Over Taker: Difference between revisions
→Additional Combos
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| '''Nasod Punch Combo''' | | '''Nasod Punch Combo''' | ||
After doing the standard {{CX}}{{CX}} combo, follow up by doing punches up to five times, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than 3 five times will result in in the combo being cut short, and the final punch being delivered sooner. | After doing the standard {{CX}}{{CX}} combo, follow up by doing punches up to five times, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than 3 five times will result in in the combo being cut short, and the final punch being delivered sooner. | ||
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{{CX}} 285% Phy. Damage <br> | {{CX}} 285% Phy. Damage <br> | ||
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| [[Image:OTCombo2.png]] | | [[Image:OTCombo2.png]] | ||
| '''Nasod Spikes''' | | '''Nasod Spikes''' | ||
At any point after doing the standard {{CX}}{{CX}} combo in {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}, summons four metal spikes from the ground, pushing enemies back. | |||
*Oddly, if spikes are summoned before the {{CRX}} they will cost 4MP, but not at any point afterwards. | |||
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{{CX}} 285% Phy. Damage <br> | {{CX}} 285% Phy. Damage <br> | ||
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| '''Meteor Punch''' | | '''Meteor Punch''' | ||
While in the air; dives down Nasod fist first harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun. | While in the air; dives down Nasod fist first harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun. | ||
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{{CDRU}} <br> | {{CDRU}} <br> | ||
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*This combo was heavily inspired, if not directly copied, from Raven's old base skill, [[Burning Rush]], and keeps most of the properties of that skill. | *This combo was heavily inspired, if not directly copied, from Raven's old base skill, [[Burning Rush]], and keeps most of the properties of that skill. | ||
*Raven will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks. | *Raven will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks. | ||
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{{CDR}} <br> | {{CDR}} <br> | ||
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{{CX}} 350% Phy. Damage | {{CX}} 350% Phy. Damage | ||
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=== Updates === | |||
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|05/29/2014 KR|{{*}}{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.<br> | |||
{{*}}Increased Nasod Spike count in {{CX}}{{CX}}{{CDX}} to 3. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.<br> | |||
{{*}}Shockwave added to landing in {{CDRU}}{{CZ}}{{CX}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 5 and no longer launches.|text-align=left}} • | |||
{{tt|08/06/2015 KR|{{*}}Added new {{CDR}}{{CZ}}{{CX}} combo.|text-align=left}} | |||
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