Queen's Throne: Difference between revisions

→‎Tips and Details: Due to the low amount of enemies that have SA bursts being in almost entirely irrelevant dungeons...
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== Tips and Details  ==
== Tips and Details  ==
*Knockdown values are reduced by 1 with each hit from the stingers.
* The stingers' damage can be increased with Skill Damage Increase effects.
*KD is only reduced by the stinger hits, not all command hits.
*Eve can perform as many horizontal air dashes as you want until she reaches the ground in Full Generate Mode and can even dash horizontally indefinitely after a diagonal air dash. However, diagonal air dashes are still limited to one.
*Eve can perform as many horizontal air dashes as you want until she reaches the ground in Full Generate Mode and can even dash horizontally indefinitely after a diagonal air dash. However, diagonal air dashes are still limited to one.
* Full Generate Mode deals a different number of extra magical hits for each gear command and changes the nature of the Electron Ball combo's final blow.
*While {{CX}}{{CX}}{{CRX}}{{CX}} and {{CX}}{{CX}}{{CDX}}{{CX}} visually gain stingers, these do not do stinger damage nor reduce KD. They also do not increase the command's range at all.
*As for {{CDRU}}{{CZ}}{{CZ}}{{CZ}}, the latter two hits require a large target in order for both extra hits to connect at all. With {{CDRU}}{{CZ}}, however, it is possible to get both extra hits against a humanoid-size target, as long as the {{CDRU}}{{CZ}} is low enough.
*The second and final hit in {{CDRU}}{{CZ}}{{CZ}}{{CZ}} require a large target in order for both extra hits to connect at all. With {{CDRU}}{{CZ}}, however, it is possible to get both extra hits against a humanoid-size target, as long as the {{CDRU}}{{CZ}} is low enough.
*The Electron Triangle of {{CX}}{{CX}}({{CX}}) will increase in size over time and will carry enemies.
**However, you would need an Active/Special Active such as [[Atomic Blaster]] to combo afterward.
***Ultimately, using basic drone attacks while in '''Queen's Throne''' proves to be more efficient.
*As Eve can still be knocked down during the skill, one should be cautious of enemies activating Super Armor due to the number of hits. One way to circumvent such a problem is to use an equipment set/title that has a chance of activating Super Armor when attacked, which would prevent Eve from being knocked down. However, such sets/titles are unfortunately either low leveled or rare. The other way is to use a multi-hitting move to intentionally activate Super Armor and prevent the knockback with invincibility frames, such as [[Atomic Blaster]].
*This skill has a defect; if your opponent (or party) does not have good latency or frame rate (only your FPS if in a party), this skill will not be registered as active. This also applies to the fields.
*This skill has a defect; if your opponent (or party) does not have good latency or frame rate (only your FPS if in a party), this skill will not be registered as active. This also applies to the fields.
**This can be circumvented by making sure you are the party leader, though this would apply with practicality only to Secret Dungeons.
**This can be circumvented by making sure you are the party leader, though this would apply with practicality only when not using the random party queue.
* The stingers' damage can be increased with Skill Damage Increase effects.
===NA===
*The Electron Triangle of {{CX}}{{CX}}({{CX}}) will increase in size over time and will carry enemies up with it, dealing all 7 hits to any enemy caught by it, though due to it being hard to follow up on without the use of special actives, using basic drone attacks while in '''Queen's Throne''' proves to be more efficient.
===KR===
*Due to the stingers inflicting hitstun, the final hit from {{CZ}}{{CZ}}{{CZ}}{{CZ}} will no longer launch, as the stingers will catch the enemy immediately, allowing you to loop the command very easily.
*The Electron Triangle of {{CX}}{{CX}}({{CX}}) will increase in size over time, but will still launch enemies, causing them to be knocked away quite far. Only enemies that cannot be launched and are wide enough can be hit by all 7 hits.
**It's rather easy to follow up on the attack however, since you have ample time to catch up with the launched enemy and hit them as they fall from the air.
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