Blood Falls: Difference between revisions
→Tips and Details
m (→Tips and Details: Yes, those numbers are entirely exact, and not an estimate. The match concerning this bleed increase is really weird. Basically, multiplier is multiplied by a multiplier that is multiplied by a .... etc. Just check the forum...) |
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*Curse of Blood reapplies itself every time an enemy is hit by the Blood Sword Aura. If all 7 hits connect, it will last for a total of 6 seconds. | *Curse of Blood reapplies itself every time an enemy is hit by the Blood Sword Aura. If all 7 hits connect, it will last for a total of 6 seconds. | ||
*Curse of Blood also acts like [[Status Effects|Bleeding]] and shows up as a bleeding icon above the enemy, but it is a seperate debuff that will not affect regular bleeding in any way and cannot trigger bleed-related skill effects like [[Judgement]]. | *Curse of Blood also acts like [[Status Effects|Bleeding]] and shows up as a bleeding icon above the enemy, but it is a seperate debuff that will not affect regular bleeding in any way and cannot trigger bleed-related skill effects like [[Judgement]]. | ||
**For unknown reasons, each hit caused by Blood Sword Aura will increase the bleed's damage. From 1 to 7 hits : 60% / 84% / 93.6% / 97.44% / 98.976% / 99.5904% / 99.83616% | **For unknown reasons, each hit caused by Blood Sword Aura will increase the bleed's damage. From 1 to 7 hits : 60% / 84% / 93.6% / 97.44% / 98.976% / 99.5904% / 99.83616% | ||
**Assuming the enemy was hit by the entire skill (and due to the bleed ticking slower than the hits of Blood Sword Aura), they will bleed for (84% + 97.44% + 99.5904% + (99.83616% * 3)) = 580.53888% average attack power. | **Assuming the enemy was hit by the entire skill (and due to the bleed ticking slower than the hits of Blood Sword Aura), they will bleed for (84% + 97.44% + 99.5904% + (99.83616% * 3)) = 580.53888% average attack power. |