ECP System: Difference between revisions

137 bytes added ,  10 December 2020
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=== ECP Gauge ===
=== ECP Gauge ===
The ECP gauge will recover 5 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos or performing the finisher of her ground {{CX}} combos.<br> Once the gauge is completely depleted, '''Over Strike''' will be activated. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed.
The ECP gauge will recover 5 points per second. '''ECP''' skills will use ECP points instead of MP. ECP points will also be consumed when switching weapons during combos or performing the finisher of her ground {{CX}} combos.


Maximum ECP amount is 70. Switching weapons will consume 15 ECP, performing a finisher will consume 30 ECP, and most '''ECP''' skills cost exactly 35 ECP. It is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in a row, assuming that your gauge is full.
Maximum ECP amount is 70. Switching weapons will consume 15 ECP, performing a finisher will consume 30 ECP, and most '''ECP''' skills cost exactly 35 ECP. It is possible to activate '''Over Strike''' instantly by using any 2 '''ECP''' skills in a row, assuming that your gauge is full.
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[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
Once the gauge is completely depleted, '''Over Strike''' will be activated. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed.<br>[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
 
=== Over Strike ===
=== Over Strike ===
While '''Over Strike''' is active, the damage of all combos and '''Over Strike''' skills will be boosted by 20% and critical damage will be boosted by 15%. '''Over Strike''' will last for 10 seconds.
While '''Over Strike''' is active, the damage of all combos and '''Over Strike''' skills will be boosted by 20% and critical damage will be boosted by 15%. '''Over Strike''' will last for 10 seconds.
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=== Weapon Switching ===
=== Weapon Switching ===
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| [[File:ECP2.png]]
| [[File:ECP2.png]]
| Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons. <br> For manual switching outside of combat, press 'V' key (default) to switch to the next weapon in a clockwise direction.
| Rose has the choice of utilizing 4 different firearms: Revolvers, Muskets, Auto-guns, or Hand Cannons.<br>For manual switching outside of combat, press 'V' key (default) to switch to the next weapon in a clockwise direction.
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*{{CL}} Revolvers: Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high and critical damage is increased by 25%. The weapon is mid-range.  
*{{CL}} '''<font color=#19bbe7>Revolvers</font>''': Basic weapons of Rose. Fires quick singular shots at set intervals. Critical activation chance is high and critical damage is increased by 25%. The weapon is mid-range.  
*{{CU}} Musket: Similar to Revolvers but does more damage, fires slower, has the longest range, and will penetrate through all enemies within range.
*{{CU}} '''<font color=#d11b16>Muskets</font>''': Similar to Revolvers but does more damage, fires slower, has the longest range, and will penetrate through all enemies within range.
*{{CR}} Auto-Guns: Firearm which fires quick multiple shots which burns 2 MP each at set intervals but damage is the lowest and range is about the same as Hand Cannons.
*{{CR}} '''<font color=#f89b01>Auto-guns</font>''': Firearm which fires quick multiple shots which burns 2 MP each at set intervals but damage is the lowest and range is about the same as Hand Cannons.
*{{CD}} Hand Cannons: Firearm which deals the highest damage and is also the slowest but range of the blast is a bit lower than Revolvers.
*{{CD}} '''<font color=#81bb0a>Hand Cannons</font>''': Firearm which deals the highest damage and is also the slowest but range of the blast is a bit lower than Revolvers.
During the {{CRoX}} combo, you are able to switch weapons by holding V and tapping the respective arrow key.
During the {{CRoX}} combo, you are able to switch weapons by holding V and tapping the respective arrow key.
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=== Weapon Locking ===
=== Weapon Locking ===
You can lock up to 2 specfic weapons if you dislike using them. Locked weapons will not be switched to if you switch with the 'V' Key. To lock weapons, enter your equipment page ('U' default) and right click the weapon icon that you want to lock. If the combo extension uses the specfic weapon that you have locked, the weapon will only be switch during the combo and changed back to the original weapon you were using.
You can lock up to 2 specfic weapons if you dislike using them. Locked weapons will not be switched to if you switch with the 'V' Key. To lock weapons, enter your equipment page ('U' default) and right click the weapon icon that you want to lock. If the combo extension uses the specific weapon that you have locked, the weapon will only be switched during the combo and then it will change back to the original weapon you were using.
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