Fire Lotus: Difference between revisions

958 bytes removed ,  5 February 2017
no edit summary
No edit summary
No edit summary
Line 23: Line 23:
<br>
<br>


== Skill Information (NA) ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan="2" | Character Level !! colspan="4" | Damage (Physical) !! colspan="4" | Max Hits !! colspan="3" | [[Status Effects|Flower Bomb]] !! rowspan=2 | Spirit Energy !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Ara}}"
! Strike !! 3rd Strike !! Fire<br>Lotus !! Flower<br>Bomb !! Strike !! 3rd Strike !! Fire<br>Lotus !! Flower<br>Bomb !! Elemental<br>Resist !! Damage<br>Received !! Duration
|-
| align="left" | 25 || rowspan=2 | 155% || rowspan=2 | 438% || rowspan=2 | 303% || rowspan=2 | 398% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 1 || rowspan=2 | -250 || rowspan=2 | +20% || rowspan=2 | ? Seconds || rowspan=2 | +1 || rowspan=2 | 150 MP || rowspan=2 | 19 Seconds
|-
| align="left" | [Enhanced] 84
|}
<br>
 
== Skill Information (KR) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
Line 81: Line 68:
*Unlike [[Cyclone]], Fire Lotus goes through walls, hence it is not recommended to use this skill close to a wall to ensure maximum damage.
*Unlike [[Cyclone]], Fire Lotus goes through walls, hence it is not recommended to use this skill close to a wall to ensure maximum damage.
*This skill is best used to incapacitate bosses and push them to the corner (e.g. Type-H, Helputt, Karis etc).
*This skill is best used to incapacitate bosses and push them to the corner (e.g. Type-H, Helputt, Karis etc).
*The skill can deal around 4,331% Physical Damage to targets that get dragged along with it. This damage is highly reduced for immovable targets or if the target is stopped by a wall, as they don't take all the hits.
*The skill can deal around 3,598% Physical Damage to targets that get dragged along with it. This damage is highly reduced for immovable targets or if the target is stopped by a wall, as they don't take all the hits.
<br>
<br>


ElEditors
82,998

edits