Sweep Rolling: Difference between revisions

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| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SweepRolling.png]] <br />
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:SweepRolling.png]] <br />
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Eve generates a rotating electronic triangle to push enemies away.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' Eve generates a rotating electronic triangle to either lock targets on the spot or push targets away.
|}
|}


 
<br>
 
== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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<br>
== Skill Information ==
== Skill Information ==
{{VersionTabs
{{VersionTabs
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|KR={{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|KR={{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Initial Triangle<br>(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Initial Triangle<br>(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''When Charging'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="6" {{!}} '''When Released'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="4" {{!}} '''When Charging'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="3" {{!}} '''Cooldown'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Amplify'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Spectrum'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Size Increment'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Damage Increment'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Size Increment'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Damage Increment'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Total Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Max Hits'''
{{!}}-
{{!}}-
{{!}} 1
{{!}} 1
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" rowspan="5" {{!}} 18
{{!}} align="center" {{!}} %
{{!}} align="center" rowspan="5" {{!}} 18
{{!}} align="center" {{!}} %
{{!}} align="center" rowspan="5" {{!}} 24
{{!}} align="center" rowspan="5" {{!}} 20%/sec
{{!}} align="center" rowspan="5" {{!}} 20%/sec
{{!}} align="center" rowspan="5" {{!}} 6.67%/sec
{{!}} align="center" rowspan="5" {{!}} 6.67%/sec
{{!}} align="center" {{!}} %
{{!}} align="center" rowspan="5" {{!}} 19
{{!}} align="center" rowspan="5" {{!}} 5 Seconds
{{!}} align="center" rowspan="5" {{!}} 5 Seconds
{{!}} align="center" rowspan="5" {{!}} 19
{{!}} align="center" rowspan="5" {{!}} 200MP
{{!}} align="center" rowspan="5" {{!}} 200MP
{{!}} rowspan="5" {{!}} 10 Seconds
{{!}} align="center" rowspan="5" {{!}} 10 Seconds
{{!}}-
{{!}}-
{{!}} 2
{{!}} 2
{{!}} align="center" {{!}} 113%
{{!}} align="center" {{!}} 113%
{{!}} align="center" {{!}} 2034%
{{!}} align="center" {{!}} 2396%
{{!}} align="center" {{!}} 1343%
{{!}} align="center" {{!}} 2368%
{{!}}-
{{!}}-
{{!}} 3
{{!}} 3
{{!}} align="center" {{!}} 132%
{{!}} align="center" {{!}} 132%
{{!}} align="center" {{!}} 2376%
{{!}} align="center" {{!}} 2798%
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}}-
{{!}}-
{{!}} 4
{{!}} 4
{{!}} align="center" {{!}} 151%
{{!}} align="center" {{!}} 2718%
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}}-
{{!}}-
{{!}} 5 (M)
{{!}} 5 (M)
{{!}} align="center" {{!}} 180%
{{!}} align="center" {{!}} 180%
{{!}} align="center" {{!}} 3240%
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}} align="center" {{!}} %
{{!}}}
{{!}}}
}}
}}


<br>
== [[Skill Note]] ==
== [[Skill Note]] ==
'''Name:''' 반응 가속(KR)
'''Name:''' 반응 가속(KR)
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*Damage and Charge time increased by 10%.  
*Damage and Charge time increased by 10%.  


 
<br>
== Tips and Details ==
== Tips and Details ==
*This skill is affected by the [[El Crystal Spectrum]].
*The Max hits for Spectrum mode is count by: 2 Initial hits that dun get debuffed, 8 hits for split damage, last 14 hits push damage)
*If skill key is held down, Eve gains super armor and the power and size of the triangle steadily increases as it is held in place.
*If skill key is held down, Eve gains super armor and the power and size of the triangle steadily increases as it is held in place.
**Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated).
**Releasing the key will release the triangle which will continuously push and damage opponents until the triangle life expires (life starts from the moment the triangle is generated).
**If held in place, it will not be affected by [[El Crystal Spectrum]].
*A Useful skill in [[5-x]] as this is 1 of the skills that can break hoakin shield when he heals himself, thus shorting the battle time.
*A Useful skill in [[5-x]] as this is 1 of the skills that can break hoakin shield when he heals himself, thus shorting the battle time.
*This skill is affected by the [[El Crystal Spectrum]].
*After the 29 march kr patch, the Damage increased from 72% to 180%.


{{CLSkills}}


[[Category:Code_Electra_Skills]]
<br>
{{CLSkills}}
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