Iron Paladin: Difference between revisions
no edit summary
Shironsaki (talk | contribs) |
Shironsaki (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{Languages|Iron Paladin}} | {{Languages|Iron Paladin}} | ||
{{Infobox_character |name=Chung Seiker|color=#99CCFF |image= | {{Infobox_character |name=Chung Seiker|color=#99CCFF |image={{tabs|name=-|tab1=Normal|contents1= | ||
[[File:Iron_PaladinNorm.png|400px]] |tab2=Berserk|contents2=[[File:Iron_Paladin_Berserk.png|400px]] }}|class=Iron Paladin |weapon=Destroyer, Various War-Cries |tree=[[Chung]] > [[Fury Guardian]] > [[Iron Paladin]]|AN=[[File:flag-kr.png]] 아이언 팔라딘<br>[[File:flag-us.png]] Iron Paladin<br>[[File:flag-gb.png]] Adamant Paladin<br>[[File:flag-jp.png]] アイアンパラディン<br>[[File:flag-it.png]] Paladino d'Acciaio}} | |||
<center>{{quotation|Feel my wrath!}}</center> | <center>{{quotation|Feel my wrath!}}</center> | ||
<br> | <br> | ||
Line 27: | Line 28: | ||
== Skill Tree == | == Skill Tree == | ||
{{tabs | |||
NA= | |name=Skill Tree | ||
{{:Skill Tree: Iron Paladin}} | |tab1=NA | ||
| | |contents1={{:Skill Tree: Iron Paladin}} | ||
|tab2=KR | |||
{{:Skill Tree: Iron Paladin KR}} | |contents2={{:Skill Tree: Iron Paladin KR}} | ||
}} | |||
<br> | <br> | ||
Line 67: | Line 68: | ||
<br> | <br> | ||
== Skills == | |||
== Skills == | == Skills == | ||
{{tabs | |||
|name=Skills | |||
|tab1=NA | |||
{ | |contents1={{:Iron Paladin/Skills-NA}} | ||
|tab2=KR | |||
|contents2={{:Iron Paladin/Skills-KR}} | |||
}} | |||
{ | |||
| | |||
| | |||
| | |||
{ | |||
{ | |||
| | |||
KR | |||
{ | |||
{ | |||
<br> | <br> | ||
Line 197: | Line 96: | ||
Image:ChungComicCover.png|Title for a comic released by KOG during '''Iron Paladin'''/[[Deadly Chaser]]'s release.<br>[http://elwiki.net/babel/comic/Chung_-_Explosive_Dimensions/Chapter_1/1'''Click Here''']. | Image:ChungComicCover.png|Title for a comic released by KOG during '''Iron Paladin'''/[[Deadly Chaser]]'s release.<br>[http://elwiki.net/babel/comic/Chung_-_Explosive_Dimensions/Chapter_1/1'''Click Here''']. | ||
File:IPHand.png|When '''Iron Paladin''' was released, there will a error in the hand that was holding the cannon; it was too low and will often look weird with sleeves. This was fixed a few months later on. | File:IPHand.png|When '''Iron Paladin''' was released, there will a error in the hand that was holding the cannon; it was too low and will often look weird with sleeves. This was fixed a few months later on. | ||
Image:IPconcepts.jpg|'''Iron Paladin's''' planning stages and idle pose. Notice how a majority of the concepts build up from [[Fury Guardian]], but the end concept dropped nearly all of his aspects and instead tried to make his armour appear more like a noble's clothes. | Image:IPconcepts.jpg|'''Iron Paladin's''' planning stages and idle pose. Notice how a majority of the concepts build up from [[Fury Guardian]], but the end concept dropped nearly all of his aspects and instead tried to make his armour appear more like a noble's clothes. | ||
Image:IPconcept1.jpg|'''Iron Paladin's''' Original concept art. The armor was supposed to have different shoulder guards with fur coming out of it, and the armor around the neck is also different. | |||
</gallery> | </gallery> | ||
<br> | <br> | ||
Line 204: | Line 103: | ||
== Trivia == | == Trivia == | ||
*An '''Iron Paladin''' retains traits which refer him as 'White Wolf'. This traits are his skills that are relate-able to wolves: [[Burst Wolf]] and [[Iron Howling]]. | *An '''Iron Paladin''' retains traits which refer him as 'White Wolf'. This traits are his skills that are relate-able to wolves: [[Burst Wolf]] and [[Iron Howling]]. | ||
**Another possible trait of that nickname could be his shoes; His feet position when wearing heels is the same as how a wolf/werewolf hind feet are positioned when standing. | |||
*Unlike all other characters, Chung's in-game model changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller than [[Aisha]] to only being shorter than [[Raven]] and [[Ara]]. | *Unlike all other characters, Chung's in-game model changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller than [[Aisha]] to only being shorter than [[Raven]] and [[Ara]]. | ||
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. | *When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface. |