Birth of Origin: Difference between revisions
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*{{color|red|Barrage|b=1}}: Holds an arm out towards the center of the arena, and summons countless orbs that spread outwards from his hand | *{{color|red|Barrage|b=1}}: Holds an arm out towards the center of the arena, and summons countless orbs that spread outwards from his hand. | ||
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*Players are able to avoid some of the incoming damage by matching energy types with the incoming orb. eg: As a blue orb approaches, the player switches to Shadow Energy. After the blue orb passes, and before a purple orb makes contact, the player switches to Abyss Energy. | *Players are able to avoid some of the incoming damage by matching energy types with the incoming orb. eg: As a blue orb approaches, the player switches to Shadow Energy. After the blue orb passes, and before a purple orb makes contact, the player switches to Abyss Energy. | ||
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*{{color|red|Blackout|b=1}}: Ran will gradually darken the screen before it goes pitch black, killing all targets. Several sigils will appear around the map in either Shadow Blue or Abyss Purple, standing on these sigil with the appropriate energy active will generate a shield which will protect you from the attack. | |||
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*Regardless of Ran's current energy state, sigils of both colors will appear. Naturally being protected by a shield of Ran's opposing color will allow you to still deal damage to the boss while under it's protection. | |||
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*{{color|red|Unstable Abyss Power|b=1}}: Ran create several sigils around the map or corresponding energy colors, if allowed remain on the field for too long, they will explode, dealing lethal damage. Contacting the sigil while in the appropriate energy state will cause them to disappear. Certain sigils may be locked, requiring you to grab an orb of the same color elsewhere on the map before being able to deactivate the sigil. | |||
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*{{color|red|Gather Energy|b=1}}: Ran will draw in energy orbs which will travel from across the map. If Ran absorbs the energy orb, he will heal a significant portion of his health. Stop the orb by touching them while in the corresponding energy state. If two orbs are gathered before they contact Ran, a Light Orb will appear and strike Ran, forcing him to switch energy states and increasing the damage dealt to him. | |||
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*The first orb is always imbued with Abyss energy and the second which appears after the first is gathered will be Shadow energy. | |||
*While the Abyss orb starts at the furthest point of the map, the Shadow orb spawns relative to where the Abyss orb was gathered. | |||
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*{{color|red|Colossal Abyss Crystal|b=1}}: A large Abyss Crystal will start descending from the top of the map, if it hits the bottom floor, or contacts a player, it will explode, dealing massive damage. The Crystal must be destroyed before it touches the ground. After sustaining a certain amount of damage, the crystal will shrink to a much smaller size. | |||
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*{{color|red|Alternate Space: Rain of Orbs|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Nightmare Keeper''' in the background. The Nightmare Keeper will proceed to perform their '''Rain of Orbs''' attack. Multiple waves of blue abyss orbs will fall from the ceiling, dealing moderate damage and inflicting a stack of {{se|828|Erosion||sd}} with every hit. | |||
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*While the orbs are not particularly dangerous by themselves, they will continue to fall in waves as other mechanics happen. | |||
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*{{color|red|Alternate Space: Space Division|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Nightmare Keeper''' in the background. The Nightmare Keeper will proceed to perform their '''Space Division''' attack. Prepares himself to launch a series of fatal slashes. These slashes deal heavy damage and players who are hit will have their screens darkened for a few seconds. | |||
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*The slashes will occur roughly 3 seconds after the initial warning lines appear. | |||
*In most of the slash patterns, the bottom right corner will be safe. | |||
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*{{color|red|Alternate Space: Starlight Explosion|b=1}}: The screen will turn black as players are teleported to a separate map with the '''Myuriconus''' in the background. The Myuriconus will proceed to perform their '''Starlight Explosion''' attack. Myuriconus' ultimate attack that negates resurrection effects. It will fly into the background and begin scattering numerous spheres that then explode, instantly killing any players hit. | |||
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*A random player will be inflicted with the {{se|825|Myuriconus' Gaze||sd}} debuff, allowing them to see the one safe zone, represented as a golden semi-sphere. | |||
**It is recommended to use a [[Quick Voice]] or [[Character Customization System|sticker emote]] to let the party know where the safe zone is. | |||
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*{{color|red|Desperation|b=1}}: At lower HP, as a desperate last resort, Ran will throw everything he has in one chaotic mess of an attack. Ran will perform '''Unstable Abyss Power''', '''Colossal Abyss Crystal''', and continually perform '''Barrage''' all at the same time. This attack will go on until both '''Unstable Abyss Power''' and '''Colossal Abyss Crystal''' are dealt with, or have gone off. | |||
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