Pet Guide: Difference between revisions

4,133 bytes added ,  17 August 2015
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#:*Teen: minimum 10%.
#:*Teen: minimum 10%.
#When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to run multiple dungeons, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)
#When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to run multiple dungeons, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)
 
<br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! width=25% | Personality
! width=25% | Start Cheering
! width=25% | Cheering Duration
! width=25% | Use Attack Skill
|-
| Sociable || HP≤15% || Short || Need less hits<br>300 Pet MP is consumed
|-
| Shy || HP≤30% || Long || Need more hits<br>250 Pet MP is consumed
|-
| Impulsive || Irrelevant || Short || Need more hits
|-
| Sensible || Irrelevant || Long || Need less hits
|}
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When pet is turned Sociable(+),
When pet is turned <font color="f79646">'''Sociable(+)'''</font>,


#When attacking, 300 Pet MP is consumed
#When attacking, 300 Pet MP is consumed.
#Starts cheering when the summoner's HP is 15% or less.
#Starts cheering when the summoner's HP is 15% or less.
#Need less hits for it to use attack skill.
#Cheering Duration is inversely proportional to Sociable's value.
#Hits Required is proportional to Sociable's value.


To turn Sociable(+):
To turn <font color="f79646">'''Sociable(+)'''</font>:
After first login, kill one monster, either in dungeon or field. After that, log out.
#After first login, kill one monster, either in dungeon or field. After that, log out.


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When pet is turned Shy(-)
When pet is turned <font color="3ab050">'''Shy(-)'''</font>:


#While attacking, 250 Pet MP is consumed
#While attacking, 250 Pet MP is consumed.
#Starts cheering when the summoner's HP is 30% or less.
#Starts cheering when the summoner's HP is 30% or less.
#Need more hits for it to use attack skill.
#Cheering Duration is proportional to Shy's value.
#Hits Required is inversely proportional to Shy's value.
To turn <font color="3ab050">'''Shy(-)'''</font>:
#After first login, kill as many monsters as your stamina allows. When you log out, your pet's affinity change has to be at least '''4%'''.
#If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.
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To turn Shy(-):
When turned <font color="9933ff">'''Impulsive(+)'''</font>:
After first login, kill as many monsters as your stamina allows. When you log out, your pet's affinity change has to be at least '''4%'''.


If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.
#Cheering Duration is inversely proportional to Impulsive's value.
#Hits Required is proportional to Impulsive's value.


———————
To turn <font color="9933ff">'''Impulsive(+)'''</font>:
#Feed the pet with normal or lower weapons and elite or lower armors.


When turned Impulsive(+)
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#Reacts to even minor damage was done to or was dealt by the summoner with an attack.
When turned <font color="00b0f5">'''Sensible(-)'''</font>:
#Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
#Starts cheering only after major damage was done to or dealt by the summoner.


To turn Impulsive(+):
#Cheering Duration is proportional to Sensible's value.
Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare, normal, or grey equipments.
#Hits Required is inversely proportional to Sensible's value.


To turn <font color="00b0f5">'''Sensible(-)'''</font>:
#Unlike Impulsive, feed the pet with rare or higher weapons, unique armors, QPL jellies, seeds, and fruits.
#Hunger should increase by 8.5% or higher when feeding.
#Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.
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[[File:PetEncouragement.png]][[File:PetHit.png]]
<br>
<font color="66ccff">'''Area A: Sociable & Impulsive'''</font><br>
Advantage: Hits Required for Attack Skill is low.<br>
Disadvantage: Starts cheering when the summoner's HP is 15% or less. When attacking, 300 Pet MP is consumed.<br>
Advantage when value becomes larger: None.<br>
Disadvantage when value becomes larger: When Sociable and Impulsive's value become larger, Cheering Duration will be shorter, Hits Required will increase.<br>
Report: Sociable and Impulsive's value should be small, so A1 is the best.
 
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<font color="99ff99">'''Area B: Sociable & Sensible'''</font><br>
Advantage: Hits Required for Attack Skill is low.<br>
Disadvantage: Starts cheering when the summoner's HP is 15% or less. When attacking, 300 Pet MP is consumed.<br>
Advantage when value becomes larger: When Sensible's value become larger, Cheering Duration will be longer, Hits Required will decrease.<br>
Disadvantage when value becomes larger: When Sociable's value become larger, Cheering Duration will be shorter, Hits Required will increase.<br>
Report: Sociable's value should be small but Sensible's value should be large, so B3 is the best.
 
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When turned Sensible(-)
<font color="ffff99">'''Area C: Shy & Sensible'''</font><br>
Advantage: Starts cheering when the summoner's HP is 30% or less. When attacking, 250 Pet MP is consumed.<br>
Disadvantage: Hits Required for Attack Skill is high.<br>
Advantage when value becomes larger: When Shy and Sensible's value become larger, Cheering Duration will be longer, Hits Required will decrease.<br>
Disadvantage when value becomes larger: None.<br>
Report: Shy and Sensible's value should be large, so C9 is the best.


#Attacks when major damage was done to or was dealt by the summoner
——————————————————————————————————————————————————————————
#Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
#Starts cheering faster, and when minor damage was done to or dealt by the summoner.


To turn Sensible(-) :
<font color="ff99ff">'''Area D: Shy & Impulsive'''</font><br>
Unlike Impulsive, feed the pet with elite equipments, unique equipments, QPL jellies, seeds, and fruits.
Advantage: Starts cheering when the summoner's HP is 30% or less. When attacking, 250 Pet MP is consumed.<br>
(Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)
Disadvantage: Hits Required for Attack Skill is high.<br>
Advantage when value becomes larger: When Shy's value become larger, Cheering Duration will be longer, Hits Required will decrease.<br>
Disadvantage when value becomes larger: When Impulsive's value become larger, Cheering Duration will be shorter, Hits Required will increase.<br>
Report: Shy's value should be large but Impulsive's value should be small, so D7 is the best.
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