ECP System: Difference between revisions

m (small design updates to match other systems)
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Maximum ECP amount is 70. Switching weapons will consume 15 ECP, performing a finisher will consume 30 ECP, and most '''ECP''' skills cost exactly 35 ECP. It is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in a row, assuming that your gauge is full.
Maximum ECP amount is 70. Switching weapons will consume 15 ECP, performing a finisher will consume 30 ECP, and most '''ECP''' skills cost exactly 35 ECP. It is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in a row, assuming that your gauge is full.
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[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
=== Over Strike ===
=== Over Strike ===
[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
While '''Over Strike''' is active, the damage of all combos and '''Over Strike''' skills will be boosted by 20% and critical damage will be boosted by 15%. '''Over Strike''' will last for 10 seconds.
While '''Over Strike''' is active, the damage of all combos and '''Over Strike''' skills will be boosted by 20% and critical damage will be boosted by 15%. '''Over Strike''' will last for 10 seconds.
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=== Weapon Switching ===
=== Weapon Switching ===
[[File:ECP2.png|thumb]]
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. For manual switching outside of combat, press 'V' key (default) to switch to the next weapon in a clockwise direction.
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| [[File:ECP2.png]]
| Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. For manual switching outside of combat, press 'V' key (default) to switch to the next weapon in a clockwise direction.
|}
 
*{{CL}} Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high and critical damage is increased by 25%. The weapon is mid-range.  
*{{CL}} Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high and critical damage is increased by 25%. The weapon is mid-range.  
*{{CU}} Musket: Similar to Revolvers but does more damage, fires slower, has the longest range, and will penetrate through all enemies within range.
*{{CU}} Musket: Similar to Revolvers but does more damage, fires slower, has the longest range, and will penetrate through all enemies within range.
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