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{{Languages|5-x}}
{{Languages|Velder's Hallucination}}
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{{DungeonPage
 
| Orient=Other
=Velder's Hallucination=
| Color={{ColorSel|Village|6}}
<center>{{quotation|Joaquin's trap is elaborately prepared. '''Veld's Hallucination''' is a place where you cannot wake up from your dream.}}</center>
| DunButton=6-XButton.png
{| width="100%" style="font-size:1em; line-height:1.5em;"
| SmallPic=5-X Icon.png
| valign="top" style="border:2px solid #345bef; border-radius: 1px;"|
| BigPic=6-Xnew2.png
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
| DunName=Velder's Hallucination
| Quotation=Joaquin's trap is elaborately prepared, Velder's Hallucination is a place where you cannot wake up from your dream.
| Description=A hallucination of the Glitter Alchemist Joaquin. You may be forever lost in the hallucination.
| LvNeed=99
| LvFit=1500000
| XEntryReq=<dfn>{{</dfn>
*5 weekly entries permitted. Entry count is shared with other Secret Dungeons.
*Must be Level 99 or higher.
<dfn>}}</dfn>
| Mob=<dfn>{{</dfn>
|[[File:Bloody_Glitter_Spearman.jpg|60px]]
|'''Bloody Glitter Spearman''' - This is a stronger variant of the '''Glitter Guard''' that you have encountered throughout Velder.
|
*'''Spear Combo:''' Stab forward with its spear then performs an overhead slash.
*'''Spear Charge:''' Charges forward with his spear dealing multiple hits.
*'''Aerial Counter:''' It will counter attack with a downward smash if it is struck while in the air.
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #FFFFFF; color:#FFFFFF;"  colspan="12"| [[File:5-xnew.jpg|800px]]
|[[File:Bloody_Glitter_Sniper.jpg|60px]]
|'''Bloody Glitter Sniper''' - This is a stronger variant of the '''Glitter Sniper''' that you have encountered throughout Velder.
|
*'''Arrow Shot:''' Fires an arrow forward.
*'''Down Shot:''' Fire an arrow downward.
*'''[[Backflip Shot]]:''' Perform a backflip and fire 3 arrow downward.
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;"  colspan="12"| '''Description:'''
|[[File:Bloody_Glitter_Defender.jpg|60px]]
|'''Bloody Glitter Defender''' - This is a stronger variant of the '''Glitter Defender''' that you have encountered throughout Velder.
|
*'''[[Block]]:''' Guards against any oncoming attacks from the front. Can now reflect projectile back.
*'''Shield Bash:''' Smashes players with its shield. Now including spikes.
*'''Shield Rush:''' Dash forward shield bashing anybody in front of it.
|-
|-
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|[[File:Bloody_Glitter_Dasher.jpg|60px]]
Sullen Joaquin has been found studying forbidden alchemy. Elsword and his friends returned to Velder in order to investigate him. As they encounter Joaquin, he throws a potion at them, trapping them in an illusion known as '''Velder's Hallucination'''.
|'''Bloody Glitter Dasher''' - This is a stronger variant of the '''Glitter Dasher''' that you have encountered throughout Velder.
|
*'''Hammer Swing:''' Pulls its hammer back then slams it into the ground.
*'''Dash Swing:''' It can perform an upward swing while dashing launching players into the air.
*'''Leap Smash:''' Leaps in the air and smashes the ground with its hammer.
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;"  colspan="12"| '''Recommended Level:'''
|[[File:Bloody_Uno_Hound.jpg|60px]]
|'''Bloody Uno Hound''' - This is a smaller variant of '''[[Residential Area 3|Uno Hound]]'''. It will use the same moves that the regular '''Uno Hound''' will and possesses much more attack speed.
|
*'''Downward Punch:''' The Glitter pulls his arm back and punches downwards at you. The punch is inaccurate and it will miss you entirely if you stand right next to him.
*'''Double Lariat:''' The Glitter spins himself around with his arms wide apart, knocking everything in his radius away from him. This does rather substantial damage if he manages to combo you.
*'''Leap Smash:''' The Glitter leaps up into the air and smashes downwards.
*'''Running Punch:''' If the Glitter notices that you are some distance away from you, he will run towards you and punch you. This does not do much damage as long as he doesn't combo you.
*'''Seismic Smash:''' The Glitter squats, and repeatedly smashes the ground with his two arms. At the 4th smash, it will cause an earthquake effect on whoever is on the same level ground as it. Does substantial damage.
|-
|-
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|[[File:Puppet_Stone.jpg|60px]]
55-60
|'''Puppet Stone''' - These are the red puppets that you have encountered when you fought against [[Underground Garden|Crazy Puppet]].
|
*'''Self-Destruct:''' The Puppet Stones will try to get close to use and perform their little dance before exploding.
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="50%" colspan="6"| '''Appropriate Item Level (Normal):'''
|[[File:BloodyGlitterBomberFace.png|60px]]
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="50%" colspan="6"| '''Appropriate Item Level (Hell):'''
|'''Bloody Glitter Bomber''' - This is a stronger variant of the '''Glitter Rock Thrower'''. But instead of rocks, this Glitter holds a case full of bombs on their back and is no longer immobile.
|
*'''Bomb Throw:''' Toss a bomb forward at enemies. The bomb will explode momentarily.
|-
|-
| colspan="6" style="border:1px solid; border-color:#000000;" align="center" width="60%" |  
|[[File:Crazy_Puppet.jpg|60px]]
70
|'''Joaquin's Hallucination (Crazy Puppet)''' - During this stage, you will encounter Crazy Puppet as a hallucination.
| colspan="6" style="border:1px solid; border-color:#000000;" align="center" width="60%" |  
|
85
*'''Ignite:''' Crazy Puppet will ignite the ground to his left or right. The torch also does melee damage.
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;"  colspan="12"| '''Entry Requirements:'''
|[[File:Fake_Puppet_Stone.jpg|60px]]
|'''Puppet Stones''' will be summoned in large numbers.
|
*'''Crazy Puppet Heal:''' If these puppets dance near one of the Crazy Puppets it will heal a significant amount of its HP.
*'''Self-Destruct:''' The Puppet Stones will try to get close to use and perform their little dance before exploding
|-
|[[File:JH_ZombieGlitterFace.png|60px]]
|'''Zombie Glitter''' - As the name would suggest, this is a reanimated Glitter corpse.
|
*'''Bite:''' The zombies will bite any enemies they get close to.
|-
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|[[File:BloodySpearGlitterFace.png|60px]]
<tabber>
|'''Bloody Spear Glitter''' - This is one of the Elite Glitter that you will encounter.
NA=
|
*Complete all dungeons in Velder on all difficulties.
*'''[[Raven]] Commands:''' This Glitter is able to perform some combos like that of Raven.
*Have an Alchemy Stimulant in your inventory. (Powerful Alchemy Stimulantis needed when entering Hell mode)
*'''[[Power Assault]]:''' Perform Raven's [[Power Assault]].
*Must be Level 53 or higher.
*'''[[Charged Bolt]]:''' Perform [[Over Taker]]'s [[Charged Bolt]].
|-|
KR=
*Complete all dungeons in Velder on Very Hard.
*Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode)
*Must be Level 60 or higher.
</tabber>
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="50%" colspan="6"| '''Mobs:'''
|[[File:BloodySniperGlitterFace.png|60px]]
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="50%" colspan="6"| '''Mini Boss:'''
|'''Bloody Sniper Glitter''' - This is the second Elite Glitter that you will encounter. Unlike the '''Bloody Glitter Sniper''', these archers will be wearing green armor.
|
*'''[[Rena]] Commands:''' This Glitter is able to perform some of Rena's arrow combos.
*'''[[Assault Kick]]:''' Perform Rena's [[Assault Kick]].
*'''[[Perfect Storm]]:''' Perform Rena's [[Perfect Storm]].
|-
|-
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="60%" |
|[[File:BloodyMagicGlitterFace.png|60px]]
*[[File:Arc_Glitter_Guard.jpg|60px]] '''Arc Glitter Guard''' - Same as the '''Glitter Guards''' that you have encountered throughout Velder. Only Appear in First Stage only.
|'''Bloody Magic Glitter''' - This is the third Elite Glitter that you will encounter.
*[[File:Arc_Glitter_Panzer.jpg|60px]] '''Arc Glitter Panzer''' - Same as the '''Glitter Panzer''' that you have encountered throughout Velder. Only Appear in First Stage only.
|
*[[File:Arc_Glitter_Sniper.jpg|60px]] '''Arc Glitter Sniper''' - Same as the '''Glitter Sniper''' that you have encountered throughout Velder. Only Appear in First Stage only.
*'''[[Aisha]] Commands:''' This Glitter is able to perform some of Aisha's fireball combos.
*[[File:Bloody_Glitter_Spearman.jpg|60px]] '''Bloody Glitter Spearman''' - This is a stronger variant of the '''Glitter Guard''' that you have encountered throughout Velder.
*'''[[Chain Fireball]]:''' Perform Aisha's [[Chain Fireball]].
*[[File:Dunno.png|60px]] '''Bloody Glitter Sniper''' - This is a stronger variant of the '''Glitter Sniper''' that you have encountered throughout Velder. They're now capable to use [[Back Tumbling Shot]] after a shot.
*'''[[Gust Screw]]:''' Perform Aisha's [[Gust Screw]].
*[[File:Bloody_Glitter_Defender.jpg|60px]] '''Bloody Glitter Defender''' - This is a stronger variant of the '''Glitter Defender''' that you have encountered throughout Velder. When they attack with their shields, spikes will appear from them. They are now capable of reflecting projectiles with their shields whenever they are defending.
<dfn>}}</dfn>
*[[File:Bloody_Glitter_Dasher.jpg|60px]] '''Bloody Glitter Dasher''' - This is a stronger variant of the '''Glitter Dasher''' that you have encountered throughout Velder.
| General=<dfn>{{</dfn>
*[[File:Bloody_Wyvern.jpg|60px]] '''Bloody Wyvern''' - This is a stronger variant of the '''Wyverns''' that you have encountered throughout Velder.
|[[File:AwakenedBloodySpearGlitterFace.png|60px]]
*[[File:Bloody_Uno_Hound.jpg|60px]] '''Bloody Uno Hound''' - This is a smaller variant of '''[[5-1|Uno Hound]]'''. It will use the same moves that the regular '''Uno Hound''' will and possesses much more attack speed.
|'''Awakened Bloody Spear Glitter''' - This is one of the Elite Glitter that you will encounter.
*[[File:Dunno.png|60px]] '''Puppet Stone''' - These are the red puppets that you have encountered when you fought against [[5-4|Crazy Puppet]]. These puppets will move around and try to get close to you. When they are close, they will dance a little and explode, damaging players close to it and killing itself.
|
*[[File:Dunno.png|60px]] '''Bloody Glitter Bomber''' - This is a stronger variant of the '''Glitter Rock Thrower'''. But instead of rocks, this Glitter holds a case full of bombs on their back and is no longer immobile.
*'''[[Raven]] Commands:''' This Glitter is able to perform some combos like that of Raven.
*[[File:Dunno.png|60px]] '''Joaquin's Hallucination (Crazy Puppet)''' - During this stage, you will encounter Crazy Puppet as a hallucination. It will attack only with its staff by swinging it in front or behind it, leaving a field of fire behind after swinging.
*'''[[Power Assault]]:''' Perform Raven's [[Power Assault]].
**'''Puppet Stones''' will be summoned in large numbers by these and if these puppets dance near it, it will regain HP.
*'''[[Charged Bolt]]:''' Perform [[Over Taker]]'s [[Charged Bolt]].
*[[File:Dunno.png|60px]] '''Bloody Elite Glitter: Taker''' - This is one of the Elite Glitter that you will encounter. These Elite Glitters are now stronger and use [[Raven]]'s combo that you have encountered in Altera. In addition to being able to pull off Raven's sword combos, they can also use [[Power Assault]] and [[Charged Bolt]] in the same style whenever they have the appropriate amount of mana.
*[[File:Dunno.png|60px]] '''Bloody Elite Glitter: Ranger''' - This is the second Elite Glitter that you will encounter. Unlike the '''Bloody Glitter Sniper''', these archers will be wearing green armor. These archers are now stronger and are able to use [[Rena]]'s pre-rebalance combos of firing arrows. In addition to being able to shoot arrows like Rena, they can also use [[Assault Kick]] and [[Perfect Storm]] in the same style whenever they have the appropriate amount of mana.
*[[File:Dunno.png|60px]] '''Bloody Elite Glitter: Magician''' - This is the third Elite Glitter that you will encounter. Instead of shooting ghosts from their wands, they can shoot fireballs in the same method as [[Aisha]]. In addition to being able to shoot fireballs like Aisha, they can also use [[Chain Fireball]] and [[Gust Screw]] in the same style whenever they have the appropriate amount of mana.
*[[File:Dunno.png|60px]] '''Bloody Glitter Assassin''' - *'''Bloody Glitter Assassin:''' This is a stronger variant of the '''Arc Glitter Assassins''' that you have encountered throughout Velder. They are now capable of using [[Shadow Step]] with [[Shadow Piercing]] along with their regular attacks.
*[[File:Dunno.png|60px]] '''Zombie Glitter''' - As the name would suggest, this is a reanimated Glitter corpse. They will slowly move towards any player and attack by biting them.
*[[File:Dunno.png|60px]] '''Zombie Glitter Grave''' - Produces one '''Zombie Glitter''' at a time until destroyed, has an extremely large amount of HP.
**For each '''Zombie Glitter''' it produces it will lose a bit of HP.
*[[File:Dunno.png|60px]] '''Red Glitter Taker''' - This mob's attack virtually similar to regular elite glitters.
*[[File:Dunno.png|60px]] '''Red Glitter Ranger''' - This mob's attack virtually similar to regular elite glitters.
*[[File:Dunno.png|60px]] '''Red Glitter Magician''' - This mob's attack virtually similar to regular elite glitters.
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="60%" |
*'''none'''
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="50%" colspan="6"| '''Potions (Player):'''
|[[File:AwakenedBloodySniperGlitterFace.png|60px]]
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="50%" colspan="6"| '''Potions (Mobs):'''
|'''Awakened Bloody Sniper Glitter''' - This is the second Elite Glitter that you will encounter. Unlike the '''Bloody Glitter Sniper''', these archers will be wearing green armor.
|
*'''[[Rena]] Commands:''' This Glitter is able to perform some of Rena's arrow combos.
*'''[[Assault Kick]]:''' Perform Rena's [[Assault Kick]].
*'''[[Perfect Storm]]:''' Perform Rena's [[Perfect Storm]].
|-
|-
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="60%" |
|[[File:AwakenedBloodyMagicGlitterFace.png|60px]]
|'''Awakened Bloody Magic Glitter''' -This is the third Elite Glitter that you will encounter.
|
*'''[[Aisha]] Commands:''' This Glitter is able to perform some of Aisha's fireball combos.
*'''[[Chain Fireball]]:''' Perform Aisha's [[Chain Fireball]].
*'''[[Gust Screw]]:''' Perform Aisha's [[Gust Screw]].
<dfn>}}</dfn>
| Potions=<dfn>{{</dfn>
==Player Potions==
As you progress through the dungeon, you will encounter various cauldrons filled with potions. If you destroy them, you will receive the effects based off of what potion you just destroyed.  
As you progress through the dungeon, you will encounter various cauldrons filled with potions. If you destroy them, you will receive the effects based off of what potion you just destroyed.  
*'''Berserk:''' Your character size will increase substantially (and so do your attacks) and you will receive a 100% critical hit buff for its duration. <br/>
*{{se|035|Giant Brew}}: Your character size will increase substantially (and so do your attacks) and you will receive a 100% critical hit buff for its duration. <br/>
*'''Optical:''' Your character will have the ability to instantly kill enemies, when you touch them or hit them (except for Crazy Puppet/Joaquin's Hallucination) for its duration. <br/>
**Although the effects of the potions normally disappear after the room in which they're acquired is cleared, if an Infinity Sword uses [[Phantom Sword]] while the potion is active, the Sword maintains the increased size afterward.
*'''Mana:''' Your character will gain massive mana regeneration for its duration.
*{{se|036|Optical Brew}}: Your character will have the ability to instantly kill enemies, when you touch them or hit them (except for Crazy Puppet/Joaquin's Hallucination) for its duration. <br/>
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="60%" |
 
Most '''Bloody Glitter''' monsters (Except Bloody Glitter Bomber) are capable of drinking potions whenever their health reaches about 30%. In Hell mode, they will drink their potions at 60% HP, but in Luto Mode, they will drink their potions at 70% HP. After drinking their potions, they will receive various effects.
==Mob Potions==  
<br>
Most '''Bloody Glitter''' monsters (Except Bloody Glitter Bomber) are capable of drinking potions whenever their health reaches about 60%. In Luto Mode, they will drink their potions at 70% HP. After drinking their potions, they will receive various effects.
-'''Red Smoke''' - Increasing their size and 100% critical chance.
*'''Red Smoke''' - Increasing their size and 100% critical chance.
<br>
*'''Yellow Smoke''' - Granting them super-armored status.
-'''Yellow Smoke''' - Granting them super-armored status.
*'''Blue Smoke''' - Increasing their mana regeneration rate.
<br>
**Only Bloody Spear Glitter, Bloody Sniper Glitter, Bloody Magic Glitter, as well as their Awakened General variants will consume blue potions.
-'''Blue Smoke''' - Increasing their mana regeneration rate.
''They will have 90% damage reduction and super armor when they are drinking a potion but this can be prevented by using a launching attack or skill (getting Freeze or Petrified can work too to prevent drinking a Potion) just as they would normally drink a potion.  Sometimes they will gain the effect of the potion anyways when launched, though the animation for drinking the potion will still be skipped.
<br>
<dfn>}}</dfn>
*''They will have 90% damage reduction and super armor when they are drinking a potion but this can be prevented by using a launching attack or skill (getting Freeze or Petrified can work too to prevent drinking a Potion) just as they would normally drink a potion.  Sometimes they will gain the effect of the potion anyways when launched, though the animation for drinking the potion will still be skipped.
| Obstacle=<dfn>{{</dfn>
*As you progress through the dungeon, you will re-encounter previous opponents that will try to stop you. They only appear in the background, meaning you cannot attack them or stop them from attacking.
|[[File:Crazy_Puppet_VH.jpg|60px]]
|'''Crazy Puppet''' - Will ignite a small fire on the field that burns anyone within.  
|-
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;"  colspan="12"| '''Obstacles:'''
|[[File:Joaquin.jpg|60px]]
|-
|'''Joaquin''' - Will create obstacles that do damage and block your path. He can throw '''Puppet Stones''' onto the field and create portals to uplift buildings from the ground or drop them from the air.
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
<dfn>}}</dfn>
As you progress through the dungeon, you will re-encounter previous opponents that will try to stop you. They only appear in the background, meaning you cannot attack them or stop them from attacking.
| Boss=<dfn>{{</dfn>
*[[File:Dunno.png|60px]] '''Crazy Puppet''' - Will ignite a small fire on the field that burns anyone within.
|[[File:Sullen_Joaquin.jpg|60px]]  
*[[File:Dunno.png|60px]] '''Spriggan''' - Will occasionally execute a Dark Energy Splash from underneath, which does substantial damage.
|'''Joaquin's Hallucination''' - The mad scientist Glitter that drugged you into his nightmarish trap. Finish him off at the end the illusion.
*[[File:Dunno.png|60px]] '''Uno Hound''' - Will shoot lasers with its eyes across the field and back, potentially dragging your character across the field while dealing substantial damage.
|
*[[File:Joaquin.jpg|60px]] '''Joaquin''' - Will create obstacles that do damage and block your path. He can throw '''Puppet Stones''' onto the field and create portals to uplift buildings from the ground or drop them from the air.
*'''Magic Shield:''' Joaquin will set up a shield that will drastically reduce all damage taken while drinking his potion to recover his health at an alarming rate.
*[[File:Dunno.png|60px]] '''Faraway Archers''' - These archers fire up to 3 arrows per archer from a distance at you. These archers cannot be killed. Can be killed with skills such as [[Guide Arrow]] and [[Shooting Star]].
*[[File:Dunno.png|60px]] '''Demoniac Cannon''' - This is a same variant of the '''Demoniac Cannon''' that you have encountered throughout Velder. Only Appear in First Stage only.
*[[File:Dunno.png|60px]] '''Blockade''' - Numerous wooden blockades will be set up to make navigation difficult, these can be destroyed to make navigation easier.
|-
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;"  colspan="12"| '''Boss:'''
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
*[[File:Sullen_Joaquin.jpg|120px]] '''Joaquin's Hallucination'''
 
=== Moves ===
*'''Magic Shield''': Joaquin will set up a shield that will drastically reduce all damage taken while drinking his potion to recover his health at an alarming rate.
**He appears to be limited to using this ability 3~6 times total, and may vary depending on his skill selection and difficulty mode. (Needs more research, after Hunting Fields patch he appears to be able to heal more times and more often.)
**He can heal up to almost half of his total HP each time he uses this skill.
**He can heal up to almost half of his total HP each time he uses this skill.
**Joaquin will not use this skill for the same HP threshold twice, however he will remember to use 'missed' thresholds.
**Joaquin will not use this skill for the same HP threshold twice, however he will remember to use 'missed' thresholds.
**He cannot use this skill while in Dwarf mode.
**He cannot use this skill while in Dwarf mode.
**His identified HP threshold points are 25.5, 23, 13, and 4 life bars on Normal Mode.
*'''Hallucination:''' When you are in a party, Joaquin will randomly debuff one of the characters in your group. All attacks that the debuffed character makes will damage their teammates as well, including Special Actives. It is very possible to kill your own teammates while you are suffering from the debuff's effects.
*'''Hallucination''': When you are in a party, Joaquin will randomly debuff one of the characters in your group. All attacks that the debuffed character makes will damage their teammates as well, including Special Actives. It is very possible to kill your own teammates while you are suffering from the debuff's effects.
**The person Hallucinating is randomized per each player. '''This means that everyone can see someone different as being under the effect and be killed by them without the other person even realizing they are under the effect.'''
**[10-24-12] Patch changes(?) seem to have made it so that the person Hallucinating is randomized per each player. '''This means that everyone can see someone different as being under the effect and be killed by them without the other person even realizing they are under the effect.'''
**''Possible Glitch:'' The electrical aura of Raven's [[Anger of Raven| Nasod Core]] may continue to damage party members even after Hallucination has subsided.
**''Possible Glitch:'' The electrical aura of Raven's [[Anger of Raven| Nasod Core]] may continue to damage party members even after Hallucination has subsided.
*'''Dwarf''': Joaquin will drink a potion and after flexing, he will release ghosts in all directions from his body, potentially dealing high damage. If you are standing close to him when he uses this it is possible to get hit by multiple ghosts. After the ghosts move off-screen, Joaquin will be minimized, therefore reducing his hitbox and making attacks difficult to use.  Additionally he will gain super armor, 100% critical rate buff, and he will not possess a collision hitbox causing players to pass through him for the duration.  This skill lasts for approximately 30 seconds.
*'''Dwarf Potion:''' Joaquin will drink a potion and after flexing, he will release ghosts in all directions from his body, potentially dealing high damage. Joaquin will be minimized, therefore reducing his hitbox and making attacks difficult to use.  Additionally he will gain super armor, 100% critical rate buff, and he will not possess a collision hitbox causing players to pass through him for the duration.  This skill lasts for approximately 30 seconds.
**Much like for his '''Magic Shield''' this appears based on HP thresholds, however this shares many of the same HP thresholds as well.
**Much like for his '''Magic Shield''' this appears based on HP thresholds, however this shares many of the same HP thresholds as well.
**Rather than using '''Magic Shield''' and healing, it is possible that he will use this skill instead, which appears to count against the usage of his healing skill for a threshold point.  However the reverse does not always seem to apply.
**The ghosts released count as magic projectiles and can be blocked/reflected/absorbed by skills like [[Reflect Kick]] and [[Phoenix Talon]].
**Identified HP threshold points on Normal Mode are at 25.5, 18.8, 13, and 7 life bars. (This may no longer be accurate after Hunting Field update.)
*'''Thunderstorm:''' Joaquin will release several clouds in the air which will regularly shoot lightning at intervals, an electric effect will appear in the clouds over the player if this has targeted them.  This move can be avoided if you move far away.
**The ghosts released count as magic projectiles and can be blocked\reflected\absorbed by skills like [[Reflect Kick]], [[Phoenix Talon]], and [[Statue of Glory]].
**''Post KR Jan.10 2013 patch:'' Joaquin is now significantly larger than before when minimized. (About the same size as a player character, but still does not possess a collision hitbox.)
**''Post NA June 4 2013 patch:'' Joaquin is now significantly larger than before when minimized. (About the same size as a player character, but still does not possess a collision hitbox.)
*'''Thunderstorm''': Joaquin will release several clouds in the air which will regularly shoot lightning at intervals, an electric effect will appear in the clouds over the player if this has targeted them.  This move can be avoided if you move far away.
**Each bolt will strike a player twice if they don't move.
**Each bolt will strike a player twice if they don't move.
**It is dangerous for multiple players to be in the same area when he uses this.
**It is dangerous for multiple players to be in the same area when he uses this.
*'''Thunder''': Joaquin can create smaller clouds in the air that will shoot a single bolt of lightning that can inflict status ailments such as Curse, Burn, Poison, and Confusion.  
*'''Thunder:''' Joaquin can create smaller clouds in the air that will shoot a single bolt of lightning that can inflict status ailments such as Curse, Burn, Poison, Confusion, and Slow.  
*'''Puppet Summoning''': Joaquin will occasionally spawn '''Puppet Stones''' to distract and attack you.
*'''Puppet Summoning:''' Joaquin will occasionally spawn '''Puppet Stones''' to distract and attack you.
*'''Zombie Summoning''': Joaquin will occasionally create '''Zombie Glitter Graves''' at both ends of the map to spawn '''Zombie Glitters''' to slow you down.
*'''Zombie Summoning:''' Joaquin will occasionally create '''Zombie Glitter Graves''' at both ends of the map to spawn '''Zombie Glitters''' to slow you down.
*'''Building Crash''': Throughout the battle, Joaquin will repeatedly create large portals in the air that will create buildings from the background and have them crash into the ground. These buildings will do damage and will act as large barricades to limit you from moving around the stage.
*'''Building Crash:''' Throughout the battle, Joaquin will repeatedly create large portals in the air that will create buildings from the background and have them crash into the ground. These buildings will do damage and will act as large barricades to limit you from moving around the stage.
*'''Combustion''': Joaquin can still use his old move where he toss black powder around him and ignite them to create an explosion.
*'''Combustion:''' Joaquin can still use his old move where he toss black powder around him and ignite them to create an explosion.
**The resulting explosion's hitbox is significantly larger than the actual explosion would indicate.
**The resulting explosion's hitbox is significantly larger than the actual explosion would indicate.
*'''Potion Fling''': In the same style as the Arc Glitter Alchemists, Joaquin will throw a potion at you to create a cloud that can inflict various status ailments.
*'''Potion Fling:''' In the same style as the Arc Glitter Alchemists, Joaquin will throw a potion at you to create a cloud that can inflict status ailments such as Curse, Burn, Poison, Confusion, and Slow.
**This cloud is larger and the effects are more potent than the version used by Glitter Alchemists.
**The initial tossing now has a large hitbox even hitting players directly behind him. This does substantial damage.
 
**The gas cloud will linger.
===Tactics===
'''Notes:'''
Basic Tactics:
*Has a stoic threshold of 30 hits.
*Has near immunity to all elements, roughly 450/500 resistance to everything.
{{{!}} class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! style="background-color: {{ColorSel|Village|6}};" class="textfloat" colspan="12" | '''Tactics'''
{{!}}-
{{!}} Basic Tactics:
*Knock him down to 25 life bars so he heals himself, then continue to attack him until he is at 25 life bars again and miniaturizes himself.  At this point everyone should unload all of their strongest skills on him at once to kill him before he reverts to his original size and heals.
*Knock him down to 25 life bars so he heals himself, then continue to attack him until he is at 25 life bars again and miniaturizes himself.  At this point everyone should unload all of their strongest skills on him at once to kill him before he reverts to his original size and heals.
**Do not knock him below 24 bars for this as that might trigger his next healing threshold instead.
**Do not knock him below 24 bars for this as that might trigger his next healing threshold instead.
**HP thresholds are different for different difficulties, this may not apply to Hell or Luto.
*Disregard the game's declaration to quickly attack Joaquin during his healing to break his shield, rest assured that any attempt to break it is futile after the Hunting Fields patch and so it is best to not waste MP on skills.  Instead now is a good time to build MP, awakening charge, and recover HP.
*Disregard the game's declaration to quickly attack Joaquin during his healing to break his shield, rest assured that any attempt to break it is futile after the Hunting Fields patch and so it is best to not waste MP on skills.  Instead now is a good time to build MP, awakening charge, and recover HP.
*Keep an eye out for Hallucination\Puppet Debuff and do not attack until it is clear no one sees you under its effect even if you do not see yourself under its effect.
*Keep an eye out for Hallucination\Puppet Debuff and do not attack until it is clear no one sees you under its effect even if you do not see yourself under its effect.
 
{{!}}}
=== Other Information ===
<dfn>}}</dfn>
*Has near immunity to all elements, roughly 450\500 resistance to everything.
| Reward=<dfn>{{</dfn>
*Assuming Level 60:
{| cellpadding="5" border="1" style="border-collapse: collapse;" width=100%
**Joaquin has roughly 6M HP on Normal Mode and 8M HP on Hell Mode (31 Life-bars in both modes).
|-  
**He has about ~29.5% damage reduction on Normal Mode and ~52% damage reduction on Hell Mode. (needs more testing)
! width="5%" | Image
|-
! width="15%" | Item Name
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;"  colspan="12"| '''Drops:'''
! width="25%" | How to Obtain
|-
! width="55%" | Effect
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! width="29%" | Image
! width="150" | Name
! width="100" | Class
! width="200" | Stats
! width="300" | Set Bonus
|-
| [[Image:5-xAccA.png|center|5-xAccA.png]]
| Alchemist Optical Lens
| All
|
'''Lv56 Face Accessory (Middle):'''<br />
 
Additional Damage +92<br />
 
| width="20%" rowspan="6" |
'''2 Pieces Effect:'''<br />
2% chance to gain 10MP when attacking
 
'''ONLY IN DUNGEON'''
----
 
'''3 Pieces Effect:'''<br />
 
Additional Damage +276<br />
----
 
'''4 Pieces Effect:'''<br />
 
Physical Attack +1%<br />
 
Magical Attack +1%<br />
 
Accuracy +2%<br />
 
Awakening Charge Speed +2%<br />
 
----
 
'''5 Pieces Effect:'''<br />
 
7% chance to activate HP intake, stealing HP from mobs around you (Max 2 targets) when hit<br />
'''(Awakening Unlimited targets)'''<br />
'''(Doing this will damage targets and heavy stagger them)'''
 
 
'''ONLY IN DUNGEON'''
|-
|-
| [[Image:5-xtopA.png|center|5x-topA.png]]
| [[File:HQ_Shop_Item_154066.png]]
| Glitter Alchemist Top Piece
| Barrier's Fragment
| All
| Obtained by playing the dungeon.
|
| Quantity: 100
'''Lv56 Top Piece:'''<br />
 
Critical Hit Rate +2%<br />


Evasion +1%<br />
Throw at [[A tree imbued with the El energy]] to gain rewards.
|-
|-
| [[Image:5-xpantsA.png|center|5-xpantsA.png]]
| [[File:HQ_Shop_Item_154065.png]]
| Glitter Alchemist Bottom Piece
| El Reward
| All
| Obtained by playing the dungeon.
|
| Quantity: 5
'''Lv56 Bottom Piece:'''<br />


Action Speed +2%<br />
Exchange for rewards at [[Ariel]].
 
Accuracy +1%<br />
|-
|-
| [[Image:5-xglovesA.png|center|5-xglovesA.png]]
| [[File:Dunno.png]]
| Glitter Alchemist Gloves
| ED
| All
| Obtained by playing the dungeon.
|
| ED Gain: 10,000,000
'''Lv56 Gloves:'''<br />
 
Accuracy +2%<br />
|-
|-
| [[Image:5-xshoesA.png|center|5-xshoesA.png]]
| [[File:Dunno.png]]
| Glitter Alchemist Shoes
| EXP
| All
| Obtained by playing the dungeon.
|
| EXP Gain: 200,000,000
'''Lv56 Shoes:'''<br />
|}
 
<dfn>}}</dfn>
Movement Speed +2%<br />
| SBGM=[https://www.youtube.com/watch?v=SiP2qkZpmXg '''''music053_stage''''']
 
Jump Speed +2%<br />
 
Action Speed +1%<br />
|-
| [[Image:5-xweapA.png|center|5x-weapA.png]]
| Glitter Alchemist Weapon
| All
|
'''Lv56 Weapon:'''<br />
 
Critical +1%<br />
 
Additional Damage +184<br />


1% chance to release a Curse Cloud
[https://www.youtube.com/watch?v=ARxPs17-j4k '''''music054_boss''''']
|}
| Gallery=
|-
<gallery widths=150px heights=150px>
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" colspan="12"| '''BGMs:'''
File:6-X1.png
File:6-X2.jpg
File:6-X3.jpg
File:6-X4.jpg
File:5-xnew.jpg|Old loading image.
File:Old 6-XButton.png|Old Dungeon Button of '''Velder's Hallucination'''.
</gallery>
| Dialogue=
{{tabs
|name=Dialog
|tab1=Dungeon Victory Quote
|contents1=
{{CharsTabs
|EL=
*'''Elsword''': ''-''
*'''Elsword''': ''-''
*'''Elsword''': ''-''
|AI=
*'''Aisha''': ''-''
*'''Aisha''': ''-''
*'''Aisha''': ''-''
|RN=
*'''Rena''': ''My head feels so heavy! What in the world did Joaquin do?!''
*'''Rena''': ''I'm sure I was fighting with the Glitters....What is going on...am I losing my memory?''
*'''Rena''': ''Were you trying to control your mind during the hallucination? I can't figure Joaquin out!''
|RA=
*'''Raven''': ''You can't wake from this hallucination. How will we ever get out of this?''
*'''Raven''': ''Look at these tactics! The Demons always play with forbidden rules!''
*'''Raven''': ''Joaquin even has the withdrawal method... that punk! He will regret this!''
|EV=
*'''Eve''': ''This is what you call a hallucination? If this is what you call a dream, I don't ever want to fall asleep again...''
*'''Eve''': ''There is nothing we can do right now... There is a reality but we need to find the modification information first!''
*'''Eve''': ''This is to benefit those who study Alchemy... not to be used to destroy others!''
|CS=
*'''Chung''': ''The Demons appear larger than usual... he has clearly used the forbidden formula!'
*'''Chung''': ''I can't believe Joaquin used the Demons as a test subject!''
*'''Chung''': ''Hallucinations? Was I hallucinating for this long?<br>It felt surreal...what is going on?''
|AR=
*'''Ara''': ''Hmm... mm? Where am I? I swear I was fighting with the demon, Joaquin, somewhere... what happened? It felt like a real dream!''
*'''Ara''': ''Gigantic demons... I've seen them before... What kind of thing is Joaquin up to?''
*'''Ara''': ''-''
|ES=
*'''Elesis''': ''What is Joaquin doing? Is this another one of his experiments? If I keep my guard down, then I may not be able to wake up form this hallucination?''
*'''Elesis''': ''I must keep a clear mind, to snap out of the hallucination... those huge monsters look familiar anyway.''
*'''Elesis''': ''-''
|AD=
*'''Add''': ''Illusion... It's only an image caused by the combination of visually obtained information... It's real? Is this a unique skill that demons have as well? Fascinating!''
*'''Add''': ''Keke, an Illusion... there is a way to overcome this. Dynamo, transmit substantiated data to me. Good! That's better, keke.''
*'''Add''': ''Alchemy... an area of study that transmutes rules into something of true merit. Scientists can relate to it. Quite interesting!''
|LC=
*'''Lu''': ''Uu uu... This is clearly a hallucination... You dare to mock me!!''
*'''Lu''': ''Hm? That monster...? Uu uu... Just what have you done, Joaquin!''
*'''Ciel''': ''Lu, don't get too careless! If you fall into this hallucination I won't be able to bring you back!''
*'''Ciel''': ''Hallucination... That's the basics of assassination. However I've already experienced this many times. It won't have any effects on me!''
|RS=
*'''Rose''': ''This is... a hallucination? Does this mean I can't trust what I see...?!''
*'''Rose''': ''Is this alchemy? To use alchemy and hallucinations at the same time...''
*'''Rose''': ''Joaquin... to create such an immense hallucination. What kind of experiement is this?!''
|AN=
*'''Ain''': ''You can't trick me with this pathetic effort for an illusion..''
*'''Ain''': ''(Reviving the dead? Demon scum... They keep doing abhorrent things.)''
*'''Ain''': ''(Though humans might have been tricked... It will not work on me.)''
}}}}
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|6}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|6}}" class="textfloat"
! KR !! NA
|-
|-
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
| 11/09/2023 || 12/06/2023 || align="left" |
=== Dungeon ===
*Level Requirement increased from 70-90 to 99.
[https://www.youtube.com/watch?v=XucrX3TtU5A '''''music053_stage''''']
*CP Requirement increased from 15000 to 1500000.
 
*Dungeon shortened.
=== Boss ===
[https://www.youtube.com/watch?v=SHxPyQu4b8A '''''music054_boss''''']
|}
|}
|}
<br>
<dfn>}}</dfn>
 
|AltLang=
{{Dungeons}}
{{AlternateLanguages
|Color={{ColorSel|Village|6}}
|KR=환각의 벨더 |KRName=Velder's Hallucinations
|JP=幻惑のベルダー |JPName=Dazzle of Velder
|TW=秘境班德 |TWName=Belder's Fam
|CN=拜德幻境 |CNName=Velder's Hallucination
|FR=Hallucinations à Belder |FRName=Hallucinations in Belder
|DE=Halluzinationen in Belder |DEName=Hallucinations in Belder
|IT=Allucinazioni a Belder |ITName=Hallucinations in Belder
|PL=Halucynacje w Belder |PLName=Hallucinations in Belder
|ES=Alucinaciones en Bélder |ESName=Hallucinations in Belder
|UK=Hallucinations in Belder
|BR=Alucinação de Velder |BRName=Velder's Hallucination
}}
}}
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