Void Princess: Difference between revisions

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m (Text replacement - "VPCombo1n.png" to "Combo - Void Princess 1.png")
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|Transcendence=[[File:Skill Cutin - Void Princess (Trans).png|340px]]
|Transcendence=[[File:Skill Cutin - Void Princess (Trans).png|340px]]
}}
}}
|class=[[Image:Mini Icon - Void Princess.png]][[Image:Mini Icon - Void Princess (Trans).png]] Void Princess  
|class=[[Image:Mini Icon - Void Princess.png]][[Image:Mini Icon - Void Princess (Trans).png]] Void Princess
|weapon=Staff, Black Magic, [[Angkor]]
|weapon=Staff
|ability=Black Magic, [[Angkor]]'s Magic
|age=18
|age=18
|race=Human
|race=Human
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= [[File:Icon - Void Princess.png]] Void Princess =
= [[File:Icon - Void Princess.png]] Void Princess =
{{ADSquare}}
 
'''[A magician that controls all that comes with Dark Magic]'''
'''[A magician that controls all that comes with Dark Magic]'''
=== Background ===
=== Background ===
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Void Princess}}
{{:Skill Tree: Void Princess}}
<br>
<br>


{{clearfix}}
== Additional Commands ==
== Additional Commands ==
  {{SkillText|Combo|Gravity Ball Investigation}}
  {{SkillText|Combo|Gravity Ball Investigation}}
  {{SkillText|Combo|2}}
  {{SkillText|Combo|2}}
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="30%" |Image  
! width="30%" colspan=2 |Image  
! width="45%" |Description
! width="45%" |Description
! width="25%" |Damage
! width="25%" |Damage
|-
|-
 
| colspan=2 | [[File:Combo - Void Princess 1.png|520px]]  
| [[File:VPCombo4.png]]
|
Adds the Angkor Hammer to all melee commands, extending their range. This change affects the following commands:
*{{CZ}}{{CZ}}{{CZ}}
*{{CZ}}{{CZ}}{{CRZ}}{{CZ}}
*{{CDR}}{{CZ}}{{CZ}}
*{{CDR}}{{CZ}}{{CX}}
*{{CU}}{{CZ}}
|
|-
| [[Image:Combo - Void Princess 1.png]]  
|
|
After doing {{CZ}}{{CZ}}, smash down with the Angkor Hammer, followed by spinning around in the air to continuously hit the enemies which ends by launching them away. The smash has a long hit stun.
{{CZ}}{{CZ}} is reworked to equip Angkor on the staff. Follow up the combo by smashing down and finish by spinning around in the air in Super Armor to continuously hit the enemies which ends by launching them away. The smash has a long hit stun.
|
|
{{CZ}} 161% Phy. Damage <br>
{{CZ}} 161% Phy. Damage <br>
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{{CZ}} 73% Mag. Damage x5 <br>+ 182% Mag. Damage
{{CZ}} 73% Mag. Damage x5 <br>+ 182% Mag. Damage
|-
|-
| [[Image:VPCombo2n.png]]  
| colspan=2 | [[File:Combo - Void Princess 2.png|520px]]  
|
|
{{CDRU}}{{CX}} is reworked to fire a single gravity ball downwards that launches enemies instead of firing 2 fireballs. Gravity balls can be reflected/absorbed.
{{CDRU}}{{CX}} is reworked to fire a single gravity ball downwards that launches enemies instead of firing 2 fireballs. Gravity balls can be reflected/absorbed.
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{{CX}} 383% Mag. Damage
{{CX}} 383% Mag. Damage
|-
|-
| [[Image:VPCombo3.png]]  
| colspan=2 | [[File:Combo - Void Princess 3.png|520px]]  
|
|
After doing {{CDR}}{{CX}}, fire a dark plasma ball. The plasma ball slowly moves forward before coming to a halt, inflicting hitstun for the first 5 hits.
After doing the standard {{CDR}}{{CX}} combo, fire a dark fireball. The dark fireball slowly moves forward before coming to a halt, inflicting hitstun for the first 5 hits.
|
|
{{CDR}}<br>
{{CDR}}<br>
{{CX}} 324% Mag. Damage<br>
{{CX}} 324% Mag. Damage<br>
{{CX}} 136% Mag. Damage x9 (5 MP)
{{CX}} 136% Mag. Damage x9 (5 MP)
|-
| [[File:Combo - Void Princess Melee.png|350px]]
|
{{CZ}}{{CZ}}{{CIO|Z}}<br>
{{CZ}}{{CZ}}{{CIO|UZ|Long}}<br>
{{CDR}}{{CZ}}{{CZ}}<br>
{{CDR}}{{CZ}}{{CX}}<br>
{{CU}}{{CZ}}
| colspan=2 |
In addition to {{CZ}}{{CZ}}, Angkor is also equipped to the staff to all melee commands, extending their range.
|}
|}
=== Updates ===
=== Updates ===
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|-
|-
| 06/26/2014 || 05/20/2015 || align="left" |  
| 06/26/2014 || 05/20/2015 || align="left" |  
*{{buff|{{CZ}}{{CZ}}{{CRZ}}{{CZ}}: Increase damage of the {{CRZ}}.}}
*{{buff|{{CZ}}{{CZ}}{{CIO|RZ|Long}}{{CZ}} damage increased and changed to Physical Damage.}}
*{{buff|{{CZ}}{{CZ}}{{CRZ}}{{CZ}}: Final {{CZ}} lifts less so it can get full hits in.}}
*{{buff|{{CZ}}{{CZ}}{{CRZ}}{{CIO|Z}} lifts less so it can get full hits in.}}
*{{nerf|{{CZ}}{{CZ}}{{CRZ}}{{CZ}}: Changed the {{CRZ}} to Physical Damage.}}
|-
|-
| 08/06/2015 || 01/13/2016 || align="left" |  
| 08/06/2015 || 01/13/2016 || align="left" |  
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|-
|-
| 01/28/2016 || - || align="left" |  
| 01/28/2016 || - || align="left" |  
*Fixed the {{CRZ}} in {{CZ}}{{CZ}}{{CRZ}}{{CZ}} not dealing any damage.
*Fixed {{CZ}}{{CZ}}{{CIO|RZ|Long}}{{CZ}} not dealing any damage.
|-
|-
| 07/18/2019 || 08/14/2019 || align="left" |  
| 07/18/2019 || 08/14/2019 || align="left" |  
*{{buff|Added Super Armor to {{CZ}}{{CZ}}{{CRZ}}{{CZ}}'s final {{CZ}} input.}}
*{{buff|Added Super Armor to {{CZ}}{{CZ}}{{CRZ}}{{CIO|Z}}.}}
|}
|}
<br>
<br>
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