Vibe Shot: Difference between revisions

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added "U" to crit/max
m (added "U" to crit/max)
 
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Critial Increase {{Stat|U}} !! rowspan=2 | Maximize Increase {{Stat|U}} !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives)
|-
|-
! Activation Chance !! Damage (Magical) !! MP Gain When Attacking Increase !! Max Number of Targets Hit !! Reactivation Cooldown
! Chance !! Damage (Magical) !! MP Gain When<br>Attacking Increase !! Max Targets Hit Limit !! Reactivation Cooldown
|-
|-
| colspan="7" | {{PvE}}
| colspan=9 | {{PvE}}
|-
|-
| align="left" | 1 || 60 || 20% || rowspan="4" | 3428% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 3428% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
|-
| align="left" | 2 || 66 || 25% || 3%
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
|-
| align="left" | 3 || 68 || 30% || 5%
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
|-
| align="left" | 4 || 99 || 35% || 7%
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
|-
| colspan="7" | {{PvP}}
| colspan=9 | {{PvP}}
|-
|-
| align="left" | 1 || 60 || 20% || rowspan="4" | 257% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 257% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
|-
| align="left" | 2 || 66 || 25% || 3%
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
|-
| align="left" | 3 || 68 || 30% || 5%
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
|-
| align="left" | 4 || 99 || 35% || 7%
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
|-
|}
|}
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== Tips and Details ==
== Tips and Details ==
*The vibrations count as commands and do not inflict hitstun.
*The vibrations count as commands and do not inflict hitstun.
*The vibrations add to '''Rena''''s [[Awakening Mode|awakening gauge]] like a regular hit.
*The vibrations add to your [[Awakening Mode|awakening gauge]] like a regular hit.
*The vibrations cannot trigger [[Attributing Equipment|elemental effects on weapons]].
*The vibrations cannot trigger [[Attributing Equipment|elemental effects on weapons]].
<br>
<br>
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*Now counts as a command.
*Now counts as a command.
|-
|-
| 02/29/2024 || <!-- Approx 03/28/2024--> || colspan=2 align="left" |  
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |  
*{{buff|'''Critical Increase''' effect added.}}
*{{buff|'''Critical Increase''' effect added.}}
*{{buff|'''Maximize Increase''' effect added.}}
*{{buff|'''Maximize Increase''' effect added.}}
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