Iron Paladin: Difference between revisions

3,103 bytes removed ,  3 September 2013
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{{Languages|Iron Paladin}}
{{Languages|Iron Paladin}}
{{Infobox_character |name=Chung Seiker|color=#99CCFF |image=<tabber>Normal=[[File:Iron_PaladinNorm.png|400px]]|-|Berserk=[[File:Iron_Paladin_Berserk.png|400px]]</tabber>|class=Iron Paladin |weapon=Destroyer, Various War-Cries |tree=[[Chung]] > [[Fury Guardian]] > [[Iron Paladin]]|AN=[[File:flag-kr.png]] 아이언 팔라딘<br>[[File:flag-us.png]] Iron Paladin<br>[[File:flag-gb.png]] Adamant Paladin<br>[[File:flag-jp.png]] アイアンパラディン<br>[[File:flag-it.png]] Paladino d'Acciaio}}
{{Infobox_character |name=Chung Seiker|color=#99CCFF |image={{tabs|name=-|tab1=Normal|contents1=
[[File:Iron_PaladinNorm.png|400px]] |tab2=Berserk|contents2=[[File:Iron_Paladin_Berserk.png|400px]] }}|class=Iron Paladin |weapon=Destroyer, Various War-Cries |tree=[[Chung]] > [[Fury Guardian]] > [[Iron Paladin]]|AN=[[File:flag-kr.png]] 아이언 팔라딘<br>[[File:flag-us.png]] Iron Paladin<br>[[File:flag-gb.png]] Adamant Paladin<br>[[File:flag-jp.png]] アイアンパラディン<br>[[File:flag-it.png]] Paladino d'Acciaio}}
<center>{{quotation|Feel my wrath!}}</center>
<center>{{quotation|Feel my wrath!}}</center>
<br>
<br>
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== Skill Tree ==
== Skill Tree ==
<tabber>
{{tabs
NA=
|name=Skill Tree
{{:Skill Tree: Iron Paladin}}
|tab1=NA
|-|
|contents1={{:Skill Tree: Iron Paladin}}
KR=
|tab2=KR
{{:Skill Tree: Iron Paladin KR}}
|contents2={{:Skill Tree: Iron Paladin KR}}
</tabber>
}}
<br>
<br>


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<br>
<br>


== Skills ==
== Skills  ==
== Skills  ==
<tabber>
{{tabs
|-|
|name=Skills
NA=
|tab1=NA
{| width="100%" style="background: transparent; border: transparent"
|contents1={{:Iron Paladin/Skills-NA}}
|-
|tab2=KR
| valign="top" |
|contents2={{:Iron Paladin/Skills-KR}}
=== Special Active  ===
}}
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255,255,255)"
| width="40" |  [[File:SI_BURSTWOLF.png]]
| width="150" align="center" | [[Burst Wolf]]
|- style="background-color: rgb(255,255,255)"
| width="40" |  [[File:SI_LANDDEMOLISHER.png]]
| width="150" align="center" | [[Land Demolisher]]
|}
 
| valign="top" |
 
=== Active  ===
 
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255,255,255)"
| width="40" | [[File:SI_SUDDENBURSTER1.png]]
| width="150" align="center" | [[Sudden Burster]]
|}
 
| valign="top" |
 
=== Passive  ===
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"
|- style="background-color: rgb(255,255,255)"
| width="40" | [[File:SI_ADVANCEDMETBOOST.png]]
| width="150" align="center" | [[Advanced Metabolism Boost]]
|- style="background-color: rgb(255,255,255)"
| width="40" | [[File:SI_STRONGWILL.png]]
| width="150" align="center" | [[Strong Will]] [[Image:lock.gif|lock.gif]]
|}
 
|}
|-|
KR=
{| width="100%" style="background: transparent; border: transparent"
|-
| valign="top" |
=== Hyper Actives ===
 
{| border="0" cellpadding="1" cellspacing="1" style="background-color: black"
|- style="background-color: #FFFFFF;"
| width="40" | [[File:dS.png]]
| align="center" width="150" | [[Doom Strike]] [[Image:lock.gif|lock.gif]]
|}
 
| valign="top" |
 
=== Special Actives ===
 
{| border="0" cellpadding="1" cellspacing="1" style="background-color: black"
|- style="background-color: #FFFFFF;"
| width="40" | [[File:SI_BURSTWOLF.png]]
| align="center" width="150" | [[Burst Wolf]] [[Image:lock.gif|lock.gif]]
|- style="background-color: #FFFFFF;"
| width="40" | [[File:WonderWall.png]]
| align="center" width="150" | [[Wonder Wall]]
|- style="background-color: #FFFFFF;"
| width="40" | [[File:SI_IRONHOWLING.png]]
| align="center" width="150" | [[Iron Howling]]
|- style="background-color: #FFFFFF;"
| width="40" | [[File:SI_LANDDEMOLISHER.png]]
| align="center" width="150" | [[Land Demolisher - Heavy Arms]]
|- style="background-color: #FFFFFF;"
| width="40" | [[File:LD_-_Earthquake.png]]
| align="center" width="150" | [[Land Demolisher - Earthquake]]
|}
 
<br>
 
| valign="top" |
=== Actives ===
 
{| border="0" cellpadding="1" cellspacing="1" style="background-color: black"
|- style="background-color: rgb(255,255,255)"
| width="40" | [[File:SI_SUDDENBURSTER1.png]]
| width="150" align="center" | [[Sudden Burster]]
|- style="background-color: #FFFFFF;"
| width="40" | [[File:Artillery_Nova.png]]
| align="center" width="150" | [[Artillery Nova]]
|}
 
| valign="top" |
 
=== Passive ===
 
{| border="0" cellpadding="1" cellspacing="1" style="background-color: black"
|- style="background-color: rgb(255,255,255)"
| width="40" | [[Image:STPassive2.png]]
| width="150" align="center" | [[Intermediate Strength Training]]
|- style="background-color: #FFFFFF;"
| width="40" | [[File:SI_GUARDMASTERY.png]]
| align="center" width="150" | [[Veteran Technique]]
|- style="background-color: #FFFFFF;"
| width="40" | [[File:SI_ADVANCEDMETBOOST.png]]
| align="center" width="150" | [[Advanced Metabolism Boost]]
|- style="background-color: #FFFFFF;"
| width="40" | [[File:SI_STRONGWILL.png]]
| align="center" width="150" | [[Strong Will]] [[Image:lock.gif|lock.gif]]
|}
 
|}
</tabber>
<br>
<br>


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Image:ChungComicCover.png|Title for a comic released by KOG during '''Iron Paladin'''/[[Deadly Chaser]]'s release.<br>[http://elwiki.net/babel/comic/Chung_-_Explosive_Dimensions/Chapter_1/1'''Click Here'''].
Image:ChungComicCover.png|Title for a comic released by KOG during '''Iron Paladin'''/[[Deadly Chaser]]'s release.<br>[http://elwiki.net/babel/comic/Chung_-_Explosive_Dimensions/Chapter_1/1'''Click Here'''].
File:IPHand.png|When '''Iron Paladin''' was released, there will a error in the hand that was holding the cannon; it was too low and will often look weird with sleeves. This was fixed a few months later on.
File:IPHand.png|When '''Iron Paladin''' was released, there will a error in the hand that was holding the cannon; it was too low and will often look weird with sleeves. This was fixed a few months later on.
Image:IPconcept1.jpg|'''Iron Paladin's''' initial concept art. The final concept was changed.
Image:IPconcepts.jpg|'''Iron Paladin's''' planning stages and idle pose. Notice how a majority of the concepts build up from [[Fury Guardian]], but the end concept dropped nearly all of his aspects and instead tried to make his armour appear more like a noble's clothes.  
Image:IPconcepts.jpg|'''Iron Paladin's''' planning stages and idle pose. Notice how a majority of the concepts build up from [[Fury Guardian]], but the end concept dropped nearly all of his aspects and instead tried to make his armour appear more like a noble's clothes.  
Image:IPconcept1.jpg|'''Iron Paladin's''' Original concept art. The armor was supposed to have different shoulder guards with fur coming out of it, and the armor around the neck is also different.
</gallery>
</gallery>
<br>
<br>
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== Trivia ==
== Trivia ==
*An '''Iron Paladin''' retains traits which refer him as 'White Wolf'. This traits are his skills that are relate-able to wolves: [[Burst Wolf]] and [[Iron Howling]].
*An '''Iron Paladin''' retains traits which refer him as 'White Wolf'. This traits are his skills that are relate-able to wolves: [[Burst Wolf]] and [[Iron Howling]].
**Another possible trait of that nickname could be his shoes; His feet position when wearing heels is the same as how a wolf/werewolf hind feet are positioned when standing.
*Unlike all other characters, Chung's in-game model changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller than [[Aisha]] to only being shorter than [[Raven]] and [[Ara]].
*Unlike all other characters, Chung's in-game model changes after the 2nd job advancement, having him grow much taller then before.<br>Going from even smaller than [[Aisha]] to only being shorter than [[Raven]] and [[Ara]].
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
*When changing into his Berserk Mode artwork in-game, instead of the in-game portrait transitioning to his standing Berserk pose, it is his skill artwork that is shown instead. [[Iron Paladin]] is the only [[Chung]] class to have different portraits for his normal and Berserk Mode interface.
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