ECP System: Difference between revisions
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Maximum ECP amount is 70. Switching weapons will consume 15 ECP, performing a finisher will consume 30 ECP, and most '''ECP''' skills cost exactly 35 ECP. It is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in a row, assuming that your gauge is full. | Maximum ECP amount is 70. Switching weapons will consume 15 ECP, performing a finisher will consume 30 ECP, and most '''ECP''' skills cost exactly 35 ECP. It is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in a row, assuming that your gauge is full. | ||
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[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]] | |||
=== Over Strike === | === Over Strike === | ||
While '''Over Strike''' is active, the damage of all combos and '''Over Strike''' skills will be boosted by 20% and critical damage will be boosted by 15%. '''Over Strike''' will last for 10 seconds. | While '''Over Strike''' is active, the damage of all combos and '''Over Strike''' skills will be boosted by 20% and critical damage will be boosted by 15%. '''Over Strike''' will last for 10 seconds. | ||
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=== Weapon Switching === | === Weapon Switching === | ||
[[File:ECP2.png | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. For manual switching outside of combat, press 'V' key (default) to switch to the next weapon in a clockwise direction. | |- | ||
| [[File:ECP2.png]] | |||
| Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. For manual switching outside of combat, press 'V' key (default) to switch to the next weapon in a clockwise direction. | |||
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*{{CL}} Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high and critical damage is increased by 25%. The weapon is mid-range. | *{{CL}} Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high and critical damage is increased by 25%. The weapon is mid-range. | ||
*{{CU}} Musket: Similar to Revolvers but does more damage, fires slower, has the longest range, and will penetrate through all enemies within range. | *{{CU}} Musket: Similar to Revolvers but does more damage, fires slower, has the longest range, and will penetrate through all enemies within range. |