-
| Stage 2
| Stage 2
| ?
| 2,000
| ?
| 15
| 100
| 100
| 300,000
| 300,000
| -
| -
| 6.667%
| 10%
| 10%
| 10%
|-
|-
| Stage 3
| Stage 3
| ?
| 2,000
| ?
| 15
| 100
| 100
| 300,000
| 300,000
| Critical Damage +3%
| Critical Damage +3%
| 5%
| 6.667%
| 6%
| 6%
|-
|-
| Stage 4
| Stage 4
| ?
| 2,000
| ?
| 15
| 100
| 100
| 300,000
| 300,000
| -
| -
| 10%
| 20%
| 10%
| 10%
|-
|-
| Stage 5
| Stage 5
| ?
| 2,000
| ?
| 15
| 100
| 100
| 300,000
| 300,000
| -
| -
| 6.667%
| 10%
| 8%
| 8%
|-
|-
| Stage 6
| Stage 6
| ?
| 2,000
| ?
| 15
| 100
| 100
| 300,000
| 300,000
| Specific Skill Damage +5%
| Specific Skill Damage +5%
| 3.333%
| 6.667%
| 4%
| 4%
|-
|-
| Stage 7
| Stage 7
| ?
| 2,000
| ?
| 15
| 100
| 100
| 300,000
| 300,000
| -
| -
| 10%
| 20%
| 8%
| 8%
|-
|-
| Stage 8
| Stage 8
| 2,000
| 2,000
| 3
| 15
| 100
| 100
| 300,000
| 300,000
| -
| -
| 5%
| 6.667%
| 5%
| 5%
|-
|-
| Stage 9
| Stage 9
| ?
| 4,000
| ?
| 15
| 100
| 100
| 300,000
| 300,000
| Critical Damage +3%
| Critical Damage +3%
| 2.5%
| 5%
| 2%
| 2%
|-
|-
| Stage 10
| Stage 10
| ?
| 4,000
| ?
| 30
| 200
| 200
| 900,000
| 900,000
Line 155: Line 182:
|-
|-
| Stage 11
| Stage 11
| ?
| 4,000
| ?
| 30
| 200
| 200
| 900,000
| 900,000
| -
| -
| 3.333%
| 6.667%
| 3%
| 3%
|-
|-
| Stage 12
| Stage 12
| ?
| 4,000
| ?
| 30
| 200
| 200
| 900,000
| 900,000
| Specific Skill Damage +5%
| Specific Skill Damage +5%
| 1.667%
| 5%
| 1%
| 1%
|-
|-
| Stage 13
| Stage 13
| ?
| 4,000
| ?
| 30
| 200
| 200
| 900,000
| 900,000
Line 182: Line 209:
|-
|-
| Stage 14
| Stage 14
| ?
| 4,000
| ?
| 30
| 200
| 200
| 900,000
| 900,000
| -
| -
| 2.5%
| 3.333%
| 2%
| 2%
|-
|-
| Stage 15
| Stage 15
| ?
| 4,000
| ?
| 30
| 200
| 200
| 900,000
| 900,000
| +2% Physical Attack Power, +2% Magical Attack Power
| +2% Physical Attack Power, +2% Magical Attack Power
| 1.25%
| 2.5%
| 1%
| 1%
|-
|-
| Stage 16
| Stage 16
| ?
| 6,000
| ?
| 45
| 300
| 300
| 1,800,000
| 1,800,000
Line 209: Line 236:
|-
|-
| Stage 17
| Stage 17
| ?
| 6,000
| ?
| 45
| 300
| 300
| 1,800,000
| 1,800,000
| -
| -
| 0.625%
| 1.25%
| 0.5%
| 0.5%
|-
|-
| Stage 18
| Stage 18
| ?
| 6,000
| ?
| 45
| 300
| 300
| 1,800,000
| 1,800,000
| Specific Skill Damage +5%
| Specific Skill Damage +5%
| 0.313%
| 0.625%
| 0.25%
| 0.25%
|-
|-
| Stage 19
| Stage 19
| ?
| 6,000
| ?
| 45
| 300
| 300
| 1,800,000
| 1,800,000
Line 236: Line 263:
|-
|-
| Stage 20
| Stage 20
| ?
| 6,000
| ?
| 45
| 300
| 300
| 1,800,000
| 1,800,000
| -
| -
| 0.417%
| 0.833%
| 0.5%
| 0.5%
|-
|-
| Stage 21
| Stage 21
| ?
| 6,000
| ?
| 45
| 300
| 300
| 1,800,000
| 1,800,000
| Adaptation +2%
| Adaptation +2%
| 0.208%
| 0.416%
| 0.25%
| 0.25%
|}
|}
*Tasma's Aura and Tenebrous' Aura materials are exclusive from each other and only one is required.
*Tasma and Tenebrous Aura materials are exclusive from each other and only one is required.
<br>
<br>


=== Applying Specific Skill Damage ===
=== Applying Specific Skill Damage ===
[[Image:APEApplySkill.png]]<br>
[[Image:APEApplySkill.png]]<br>
Once you reach reforging stage 6 and 12, you are able to grant a specific skill damage increase effect to that armor piece for the same cost as you would have needed to reforge to the next stage. You can choose the skill you want to strengthen, and if you change your mind you can change the skill for the same cost.
Once you reach reforging stage 6, 12 and 18, you are able to grant a specific skill damage increase effect to that armor piece for the same cost as you would have needed to reforge to the next stage. You can choose the skill you want to strengthen, and if you change your mind you can change the skill for the same cost.
<br>
 
== Reforge Transfer System ==
[[File:Reforge Transfer System.png|frame|Reforge Transfer System]]
 
It is a system to transfer [[Amethystine Prophecy Equipment]] reforge progress to [[Tenebrous Equipment]].
[[Amethystine Prophecy Equipment]] is required to be at least reforge 18 stage or higher to be eligible for transfer and can only be done on the same equipment pieces.
 
{| border="1" style="border-collapse: collapse;" cellpadding=5
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! rowspan=3 | Reforge<br>Stage !! colspan=5 | Requirement
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! rowspan=2 | ED !! rowspan=2 | Magic<br>Crystal !! colspan=2 | Normal Transfer !! Special Transfer
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Tenebrous<br>Aura !! Tasma<br>Aura !! Refinement Level<br>Transfer Coupon
|-
| align=center | 18 || align=center | 10,000,000 || align=center rowspan=4 | 1250 || align=center | 1000 || align=center | 8000 || align=center | 1
|-
| align=center | 19 || align=center | 12,500,000 || align=center | 1250 || align=center | 16000 || align=center | 2
|-
| align=center | 20 || align=center | 12,500,000 || align=center | 1250 || align=center | 16000 || align=center | 3
|-
| align=center | 21 || align=center | 30,000,000 || align=center | 3000 || align=center | 20000 || align=center | 4
|}
*Reforge progress can only be transfered by using either Normal or Special transfer.
*Reforge progress will be reset on the [[Amethystine Prophecy Equipment]] piece used for the transfer.
*Enhancement Level of [[Amethystine Prophecy Equipment]] piece used for transfer will not reset.
*After using the transfer, [[Tenebrous Equipment]] piece will become unsealable and reforge stage will decrease by 6 stages.
**For example stage 18 will become stage 12 after the transfer.
<br>
 
== Shadow Effects ==
Tenebrous Armor can be identified using the '''Shadow Effect Identification Scroll''' to grant special Shadow effects. There are 3 lines that can be identified, and once identified, that piece can no longer be identified. Identified Shadow effects can be extracted and stored for later use, allowing you to apply them to the corresponding piece and identification line when desired.
 
=== Identifiable Effects ===
<font color="red">'''(Expand the table below to see all possible effects)'''</font>
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! width=6% | Type !! width=4% | Part !! width=45% | Stat !! width=45% | Possible Values
|-
| rowspan=10 align=center  | ◆◇◇<br>[1 Star] || rowspan=10 align=center | Shared
|
* All Skill Damage Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=1.5|separator=&nbsp;/&nbsp;}}
|-
|
* Critical Damage Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=1.5|separator=&nbsp;/&nbsp;}}
|-
|
* Critical Chance Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=4|separator=&nbsp;/&nbsp;}}
|-
|
* Maximize Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=4|separator=&nbsp;/&nbsp;}}
|-
|
* All Resistances Increase +n
|| {{PossibleValueHelper|max_value=20|separator=&nbsp;/&nbsp;}}
|-
|
* Damage Reduction Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=4|separator=&nbsp;/&nbsp;}}
|-
|
* Movement Speed Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=4|separator=&nbsp;/&nbsp;}}
|-
|
* Jump Speed Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=4|separator=&nbsp;/&nbsp;}}
|-
|
* Action Speed Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=4|separator=&nbsp;/&nbsp;}}
|-
|
* Max MP Increase +n
|| {{PossibleValueHelper|max_value=20|separator=&nbsp;/&nbsp;}}
|-
| rowspan=40 align=center | ◆◆◇ <br> [2 Stars]
|-
|-
| rowspan=10 align=center | Top Piece
|
* Ignore Enemy Physical Defense Increase +n% (Max +20%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Ignore Enemy Magical Defense Increase +n% (Max +20%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Damage Increase to Boss Monsters +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Deals continuous damage by n% of damage dealt for 3 sec. {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Damage increase in proportion to HP lost +n% {{Color|Red|(Dungeon)|b=1}}<br>
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Adaptation +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}<br>
|| {{PossibleValueHelper|postfix=%|max_value=5|separator=&nbsp;/&nbsp;}}
|-
|
* Buff - Party Critical Damage Increase +n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Buff - Party Physical Attack Power Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|-
|
* Buff - Party Magical Attack Power Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|-
| align=center rowspan=9 | Bottom Piece
|
* Physical Defense Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Magical Defense Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Damage Reduction Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* HP Increased +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Damage Decrease from Boss Monsters -n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Damage received when 30% HP or less -n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Buff - Party HP Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|-
|
* Buff - Party Physical/Magical Defense Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=1|separator=&nbsp;/&nbsp;}}
|-
|
* Buff - Party Damage Reduction Increase +n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
 
|-
| align=center rowspan=10 | Gloves
|
* Command Attack Damage Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Active Skill Damage Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Tenacity Skill Damage Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Strength Skill Damage Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Bravery Skill Damage Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Hyperactive Skill Damage Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=20|separator=&nbsp;/&nbsp;}}
|-
|
* All Master Skill Damage Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Damage upon attacking an enemy with 50% HP or higher +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Damage upon attacking an enemy with 50% HP or less +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Buff - Party All Skill Damage Increased by n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
 
|-
| align=center rowspan=10 | Shoes
|
* Skill MP Cost Decrease -n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Awakening Charge Speed Increase / DP Gain +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Action Speed Increased +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Recovery Item Cooldown Decrease -n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Debuff Effect Duration Decrease -n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* All Master Skill Cooldown Decrease -n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Critical Chance Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Maximize Increase +n%
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Buff - Party Action Speed Increased by n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|
* Buff - Party Movement Speed Increased by n% {{Color|Red|(Dungeon)|b=1}}
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
|  align=center rowspan=15 | ◆◆◆ <br> [3 Stars] || align=center rowspan=15 | Shared
| rowspan=2 |
* Damage Increased by n% when attacking enemies with HP n% or lower<br>(When same socket is applied, HP condition and Damage Increase stat stacks)
|| {{PossibleValueHelper|postfix=%|max_value=2|separator=&nbsp;/&nbsp;}}
|-
| {{PossibleValueHelper|postfix=%|max_value=20|separator=&nbsp;/&nbsp;}}
|-
|
* When using force skills n% chance of resetting the force skill's cooldown<br>(Chance increases when applying the same effects)
|| {{PossibleValueHelper|postfix=%|max_value=3|separator=&nbsp;/&nbsp;}}
|-
|
* Upon using Skill, n% chance to reset cooldown for the Skill used [Excluding Extreme Heavenly Love, Hyperactives, Active Force Skill]<br>(When same socket is applied, chance stacks)
|| {{PossibleValueHelper|postfix=%|max_value=3|separator=&nbsp;/&nbsp;}}
|-
| rowspan=2 |
* Apply n% All Skill Damage Buff that lasts n sec. every 30 sec.<br>(When same socket is applied, buff duration and increase stat stacks)
|| {{PossibleValueHelper|postfix=%|max_value=2|separator=&nbsp;/&nbsp;}}
|-
| {{PossibleValueHelper|every=2|max_value=5|separator=&nbsp;/&nbsp;}}
|-
|
* All Skill Damage n% when all resistance combined is more than 1000
|| {{PossibleValueHelper|postfix=%|max_value=2|separator=&nbsp;/&nbsp;}}
|-
|
* Upon using Master Skill, Allies' specific resources (NF/Cannon Ball/Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Obsidian) is recovered by n% (Cooldown: 30 sec.)<br>(When same socket is applied, recovery stat stacks)
|| {{PossibleValueHelper|postfix=%|max_value=25|separator=&nbsp;/&nbsp;}}
|-
|
* Upon using Force Active Skill, create an [[#Gallery|'''Area''']] that reduces damage received by n% for a very short duration (Cooldown: 5 sec.)<br>(When same socket is applied, damage reduction stat stacks)
|| {{PossibleValueHelper|postfix=%|max_value=20|separator=&nbsp;/&nbsp;}}
|-
| rowspan=2 |
* Upon awakening, create a barrier with n% of Max HP. Recover HP/MP by n% every 3 sec. when the barrier is up (Cooldown: 20 sec.)<br>(When same socket is applied, barrier HP and recovery stat stacks)
|| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
| {{PossibleValueHelper|postfix=%|max_value=10|separator=&nbsp;/&nbsp;}}
|-
| rowspan=2 |
* Transcendence Skill Slot Enhance effect increase by n% and buff duration increase by n sec.<br>(When same socket is applied, duration and damage stacks)
|| {{PossibleValueHelper|postfix=%|max_value=2|separator=&nbsp;/&nbsp;}}
|-
| {{PossibleValueHelper|max_value=3|separator=&nbsp;/&nbsp;}}
|-
| rowspan=2 |
* Upon using Hyperactive skill, gain buff that increases skill cooldown acceleration by n times for n sec. (When same socket is applied, buff duration and skill acceleration stat stacks)
|| {{PossibleValueHelper|max_value=15|separator=&nbsp;/&nbsp;}}
|-
| {{PossibleValueHelper|appender=1|max_value=0.05|separator=&nbsp;/&nbsp;}}
|}
 
<br>
 
=== Storage ===
<div style="display: flex; gap:2rem">
[[File:Effect Storage.png|Shadow Effect Storage]]
<div style="flex:1">
It is a system that allows storing Shadow Effects, that can be extracted from or applied to [[Tenebrous Equipment]] pieces. The effect storage allows you to store up to 3 slots for every equipment piece and can be expanded up to 6 slots for 2,000,000 ED each.
</div>
</div>
<br>
 
=== Extraction ===
[[File:Shadow Effect Extraction.png|thumb|600px|Shadow Effect Extraction]]
 
While extracting [[Tenebrous Equipment]] effects, you may use additional materials to modify the chance of the desired effects being extracted.
*You cannot extract [[Tenebrous Equipment]] effects, if the equipment is +9 or higher enhancement level or has a reforge stage 12 or higher.
*The equipment piece after extraction is deleted and cannot be restored.
*When selecting the chance of your desired effect, it cannot exceed 50% and the total sum must be 100% before you are able to extract anything.
*Only the extracted effect without its value will be stored.
<br>
{| border="1" style="border-collapse: collapse; text-align: center" cellpadding=5
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! rowspan=2 | Operation !! colspan=4 | Operation Cost
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! ED !! Magic Crystal !! Tenebrous Aura !! Tasma Aura
|-
| Base || 200,000 || 100 || 10 || 200
|-
| -1% or +1% || align=right | 20,000 || 100 || 1 || 20
|}
<br>
 
=== Application ===
[[File:Shadow Effect Apply.png]]
 
The stored Shadow Effects can be applied to [[Tenebrous Equipment]] pieces. Once the effect is applied to the equipment piece, the effect from the storage will be deleted. When applying the same Shadow Effect, the value will be overwritten by new one.
<br>
 
== Equipment Modification ==
<center><gallery widths="100">
File:HQ Shop Item 118332.png|Harconium Tuning Reactor (Top)
File:HQ Shop Item 118333.png|Harconium Tuning Reactor (Bottom)
File:HQ Shop Item 118334.png|Harconium Tuning Reactor (Gloves)
File:HQ Shop Item 118335.png|Harconium Tuning Reactor (Shoes)
</gallery></center>
*Uses '''Harconium Tuning Reactor''' to imbue additional effects to Tenebrous equipment.
*[[File:HQ Shop Item 118331.png|30px]] Harconium Steel can be obtained by dismantling Harconium Tuning Reactor Items
*'''Harconium Tuning Reactor''' items can be obtained from [[Palace of Gold Medovine]], [[Hunter's Hideout]], and [[Torta Arena]] dungeons.
*Modification effect is activated when equipping 4 kinds of Tenebrous Armor with modification effect open.
**Even if they are not identical effects, as long as 4 Tenebrous Armor that have their modification effects open are equipped, the modification effect will be activated.
<br>
 
'''Identifiable Effects'''
<font color="red">'''(Expand the table below to see all possible effects)'''</font>
*The effect values from effect 1 and effect 2 roll independently
*(as for now only the worst and Best effects are listed)
*For the Hyperactive Skill Damage effect to work, it needs to be shown in the Stat window, the Hyperskill damage increase from the "One who Yearns" Synergy won't count towards it.
 
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="2" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat" 
! Effect 1 !! Worst / Best !! Effect 2 !! Worst / Best
|-
| rowspan=5 align=center |If the sum of Physical and Magical Defense exceeds "n"
| rowspan=5 align=center | 40.000 / 24.000
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=5 align=center | If Hyperactive Skill damage exceeds n%
|rowspan=5 align=center | 80% / 20%
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=5 align=center | If the Additional Damage stat exceeds n%
|rowspan=5 align=center | 20% / 4%
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=5 align=center | If the sum of All Resistences exceeds "n"
|rowspan=5 align=center | 3000 / 1000
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase EXP gain by +n%
|align=center|1% / 5%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=4 align=center | If the EXP gain stat exceeds n%
|rowspan=4 align=center | 100% / 10%
|
*Increase Attack/Magical Attack by +n%
|align=center|1% / 3%
|-
|
*Increase All Skill Damage by +n%
|align=center|1% / 3%
|-
|
*Increase Critical Damage by +n%
|align=center|1% / 3%
|-
|
*Critical Chance by +n%
|align=center|1% / 3%
|-
|rowspan=11 align=center | HP Decreased n%
|rowspan=11 align=center| -5% / -1%
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Tenacity Skill Damage Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Strength Skill Damage Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Bravery Skill Damage Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Tenacity Skill Cooldown Increase n%
|rowspan=11 align=center|+5% / +1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Strength Skill Cooldown Increase n%
|rowspan=11 align=center|+5% / +1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Bravery Skill Cooldown Increase n%
|rowspan=11 align=center|+5% / +1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Damage received from Bossmonsters n%
|rowspan=11 align=center|+5% / +1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Damage dealt to Bossmonster Decreased n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Action Speed Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Movement Speed Decrease n%
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|align=center|1% / 3%
|-
|rowspan=11 align=center|Polarize: Attack/Attacked Decrease n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}
|rowspan=11 align=center|-5% / -1%
|
*HP Increased n%
|align=center|2% / 6%
|-
|
*Tenacity Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Strength Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Bravery Skill Damage Increase +n%
|align=center|1% / 5%
|-
|
*Tenacity Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Strength Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Bravery Skill Cooldown Decrease -n%
|align=center|1% / 5%
|-
|
*Damage Increase to Boss Monsters +n%
|align=center|1% / 5%
|-
|
*Damage Decrease from Boss Monsters -n%
|align=center|1% / 5%
|-
|
*Action Speed Increase +n%
|align=center|1% / 5%
|-
|
*Movement Speed Increase +n%
|align=center|2% / 6%
|}
<br>
<br>


== Materials ==
== Materials ==
{| cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! Image !! Name !! Obtained From !! Use
|-
| [[File:Tenebrous Sculpture.png]]
| Tenebrous Piece<br>(테네브로스 조각)
| Dismantling [[Tenebrous Equipment]] piece<br>[[Tirnog]] Region Boss Drop
| Crafting
|-
| [[File:Tenebrous Aura.png]]
| Tenebrous Aura<br>(테네브로스의 기운)
| [[Tirnog]] Region Daily Quest<br>[[Tirnog]] Region Boss Drop
| Crafting & Refining<br>Applying Specific Skill Damage<br>Reforge Transfer<br>Extract/Apply Shadow Effect
|-
| [[File:Tasmas Aura.png]]
| Tasma Aura<br>(타스마의 기운)
| [[Tirnog]] Region Monster Drop<br>Opening Mass of Tasma Aura
| Refining<br>Applying Specific Skill Damage<br>Reforge Transfer<br>Extract/Apply Shadow Effect
|-
| [[File:Small Mass of Tasmas Aura.png]]
| Small Tasma Aura Mass<br>(소형 타스마의 기운 덩어리)
| [[Tirnog]] Region Monster Drop
| Contains 10 Tasma Aura
|-
| [[File:Medium Mass of Tasmas Aura.png]]
| Medium Tasma Aura Mass<br>(중형 타스마의 기운 덩어리)
| [[Tirnog]] Region Monster Drop
| Contains 30 Tasma Aura
|-
| [[File:Large Mass of Tasmas Aura.png]]
| Large Tasma Aura Mass<br>(대형 타스마의 기운 덩어리)
| [[Tirnog]] Region Monster Drop
| Contains 50 Tasma Aura
|-
| [[File:Chlorite Seed 5.png]]
| Chlorite Seed (5%)<br>(클로라이트 시드 (5%))
| [[Rigomor]] Region Boss Drop<br>[[Tirnog]] Region Boss Drop
| Restores 5% Reforge Durability
|-
| [[File:Chlorite Seed 10.png]]
| Blessed Chlorite Seed (10%)<br>(축복받은 클로라이트 시드 (10%))
| [[Item Mall]] Purchase
| Restores 10% Reforge Durability
|}
<br>


== Related Items ==
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! width=1px | Image
! Item Name
! How to Obtain
! Cost
|-
|[[File:Cube - Spectral Amethyst and Tenebrous Aura.png]]
| Spectral Amethyst and Tenebrous Aura Selective Cube<br>(홍예주 or 테네브로스의 기운 선택 큐브)
| Obtain from [[Season Pass]]
|
|-
| [[File:Reforge Level Transfer.png]]
| Reforge Level Transfer<br>(재련 수치 이전권)
| Purchased from [[Item Mall]]
| 950 K-Ching
|-
| [[File:HQ Shop Item 118323.png]]
| Blessed Shadow Effect Identification Scroll<br>(축복받은 그림자 옵션 감정 주문서)
| Purchased from [[Item Mall]]
| 160 K-Ching
|-
| [[File:Shadow Effect Identification Scroll.png]]
| Shadow Effect Identification Scroll<br>(그림자 옵션 감정 주문서)
| [[Tirnog]] Region Boss Drop<br>Crafted at Blacksmith
| 50 Tenebrous Aura
|-
|[[File:HQ Shop Item 715746.png]]
| Tenebrous Effect Select Ticket<br>(테네브로스 옵션 선택권)
| Obtain from [[Season Pass]]
|
|}
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== Related Items ==
== Tips and Details ==
*Tenebrous Equipment cannot be used in PvP.
*All equipment buff effects, both from individual piece bonuses and '''Shadow''' effects, are multiplicative.
*Because the '''"When the sum of all Elemental Resistance exceeds 1000, All Skill Damage is increased by n%"''' effect is additive to the stats, it is actually less effective when compared to other stats of same shadow option tier, because they are multiplicative.
**However, it is the recommended damage option to use when considering partial Tenebrous gear setup (mixed with ex. [[Amethystine Prophecy Equipment]], which is a common practice to avoid stat loss).
*Be cautious of transferring Reforge stages early to avoid a damage loss. When changing from Crimson [[Amethystine Prophecy Equipment]], your Tenebrous equipment shall have strong Enhancement, Reforge and Shadow Effects to make it better. Those gears compared make a very small difference in damage, which can sometimes even be a damage decrease if Polarize or Adaptation turn low.
**The 21st Reforge stage and 4 pieces set effects will naturally provide a big damage boost, which can change the situation.
**Picking two parts mixed with [[Amethystine Prophecy Equipment]] gear setup ('''Tenebrous''' top and gloves, '''Amethystine Prophecy Equipment''' bottom and shoes) is recommended at the early stage, where Reforge stage on Tenebrous pieces are low and the shadow identification effects are not what you desire.
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==  Gallery ==
<gallery widths="150px" heights="150px">
File:Special Effect - Area.gif|Area
</gallery>
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== Tips and Details ==
== Trivia ==
*Buff effects are multiplicative and affect your normalized stat total in the case of Action Speed/Critical/Maximize. (Attack Power/Critical Damage/All Skill Damage do not normalize)
*'''Tasma Aura''' takes its name from fan'''tasma'''.
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== Updates ==
== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|Misc}}"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background-color: {{ColorSel|Misc}}"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! KR !! NA !! PvE !! PvP
! KR !! NA
|-
|-
| 12/23/2021 || - || colspan=2 align="left" |  
| 12/23/2021 || rowspan=5 | 01/12/2022 || colspan=2 align="left" |  
*'''Tenebrous Equipment''' added.
*'''Tenebrous Equipment''' added.
|-
| 12/28/2021 || colspan=2 align="left" |
*Shoes Shadow Effect '''Buff - Party Critical Chance Increase''' has been replaced by '''Buff - Party Action Speed Increase'''.
*Shoes Shadow Effect '''Buff - Party Maximize Increase''' has been replaced by '''Buff - Party Movement Speed Increase'''.
|-
| 12/29/2021 || colspan=2 align="left" |
*Fixed incorrect Magical Crystal pricing for Rigomor Stage Transfer.
|-
| 01/04/2022 || colspan=2 align="left" |
*Top Shadow Effect '''Buff - Party Critical Damage Increased by n% per 500K CP (Max 10%)''' has been replaced by '''Buff - Party Critical Damage Increase +n%'''.
*Bottom Shadow Effect '''Buff - Party Damage Reduction Increased by n% per 500K CP (Max 10%)''' has been replaced by '''Buff - Party Damage Reduction Increase +n%'''.
|-
| 01/06/2022 || colspan=2 align="left" |
*Tooltips updated.
*{{buff|Shadow Options can now be extracted from any characters' '''Tenebrous Equipment'''.}}
*Added different colors for Tenebrous Equipment buff icons.
|-
| rowspan=2 | 02/17/2022 || 03/02/2022 || colspan=2 align="left" |
*{{buff|Increased daily quest '''Tenebrous Aura''' gain from 200 to 300.}}
|-
| 03/16/2022 || colspan=2 align="left" |
*{{buff|Damage dealt by '''continuous damage''' effect will also be added to damage result screen.}}
|-
| 07/06/2023 || 08/02/2023 || colspan=2 align="left" |
*{{buff|4-piece Set Effect added.}}
|-
| 03/08/2023 || 30/08/2023 || colspan=2 align="left" |
*{{buff|Harconium Tuning Reactor Equipment modification System added.}}
|-
|07/06/2023
|08/02/2023
| align="left" |
* {{buff|'''Guaranteed Success Gauge Increase''' increased.}}
|}
|}
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{{Guides}}
{{Guides}}
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